

Chain_1
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Everything posted by Chain_1
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@BIGNEWY PM'd you.
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Concur, I don't understand why major military bases, such as Al Udeid, are omitted in favor of purely civil fields. I understand having them if there is/was a military presence, but if I wanted to land at a civil field I would play msfs.
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To clarify, all tankers do use A/A mode for refueling, but you are correct when you say that not all give bearing. I can pm pics of my old checklist, the tacan panel, and the HSI displaying the information for a/a (all unclass of course) if you want.
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While fighters do use it between each other, "A/A T/R" should be the mode used for the tanker as well, if you do decide to use the tacan instead of your radar/datalink. "T/R" is for ground stations. IRL the tanker is setting "A/A T/R" so if you use "T/R" you wouldn't get any information from it. So this is still not implemented correctly. My source is me and the over 3000 hours I had in the 135, including as a FTU Evaluator and Receiver Instructor.
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I have the same issue, but only when I'm set up to export MFDs. If I change to single screen and the resolution of my monitor it works as advertised. Do you export any MFDs?
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To control those you need to add the Airboss slot in the mission editor and then select the role. Otherwise you're just up there to have a look around.
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A-10c2 free flight. Left MFCD button stuck
Chain_1 replied to MadKreator's topic in Bugs and Problems
I see it in this mission, and only this mission, as well. But clicking the offending OSBs (13 and 14) with both mouse buttons simultaneously does work to clear the issue. Weird. -
How is there no info on a map coming to DCS in 2024
Chain_1 replied to LimePartician's topic in DCS: Iraq
One country at a time. -
after completion of dtc data Link Expanded Data Fields
Chain_1 replied to Comrade Doge's topic in Wish List
FWIW, I also hope this is added. Maybe it could be something added with the DTC, like the planned air-to-air assignments feature. -
This is a decent idea. Unless they replaced the PDLs with LEDs since I got out, they're pretty useless, especially during the day. Although it's worth noting that they also shouldn't turn on until you're in contact. What would really help people is adding a couple of antennae to the model and some texture work to add in the visual references that people use IRL.
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Tacan navigation - air refuling still not working
Chain_1 replied to skywalker22's topic in General Bugs
IRL they would be 63 channels apart. For the mission editor, you're setting what channel you want the fighter to put in for that tanker. The simulated tanker crew, in your example, would set their tacan to 64. You may already know, but air-to-air tacan uses Y, not X. -
It's not you. There's a thread in the bug subforum. For now, at least, you have to go into the mission editor and open and close the fuze menu by hitting okay, but you'll probably want to change the fuze settings anyway.
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The topics were essentially the same.
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- bomb fuze
- bombs fuze
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(and 2 more)
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I noticed the same thing today in the CBU-87/97 mission. After reading this, I went into the mission editor and opened that mission. I opened the fuse menu for only the 87s, changed nothing, and hit okay. After loading the mission, the 87s hit as expected, but the 97s hit way long. So for some reason, the old missions (at least the air starts) don't like the new fuse menu. Both munitions also hit as expected if fuse settings are changed as long as you hit okay in the fuse menu. After saving the mission, both work as expected.
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TGP on our Viper? How well does it actually integrate wih Mavericks?
Chain_1 replied to RyanR's topic in DCS: F-16C Viper
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Lol, just remember to add "so to speak!"
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already implemented When will the speed gate for the APG-73 be implemented?
Chain_1 replied to DSplayer's topic in DCS: F/A-18C
I think any confusion lies in the expectation that the speed gate function should be acting exactly like the Viper's MTR. Here's a track showing a comparison between the two. The jets are facing north and there is a line of Hueys facing south set to ground speeds of 0-100 knots in multiples of 10. The Hornet picks up all of the contacts regardless of whether normal or wide is set, whereas the Viper shows only the 3 fastest closing contacts in Lo and none in Hi MTR. Maybe the speed gate is implemented internally, or maybe the Hornet's radar is just better than the Viper's, idk. In any case, the manual doesn't have any specific speeds for either mode, so people don't know exactly what to look for. Маэстро, any chance we can get those speeds? speedgatetest.trk -
Your interpupillary distance is just a bit too wide, then. Next time you use them, move the tubes a bit closer together and you'll see the image merge into a circle.
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Binocular night vision devices don't give you two circles. It's still the same 40 degree field of view, you just don't have the depth perception issues that using a monocular can present.
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First track was from an air start so I can't check the alignment, but to help troubleshoot I tried a cold start with both a stored heading and normal alignment and the behavior persisted. I ran a full repair, and the behavior still persists regardless of alignment or type of start. That said, I didn't do myself any favors in the last track by doing a roll in normal mode first to show it was working properly. Here's a track where I only use DRIFT C/O. First I roll right and go a bit more and less than 90 degrees of bank, then I go left and do the same. You can see the pitch ladder and flight path vector rapidly move to the top and bottom of the hud as I go to either side of 90 degrees both ways. To be clear, the ladder is oriented correctly, i.e. perpendicular to the ground. It did not used to behave this way. However, if you all are seeing the ladder remain caged as it does at all other angles of bank, I guess I have a different problem. hudladderDRIFTCO.trk Here's some pics to show what exactly I'm seeing.
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After today's update, the pitch ladder and flight path indicator displace to the side of the HUD at around 90 degrees of bank in either direction when in DRIFT C/O. NORM is working normally. Track attached. hudladder.trk
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I assume that it would be expanded, but I'd like to know for certain, as well. The mountains in the northeast provided some great scenery, plus Bagram, J-Bad, Kabul, and the Mez are there. And I want to provide cover to FOB Shank because it got mortared all the time.
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Cannot contact ATC or flight after 2.9 update
Chain_1 replied to buceador's topic in DCS: F-16C Viper
Use Rt Ctrl + \ to open the menu for comm 2. Also input the correct frequency: 131.00 in this case. -
reported CCRP Release Cue "jumping" during toss maneuvers
Chain_1 replied to Moonshine's topic in Bugs and Problems
I noticed it in the last update or two as well. You're starting the toss right at the edge of the envelope and drifting in and out of it, based on what people are saying in another thread. If you wait a few potatoes after the max toss cue, or use a lower toss angle, you'll see it doesn't happen. -
The Mk 1 Eyeball.