

Chain_1
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Everything posted by Chain_1
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DTC for DCS - new version 7.2.0 - Apache added
Chain_1 replied to SFJackBauer's topic in DCS Modding
Especially considering that ED is actually working on the DTC, according to the roadmap. -
To make it easier on yourself use 3000' at 10 mi (1 deg = 100 ft/mi) since math kills lift. If you look into the 60:1 rule, there's a bunch of things you can mentally figure pretty easily if you round a bit, i.e. 1 NM = 6000' instead of 6076'. It's all close enough. Technique only.
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Use the landing light for takeoff/landing, and the taxi light for taxiing.
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razo+r is correct, you were looking too low with the radar. A fighter's radar isn't an all seeing eye, for want of a better term, it can only see in a cone. It won't detect anything outside that cone. This tool (https://tawdcs.org/radar-f15/) was made using the F-15's radar, but the principles are the same. Use it to practice locking contacts, and that will help your understanding of the system.
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correct as-is Can't get NCTR to work until within about 5nm
Chain_1 replied to imacken's topic in DCS: F-16C Viper
I was looking around yesterday and it looks like it's not a bug. -
correct as-is Can't get NCTR to work until within about 5nm
Chain_1 replied to imacken's topic in DCS: F-16C Viper
I just tried it in MT and ST and the NCTR worked as advertised in the training mission. The unknown IFF return did not show in either though. Have you tried a repair? -
In the meantime you can also use this: https://www.digitalcombatsimulator.com/en/files/3312680/ You set up your programs under the special options tab so you don't have to mess with the CMDS pages every time.
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fixed MT - A/G radar seems the same in GMT / SEA / MAP
Chain_1 replied to Gierasimov's topic in Bugs and Problems
Brick visibility was the OP's issue, but you are correct in that the terrain was not displayed by default in GMT/Sea pre-patch.- 14 replies
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- multi threading
- ground radar
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(and 1 more)
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fixed MT - A/G radar seems the same in GMT / SEA / MAP
Chain_1 replied to Gierasimov's topic in Bugs and Problems
Just tried your replay in MT and both worked as advertised. The issue was needing to turn down the map gain under the data page (like in the Viper, if you have that). The GMT bricks blended in with the terrain until I turned it down.- 14 replies
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- multi threading
- ground radar
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(and 1 more)
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You also should make the Mav SOI and TMS up on the same object you're looking at through the TGP so that it's locked, then hit BSGT
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Negative. The F-15C does it perfectly because it is a lo-fi aircraft. You'll have to manually spin the HSI in the A-10. That said, the waypoints can cycle automatically in the HUD/on the TAD.
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It's an intro level vid, but it's up now.
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cannot repoduce and missing track file Night Flying Anomaly
Chain_1 replied to sragsd0416's topic in DCS: F/A-18C
Double check your control axes for any binds. I have the HUD/JHMCS brightness bound to some controller axes, and if i move those controls after a hot start that will cause the HUD or JHMCS to instantly turn off and then back on while the game matches the physical axis position, and it looks like what you described. -
Hope she sees this, bro.
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cannot reproduce Autopilot disengaged when viewing map (F10)
Chain_1 replied to Soundman766's topic in DCS: F-16C Viper
There are certain conditions which will disconnect the autopilot. What were your flight parameters at the time? If you put the gear down or set the air refuel switch to open, for example, it would disengage. I couldn't get it to disconnect just by going to the F10 map. -
Closest you can get is to select A-G master mode and use the missile override/dogfight switch to swap back and forth quickly.
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A/A Tacan hasn't been corrected yet.
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F-16 antenna elevation is too fast
Chain_1 replied to Blackhawk NC's topic in Controller Questions and Bugs
The community keybinds mod has multiple options for antenna elevation with different speeds. Give that a shot. -
You need to depress and release the scs first, then quickly scs right.
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During. Go into active pause, select dogfight mode, and shoot. You'll see the door open.
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Check out the community keybinds mod. The settings you're looking for may be in there.