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Everything posted by Ala13_ManOWar
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Ok, never went there, I don't have VR .
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By the way, just FYI, it's now probably even quicker to get to the place you want to. There are more "quick links" (those yellow buttons below main subforums) so I can be in Virtual Reality subforum literally in two clicks. Not sure if it was so quick before .
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Structure is relatively the same, just in a new place so you don't have to scroll down soooooo much for everything. It wasn't much less painful before, a couple steps outer from that address you post there, it's just you already knew the place .
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Since the Vulkan engine actually must change all of that, and they have to redo every shader and everything, why could it not change in a near future? The sole aim for VR might make a change in spotting also from a screen. Who knows, but it would make absolute sense (no info about that to my knowledge) they tweak that together with so many things they have to tweak, redo, change, make new from scratch, whatever.
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It's just reordered, it was becoming unmanageable sizes and now it makes sense. Look at every title on top, they're quite self-explanatory. But, there you go just in case, is that what you were looking for? https://forum.dcs.world/forum/302-virtual-reality/
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I don't think professional platforms would make any incursion on commercial gaming, but who knows.
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Para dogfight, en competiciones y demás porque en un servidor multijugador ibas a hacer poco así, se suele dejar el avión vacío. En el caso del Hornet podrías dejar los Sidewinders, quizá hasta hasta un par de AIM-120 o AIM-7 aunque el peso extra algo penalizará en el dogfight. Si cargas los misiles, cantidad de misiles no ese par que te digo, es para usarlos, o sea BVR puro y duro. Si quieres hacer dogfight puro (a cañón) avión vacío de carga, y hasta el combustible limitado.
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Bienvenido VAndy. Pues la verdad es que la única manera es que el avión no vaya tan cargado, mucho más no puedes hacer. Ten en cuenta de todas maneras, que con el avión cargado no estás en condiciones de entrar en combate maniobrado con otros cazas, así que la primera opción siempre es no llegar a eso con el avión así (supongo que es esa tu duda, no se me ocurre otra razón para esa clase de giros yendo cargado). En el combate cercano (dogfight, al que tampoco deberías llegar si estás en BVR con misiles) de todas maneras hay una velocidad, corner speed, que es la que deberías buscar con el avión, y no son 400 ni 800Km/H (vete acostumbrando a usar KIAS, nudos, en este avión), esa velocidad (alrededor de 330KIAS en el Hornet según las condiciones iniciales) es la que tendrías que buscar, pero yendo cargado es complicado y los motores tampoco tienen potencia para mantenerla .
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But config isn't erased only uninstalling the module, some files might be kept in the saved games folder. Usually install/uninstall doesn't mess with that folder at all. I mean, it can happen, not that weird. If you "delete" files from saved games (MiG-21 ones at least) don't just erase it, rename, save it somewhere else, just in case you need it.
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What is the state of DCS WWII?
Ala13_ManOWar replied to Callsign112's topic in Western Europe 1944-1945
Haven't flown a lot of that, but we tested the Mosquito multicrew in my squad and even just being a navigator, helping with checklists, weapons, some engine management, and everything, but you are mostly just sitting there telling your pilot a heading at times (if you really act as a navigator, of course). But even just that, is a lot of fun and certainly a quite interesting task despite the apparent lack of action. Might be quite interesting a gunner position either, hope at some point we got it. -
It's not "open", or close, it's just mirror abled or disabled the same as any other module, mostly for FPS saving purposes. In other modules it's M key, in MiG-21 I'm not sure since many "obvious" bindings in any other module aren't the same in MiG-21, and since I've it always active I can't remember the key . Haven't heard of that issue, but sometimes it happens whenever you have older bindings in use while newer bindings appeared. The only solution I know for that is deleting your bindings and starting from scratch again using the new bindings in the module so luckily it would work again.
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When is ED going to Fix WWII . ????
Ala13_ManOWar replied to KoN's topic in Western Europe 1944-1945
I was to say, but I forgot among such a quantity of messages, maybe somebody already mentioned it but didn't see. Since it apparently has to do with game engine, and they are rewriting everything for Vulkan, all shaders for sure, right? It might well happen that it definitely changes with the new rendering after all, which at the same time would make a lot more sense than trying to "fix" in the name of playability (not realism, from my POV) the current state of affairs. You mean "the other one" where contacts actually really just disappeared 300m away from you for years, perhaps? Yeah, let's try it and compare . -
Magnificent "sum up", to say something about that -not that long- post, right? I thought I could barely imagine what was such an overwhelming task, but didn't even got close to that draft you posted . Thanks Skatezilla, that's really enlightening about what is going on under the hood, which is great to remember to some other forum members a bit overenthusiastic about deliver schedules any time anything is said to be Work In Progress here. We all want it all for tomorrow, or even yesterday, but things need their time specially when you aren't a big bucks software company. Thanks for the heads up .
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When is ED going to Fix WWII . ????
Ala13_ManOWar replied to KoN's topic in Western Europe 1944-1945
Yeah, they probably did, no pictures, no nothing, but they trained really hard!! I guess that's how they managed to shot down even aircraft that never existed in the first place, like Heinkels 70/100, for instance, or how friendly fire was so common you can actually see it in some gun cams on Youtube and they still sport labels of Bf109s when it's clearly a Spitfire/Hurricane, and so . I did know they were F1s because I know the model perfectly well as well as many others since I was a child , a luxury they didn't have in the 40's I guess, specially on enemy planes. Besides, what else could it be in Spanish air space? They weren't Hornets, they weren't RF-4Cs (it wasn't yesterday I saw them), they weren't F-5Bs) . I didn't see a black dot as you think, they were grey but I clearly saw, and I remember, they looked darker grey than expected (I've seen then many times on ground close and personal either, you never think FS36320 or similar is any dark grey colour at all, but at FL370 they do look dark). Yes, speed makes a difference, obviously, but I spot the same many airliners in every travel I make, they don't look darker, or at least that darker, at all, bigger and white mostly of course, but they don't just disappear in front of you like that in the greyish haze horizon makes at that altitude. Remember they were four and speed also make you spot how they move against the ground, but no, in a matter of maybe a couple of seconds you don't see a thing, at all. I easily understood right away why it's called air superiority grey and why they stopped camouflaging fighters, grey is just a perfect camouflage for the environment . Let's put it in this way, in the simulator perspective and environment, have you seen for instance Glowing Sidewinder's dogfight videos where he explains tactics and everything? In that same situation according to my (single with fighters, right ) experience you shouldn't even see the other guy before merch at all, but people follow the black spot in the horizon easily, and not very different in video despite YT compression which usually makes it even worst. My whole point being, sims in general, and even DCS despite some good realism in that for my taste, already eases the spotting compared to real life, yet people still complain about it… You tell me how camouflaged contacts should be, Christmas trees or something? -
When is ED going to Fix WWII . ????
Ala13_ManOWar replied to KoN's topic in Western Europe 1944-1945
Not really, but I get why you might think like that. Happens all the time in written communication. -
That closeness to the reticle is the kind of thing you can change in game as I said before. I don't remember exactly how it worked or the exact keys, but there were by default keyboard numpad keys with which you can change you default position in the six axes and save the new one you want. If you search the forums there are posts covering how it's done.
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When is ED going to Fix WWII . ????
Ala13_ManOWar replied to KoN's topic in Western Europe 1944-1945
Please, don't you be a fool here. I had a GTX1080 until 4-5 months ago, I now have a RTX3080Ti and it only makes a difference in the number you see in the top left FPS counter, the rest of it is everything the exact very same. If you think that makes a difference in spotting you're being a fooled foolish fool all the way long and back. Capisce? About your statement of WWII guys "training" with black silhouettes, again don't be the foolish fool you already shown yourself to be, that has nothing, zero, anything, to do with what you actually see in the air, but with ease of printing in the 30's, or perhaps you expected 8K resolution digital photos in full colour when they didn't even know what many enemy aircraft looked like?? You're really naive if you think so. BTW, I'm talking about own RL experience. Apparently you all look for game like features all of the time, but I've seen it in RL, and that's in General Aviation, hence mostly white painted small aircraft and you don't see a damn thing (150% visual acuity here ) until they are really close to you. Nobody told me, I've seen it, 1 mile, 2 miles target in front of you? You don't see it, you just don't, you won'tsee a target either airborne or grounded from the distances you pretend to see them. In playstation games? Of course, that happens, IRL it just doesn't and DCS is all about REALISM. Servers are empty because you spoiled kiddoes want it all easy and already done for you, but that's not how RL works. Contacts disappear!!! Guess what?? They do IRL , I've seen it also, I spotted once 4 Mirage F1s in close diamond formation from an airliner, 500ft below us, 90º heading from us, air superiority grey painted (F1M they were), and guess what? You spot them and a second later they are literally gone, you don't see a damn thing, but I still have 150% visual acuity, remember? what do you think other people would have seen there? Easily told, nothing at all, you wouldn't even spot them in the first place . That's how Real Life works, and DCS does a pretty good job in resembling how real life works. You don't like real life? Must be a bug or something . -
Suggestion for a chargeable MiG21bis II upgrade
Ala13_ManOWar replied to Rosebud47's topic in MiG-21Bis
If you believe that my understanding is you didn't read the thread at all, right? I believe more modern variants of the MiG-21 won't change the fact that it would face way better aircraft in front of it and you won't stand a chance. Few people would pay for that. But in Cold War servers and missions people would make good use of older variants . -
When is ED going to Fix WWII . ????
Ala13_ManOWar replied to KoN's topic in Western Europe 1944-1945
You have a GTX1080 according to your signature, so I really don't know what are you're talking about . Spotting is not that bad now, the issue was addressed time ago. But it's still realistic, if you expect to spot things at any distance and in any lighting conditions like in playstation games you won't for sure. -
Question about Radiator Coolant and Oil open binding
Ala13_ManOWar replied to Buckly's topic in DCS: P-51D Mustang
It depends on the HOTAS, I guess. In the Warthog there's no problem in using a toggle switch (fixed positions) instead of momentary switches which you must hold. If you have one of those spare just use that. The switches in cockpit are like that because the real thing IS like that, a momentary switch for you to hold. -
I believe you need a license for every modern module with copyright, no just image copyright, and intellectual property copyright, but probably systems depicted and everything. But that doesn't mean they do nothing aside from charging you for that license. Probably that's what the disclaimer is mostly about, though I wouldn't know for sure other than wondering what it is about like you every time I see it.
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Stall turns in the Spitfire
Ala13_ManOWar replied to Screamadelica's topic in DCS: Spitfire L.F. Mk. IX
Nothing odd at all, it just matches the physics of it. Turning towards torque => easier, turning against torque => harder.