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GumidekCZ

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Everything posted by GumidekCZ

  1. As the name of this topic says. Trim works fine except the inverted Trim surfaces (Ailerons, Elevators, possibly even Rudder trim) and cockpit Trim indicators. If you trim nose high - indicator and elevator trim surfaces shows exact opposite.
  2. You are just kidding me, not true, no-one can be such a "..." to mark this [CORRECT AS IT IS] If mention only single script value of fuse distance of only 20m, its more than clear, than there is something terribly wrong. Which have been already prooved by track files. Will not talk here again, about possibility to change fuse setting inflight / three flypath guidance method (pure, half lead, K method) / leathality of warhead fragments at certain distances / ability to track and guide a missile on target after beeing lost for a moment. - Many of these things is not problem of only SA-2, but also most of other SAM systems in game.
  3. I really dont know if this BUG was fixed since my first report. But yesterday, my friend found same AGM-84D TRUE HDG thing is still there... than I confiremed his report with my own test. ED, Please FIX ASAP
  4. Similar topic already marked as [ALREADY REPORTED], your words been heard, hopefully will be fixed and improved soon. https://forums.eagle.ru/topic/253259-already-reportedsa-2-misses-100-of-the-time-due-to-lag-pursuit/?tab=comments#comment-4485567
  5. Hi BIGNEWY, I found an SA-2 script with SA-2 missile properties including prox fuze and warhead together with an half lead guidance. The walues here are some correct, but mostly not - if compared to majority of open Soviet sources. Biggest problem is the the fuse and warhead... resulting to missiles hit its target only if very slow or at outbound course. Fuse now in DCS set to only 20m - value Sigma inaccuracy of guidance is in script se to 50m. On top of that, the fuse is activating in diferent distances for different type of airframes - BUG - (for F-5E fuze activate in longer distances than for MiG-21). I will not mention here different Damage models of each aircraft module Very nice source of public data in this vid: You can see there that operator could switch guidance between 3-types - not in DCS. They mostly fired two missiles with two different types of guidance to create evasive maneuvers much more difficult for pilot. Fragments are leathal at lower altitudes up to 65m and at thin air (higher alts) up to 200m - if not leathal - it would damage airplane so pilot need to RTB or Eject. There is also game which seems to be very convincing. https://sites.google.com/site/samsimulator1972/home Smoke trail have to be much more opaque at higher altitudes:
  6. Yeah, if you move a little or need to restart alignment, STD HDG is not there anymore. Can cofirm this. Was this already reported? And if so, what was the result? Correct as it is?
  7. We know that in DCS same as RL, the RIM-116A had dual guidance, -1st phase RF guidance on antiship missile radar, -2nd phase in certain distance before impact, missile switched guidance to IR seeker from Stinger missile. Источник: http://tonnel-ufo.ru/eanglish/weapon...m-rim-116a.php I watched many ACMI files when US ship used this defence against many antiship missiles, but they never hit something. Possible reasons: 1) May be because off IR seeker have to big FOV and in will switch from original target to other missile fired from ship showing to RIM-116 seeker its hot tail. I suspect, that in RL, designers were aware of this problem... and I assume, that they made(keep) seeker FOV narrow or with inverted logic...to not guide on very hot spot but one with much less IR signature (incoming missile). 2) Homing on enemy antiship missile radioaltimeter or missile radar not working in DCS really...why? dont know.... Found Lua script file for RIM-116A: SA_missiles.lua but didnt found any wrong thing other than: KillDistance=5 -should be per AIM9L warhead =7, Sigma = 10,10,10 should be per Stinger seeker =3,3,3 aim_sigma = 20 is very suspicious (DCS World OpenBeta\CoreMods\tech\TechWeaponPack\Database) Extract attached ZIP for ACMI inside: Tacview-20201126-221908-DCS-Harpon_test.zip.zip Tacview-20201126-221908-DCS-Harpon_test.zip.zip
  8. Again, I see a bug in that Unable to change altitude elevation after presed TDC depress (switching to BIAS) in TWS AUTO mode. Because if done same thing in TWS MAN mode (pressing TDC depress and switching to BIAS), than I can change altitude elevation.
  9. DCS OB version: 2.5.6.57530 Reporting: TWS BIAS Mode unable altitude change after TWS AUTO. TWS BIAS Mode ABLE altitude change after only TWS MAN. BIAS_ALT_BUG.trk
  10. THXVM, SD for info! Will not ask, when... :D Im looking forward to time, when will laugh to Viper pilots captured on ground by hostile forces after ejecting, me able to fly and RTB with one engine still operating after beeing hit by R60, AAA or Igla.
  11. This is a avarage result of a damage caused by beeing hit by any missile (big or small). Since Hornet was released in early Alpha, I didnt need to solve engine fire or fuel leakage, because every time beeing hit, I ended up without wings - falling from sky as a brick. Hornet is so fragile now, that Im afraid even to touch it. One can expect rigid airframe suitable for naval operation in salty enviroment, but not in DCS for now.
  12. +1 Very, very good post Martin2487 I hope that dev still have these somewhere noted to be done. Would be great shame, if we will miss these in complete Hornet.
  13. I managed to fix this by my self, but other users may be don't want to messup with Lua scripts.
  14. Sadly, no one find this before A-10C II was released and same issue is now copied from old A-10C :(
  15. I found yellow commands in conflict in A-10C Control setup: Boat switch Pinky switch Left Ignition Problem is located probably there: Throttle - HOTAS Warthog.lua ED please make fix as soon as practical , thanks.
  16. Shilka dont have in real world any rangefinder and cant lock radar on ground vehicles, so the firing solution reticle is a science ficition feature, that must be deleted from game.
  17. Still there:( confusing, because of that I sometimes accidently neighbor FLIR switch from STBY to OFF, instead of ON. Than Need to wait for TGP countdown again :mad:
  18. As title says, I have problem to setup bomb ripple QTY, INT, MULT setttings via Editor Sript. I know that some buttons needs more time than just click to be activated (some UFC buttons), but also with that knowledge Im unable to set via UFC bomb settings. Now it goes like this: UFC bomb ripple menu shows and QTY option slected, but just after selection before actual number of bombs is added, the UFC menu dissapears and the bomb release number is pressed into blank UFC :doh: I really dont know where the fault is, could be BUG also.. Here is the mission with script in it. Please if you can try to find my mistake or confirm the bug, I would be very very glad.:thumbup: ___SAT_10LAHD_Gumidek.miz
  19. I made a research mission with single L-39 flying about 1,5km around battle position of all types of ZU-23 present in game. The result was stoning! How AI is precise and accurate, be able to shoot down something flying with easy maneuver 1,5km away at 700kph. Bullets flying in close vicinity of airframe and with bullet dispersion, there is very good chance that couple of them will hit. If the L-39 will be shot down or not, is not aim of this discussion. Than I made my another mission, where I added Shilka and Vulcan, by this mission I proved with my friends, that Shilka and Vulcan has only slightly better chance to shoot L-39 down (taking account better rate of fire). The thing is that Human with only optical sight can barely estimate range and even worse speed and lead angle. I studied sensors.lua DCS script and found the source of problem. Very accurate coefficient for human gunners without range finder and without radar guidance. WSN_3.deviation_error_azimuth = 0.001 - inaccuracy of 1m at range of 1000m - would be very good result on static target of good shooter equipped with laser range finder to calculate ballistic drop. But, overall inaccuracy is combination of all 5 coefficient down in lua script. And there comes into equation the speed of the target: WSN_4.deviation_error_speed_sensor = 0.2 - sadly I don’t know, how big inaccuracy will this value give us, but I know, that only after I changed this to value around 0.4, I started to observe reasonable aiming skills of trained army soldier. Well, OK, but what about Insurgents? They are very well know shooting on something far beyond effective weapon range without any skills. Yes, DCS need to be simple, and that’s why he shoot same way as his well trained friend from army. What about stability of ZU-23 system mounted on vehicle? We all know the pickup trucks can almost flip over :lol:, WSN_3.deviation_error_stability = 0.04 ... when comparing ZU-23 on ground and mounted on truck I was not able to recognize any difference, even when raised this value to 0.4 (x10). How should result look like at the end? ZU-23 able to shot down helicopter, but chance of hit or even to shot down plane needs to very very low. By thinking now, new parameter raised in my mind. Target Angular Speed around all three axes of ZU-23. Less speed = better chance to hit. Could this be already existing parameter WSN_3.deviation_error_speed_sensor = 0.2? I gues that not. Will add my mission with track later today.
  20. What about to search steep ramps and other geo errors with position given by coordinates and post them all here for Caucasus or for other map to section of the forum according to its developer? Lets call this "Ramp Hunt Competition", the guy who will send most of it will be awarded by DCS B-2 module. ED team will have than "easy" job to repair all founded.
  21. Hello devs, I tried to search any info about current state of Hornets CBU-99 and Mk-20 development (corrected type of fuze and HOF fuze setting, timing settings), but without any luck, there plenty of Hornet's players discussion on forum , but non official statement. Like here: https://forums.eagle.ru/showthread.php?t=217264 Can you please help me to receive an official answers about development of FMU-140 and MK-339 fuzes? Thanks very much.
  22. Screenshot from that mission I send to Martin2487. Only Osa and Tor columns was able to detect.
  23. I have to ask forum admins same question, Why wishlist? I created this thread to get answers on things included in DCS World, I didn't wish anything new. Believe me, if wanted to, it would be long list, but then we will need 2 computers to run DCS. If the hunger for answers also counts as wish, please ED, make my asks answered please.
  24. Finally an answer, which make at least some insight into one of my points. Thanks AeriaG
  25. Any response from any ED team member? They must be really busy these days.
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