

WarthogOsl
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Everything posted by WarthogOsl
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Purchase F-14 from Heatblur Store or DCS Store?
WarthogOsl replied to Ludl0w's topic in DCS: F-14A & B
Likewise...yesterday I went up against 4 hard-level MiG-25's on the TTI Marinas server in an F-14A. Launched 3 Phoenix C's from around 65nm and killed 2 of them. Recommitted and launched an STT Phoenix at the closest Foxbat and killed him from 18 miles. Bugged out and ran for a bit, as I was out of Fox 3's, but the last Foxbat was gaining on me, so I recommitted again and fired a Sparrow at a somewhat optimistic 15 miles (he was going really fast, though). He launched an R-40 at me as well at the same time, but trashed it when he turned cold to avoid the AIM-7. He ended up flying into the water. A kill's a kill. -
Wheel chocks getting placed weirdly when on Forrestal deck
WarthogOsl replied to carss's topic in Bugs and Problems
It's a known issue, caused by the wheel chock's location being fixed to a specific point on the wheels (so they roll around with the wheel). I believe they've said it will be addressed in the next patch.- 1 reply
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AIM-54 Phoenix backward vertical climb.
WarthogOsl replied to diditopgun's topic in Bugs and Problems
How much pitch are you using? I often do a 20-30 degree loft and have never had a missile go backwards or even straight up on me (including in the latest OB). Based on the TacView, it looks like you might be using something like 45 degrees. That's not really advisable, and argue I'd also, not needed. -
RIO body shown even if pilot body disabled in settings
WarthogOsl replied to ahairyrat's topic in Bugs and Problems
Same issue here. RShift-P should hide the pilot body when you're in the cockpit. -
"Greyout" in Multiplayer - Double HUD symbology then fade to grey!
WarthogOsl replied to zildac's topic in DCS: F-14A & B
OP, was this you by any chance? Anyway, this is what not turning on the O2 does... -
Feedback Thread - F-14 Tomcat Patch, Dec 16th 2022
WarthogOsl replied to IronMike's topic in DCS: F-14A & B
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Feedback Thread - F-14 Tomcat Patch, Dec 16th 2022
WarthogOsl replied to IronMike's topic in DCS: F-14A & B
Not sure if this is an ED thing, but the wheel chocks seem to be bound to a fixed spot on the wheels, rather then the ground. If you remove them and roll away from that exact spot (or take off and then land later), then place them again, they could appear anywhere around the wheel. -
Feedback Thread - F-14 Tomcat Patch, Dec 16th 2022
WarthogOsl replied to IronMike's topic in DCS: F-14A & B
Same issue. Both pilot and rio body are there now even with the option turned off, it seems, at least in the F-14A. -
Is anyone else having problems seeing hud since last couple updates?
WarthogOsl replied to feeleyat's topic in DCS: F-14A & B
Short of flying straight into the rising or setting sun, I don't have any issues. Have you messed with the brightness? Also, I think occasionally there's a bug where the HUD filter is applied even though the handle doesn't appeared to be pulled. Trying clicking on it a couple times. -
Bug: When you bind a button to autopilot toggle, it only turns the autopilot on. It will not turn the autopilot off when clicked again. Can I reproduce it 100%: Yes If not 100%, how often out of 10: N/A How to reproduce/ description: Bind a button on your hardware to main autopilot switch toggle. Start a session in the F-14 pilot seat. Press the button on your device. Note that the autopilot switch on the left console moves to the "on" position. Press the button again. Note that the autopilot switch does NOT move to the "off" position. Expected result: Hitting the autopilot toggle button should alternatively move the main autopilot switch between on and off positions. Note: I've tried this with binds on my VKB NXT and an XBox controller with the same results. Other toggles function as expected. This has been an issue for as long as I can remember. DCS Version: OpenBeta 2.8.0.33006 (but had the same problem on previous versions)
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[RESOLVED] AIM-54 inconsistency with CFD whitepaper
WarthogOsl replied to dundun92's topic in Bugs and Problems
I honestly don't find being above Mach 1 to make much difference with Phoenix, and I stopped trying to get past the number when launching one a while ago. Altitude seems to matter quite a bit more as far as the final missile interception speed goes. I'd rather convert my speed into a bit more altitude rather then launch fast. For the record, I'm usually launching 60-70 nm shots from 38-40k against AI fighter targets. Against Fulcrums and Flankers I'll try to get higher...around 45k, and I still get kills on them. F-14 pilot "Puck" Howe said that "the Sparrow likes speed, the Phoenix likes altitude." That seems to hold true in DCS as well. -
Wo Or have the proper crew animations for the F-14A?
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what altitude did the a hit top speed (tas)?
WarthogOsl replied to eatthis's topic in DCS: F-14A & B
Was just listening to the Air Crew Interview of F-14 test pilot Kurt Schroeder. FWIW, he said the fastest they ever got the F-14 was M2.41. -
PSA: F-14 Performance/FM Development Status + Guided Discussion
WarthogOsl replied to IronMike's topic in DCS: F-14A & B
I've definitely heard pilots say similar things! -
Post your favorite F14 Screenshots here!
WarthogOsl replied to Matic_Prime's topic in DCS: F-14A & B
Oh nice...is that PMTC livery available in the user files? -
PSA: F-14 Performance/FM Development Status + Guided Discussion
WarthogOsl replied to IronMike's topic in DCS: F-14A & B
Damn, I'd love it if the A could get through transonic a bit easier. Based on anecdotal evidence (i.e., pilots on the F-14 Tomcast), it seems like "getting through the number" should be quite a bit easier than it currently is. -
I don't think this behavior is new at all FWIW. I think it's unrealistic in terms of the f-14 because I don't think Tomcats ever launched Phoenix's using a loft. That said, I wonder if this lower loft profile was a fix for the missiles lofting too much on short range shots in the past. Perhaps that is compromising the medium-long range shots?
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I know it might not be advised or realistic, but loft assist still seems to give a definite energy advantage. Here's me firing two Phoenix's at two MiG-21's at equal range (~70nm). The first shot isn't lofted and climbs to around 77k. The second shot, taken immediately after, gets a loft assist and goes up to nearly 100k feet, and gets to the bandits' general altitude with around .5+ Mach more speed. It actually manages to just about catch up with the first missile. loftvsnonloft.acmi
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One of the three was short, but the two others I'd consider reasonably long range. Both were from level flight (no assist). 1st: Range 58 miles, launch at 40,100ft , Mach .9. Loft was to 65,200 feet. 2nd: Range 62 miles, 44,000ft, Mach .68. Loft was to 68,000 feet. To be fair, I haven't tried a 70+ mile launch since the patch.
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It's so weird...like the bandit has a force field around it and the missile bounces off. It doesn't even look like the angle was right to get in the notch in your screen shot, either. Happens to me all the time, though. Last night I was only getting the missile to around 65k ft from a 40k launch with no assist. Haven't tried assisting since the patch.
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F14 Skinners thread (Paintkit in 1st post)
WarthogOsl replied to David A Sell's topic in DCS: F-14A & B
Note: I'm pretty sure most if not all of those shots are from Point Mugu. That little control tower is in the background of so many of my pics. Except this one: My pic of VX-4 #46.