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RIPTIDE

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Everything posted by RIPTIDE

  1. :megalol::megalol: haha Funny that.
  2. I did it with the FC2 Su-25T for Su-25T DCSW. Here's hoping it'll work for the others in FC3. :helpsmilie:
  3. :doh: That's not cool.
  4. What makes me smile is that it'll most likely require a DCSW type login which in turn will sort out al them pirates and .. in turn some of those cheaters, hackers and trolls. I'm hoping MP play will be sorted for ~64+ players. FC3, if it's stable will deserve an OPFOR. :thumbup:
  5. Vecko is a spammer. :D
  6. The Daily Mail is considered a Tabloid this side of the pond, not worth the paper it's hardcopy is written on. Some of us refer to it as the Daily Hate, given it's long publishing history. :thumbup:
  7. Thanks Bro! :thumbup:
  8. Yeah. Last time I was that fast was making the Su-25A run. Dropping down from 1000hph fast in a climb or turn meant LOTS of nose down trim and then nose up trim... nasty business.
  9. I thought those compression effects were manifested as loss of lift? At least on the other part of the wing? :dunno:
  10. Vipers right. We recently had a screenshot battle (where I beat him with my Su-25A).
  11. It would not have changed ANYTHING of the events that happened. As I understand it, it's a mixed bag. DCS Fidelity afforded to systems will allow some tasks and some automation that might never appear in FC2/3/4 and at the same time make other tasks more complicated and switch hungry. They're just switches and process flows that can be learned by rote and as long as they add into some modicum of pilot stress reality, then that's fine. It's what happens OUTSIDE is most important and the realistic representation of SA to the pilot behind the screen INSIDE are what's relevant to me. Add in an accurate representation of workload. Those are key to a simulator. Now, what's this about unfair manoeuvrability?
  12. At high speeds the Grach-T likes to , counter intuitively, loose lift and pitch authority. I don't have figures to hand but I recognise it instantly. It can be very dangerous in a dive for example, when you pull the stick back you can get a nasty surprise. So If you've trimmed in a high speed dive and next thing you begin to slow down coming off the attack, the nose just loves to Jump back up again.
  13. meh... even in the SA-2 simulator you can select the type of trajectory that the SAM follows depending on target type.
  14. A kill's a kill. Sir. I wouldn't know much about BF3. I hear children love that game.
  15. Well hurry up with FC3.0 then. :P
  16. The best is just when they start rolling after going through their 259 point checklist for the last 10 mins. :lol: The 25ML's a helluva thing. Oh lawdy... 'U mad, bro?' does wonders in chat. :megalol: PS: Welcome back posting.
  17. No doubt. Pravda is junk, though. A Tabloid by Russian standards.
  18. That's easy, bro. Fly to your known friendly units and lie in wait. OR... don't mess about and fly to their base, wear down their SAM cover and megatroll them on the ground. :megalol:
  19. :thumbup: Had some fun Vulching A-10C noobs today on some random server. Was best fun ever. :megalol:
  20. Labels... and you seem to be hammering the AoA limiter.
  21. Like I said on TS, Mustang. 0.5 degrees. From cockpit, 120 Suns should fit side by side in a 60degree viewrange setting. Speed's on the money.
  22. Does this include Yo Momma? lol
  23. Landed already maybe? .,... just the length of time for the signals to arrive back on earth.
  24. AFAIK, the legacy features from old versions of LockOn which enable the TV screen on the MFD for the 27 and 29 in FC2.0, do not work for the 33. So there is no point in trying to add Kh-29T, or KAB bombs.
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