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About Leg2ion
- Birthday 07/13/1968
Personal Information
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Flight Simulators
AH64, AV8B, DCS A10C2, F16, F/A18, KA50, FC3
Bf109K4, Fw190A8, Fw190D9, Mosquito FB VI, P47D Thunderbolt, P51D Mustang, Spitfire IX, -
Location
UK
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Interests
Travel, Flight Sims, Rugby (watching!), Real Ale
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Hi All, After a steer if possible. I have created an airfield - so dispersal and runway etc. I have added in both collision shell and collision lines and these are now 'solid' in that I can land on them. Not sure which does what so added both modifiers - but it works. I then created and added 2 small hangars, as separate standalone models and cut/pasted them into the overall scene. I did the same (collision shell/line) and these are now solid - in that if I taxi into them I hit a solid object. When I created them (in Blender) I solidified and applied the modifier to the model. I have now created 2 further hangars, added exactly the same collision shell/lines - yet can easily fly through them? The hangars have a solidify modifier (to make the walls solid - exactly as per my initial buildings - but it wasn't applied) - but if I apply it (thinking that to be the problem) - I then get errors during export (which it doesn't). Not sure what I am doing wrong at this point - and is driving me crazy - having tried all different combinations...
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Hi @Derbroomaster Apologies as just picked this up. Very odd as I have no issues whatsoever. I will compare your lua with mine - as something isn't ringing true. Very busy at the mo though so give me a few days....
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FPS Drops/stuttering after Win11 Update to 24H2
Leg2ion replied to CoolCat74's topic in Multi-Display
Glad you got it sorted! I check my power settings regularly as wary a lot of other programs seem to help themselves to the setting. -
Thanks @Oban Did think of that - and all have both collision liness and collision shells. I can happily crash into each model - just they sink trough each other when I create them in blender. Is there something I should be adding to the lua?
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Thanks @Oban Everything exactly as I did it. Don't know why, but after my first failure, booted up the next day and all my models appeared - so not quite sure what happened there. One further question though. I have modelled a dispersal, and then buildings to place on it. When I add them into DCS ME - they sink through the tarmac. How would I go about stopping that happening? Grateful for any/all info!
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new rotor model being created Yaw unstable on the Apache
Leg2ion replied to DaveTC's topic in DCS: AH-64D
Now at the three month point - any update apart from locking the thread and tagging it with new rotor model being created? Any timelines worth sharing? Thanks...- 135 replies
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Thanks @Oban. Apologies as you are dealing with a complete newb in this. I have modelled three structures in Blender and exported to EDM. When you say need to be made as a static mod what exactly do you mean? In the luas the 'dofiles' point to they are set as static: GT = {}; set_recursive_metatable(GT, GT_t.generic_stationary) set_recursive_metatable(GT.chassis, GT_t.CH_t.STATIC); GT.chassis.life = 1
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Hi All,# After a steer if possible? Have created 3 models, which I have placed into the shapes folder in save games. Then have an entry lua, with the following:] dofile(current_mod_path..'/Base_1.lua') dofile(current_mod_path..'/Basic_25.lua') dofile(current_mod_path..'/MT_Hangar.lua') So these are basically pointing at three individual luas - one for each of my models. Each of these luas then detail each model, so as an example: GT.visual.shape = "Base_1" GT.visual.shape_dstr = "Base_1" My problem is that in the mission editor I can only see the first model, the other 2 do not appear? Not sure what I am doing wrong - so any help appreciated as ever. Do I need to combine the three individual luas calling out the statics into one file? Thanks in advance - hopefully thats enough info?
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Regardless, broken in a single update, now 2 (or is it 3) updates later and still the same...quite frustrating in something I am guessing most of us thought would be a simple fix. TBH not bothered flying it since apart from a quick 'once around the block' to play with structures I am (slowly) making.
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Yep. But in the weird land whereby something has been changed that affects something else - there appears to be no logic. Sometimes the oscillations are manageable, other times not so. So having flown with the symbology in cruise - I did find it easier to transition into a hover with my heading for the most part remaining stable - unless of course I am getting more adept at putting more left boot in whereas before I wasn't - as it wasn't needed.
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Many thanks for the words of advice/encouragement - very much appreciated. I do feel I have unleashed a beast that I will not let get he better of me! After a few hours last night do feel I am making progress - so my next step is to modify my cube into a dispersal and then a hangar. Basically the Cold War map is to 'blame' for this - as I wish to build an airfield that doesn't feature in the line-up - so my basic start will be the dispersal with a fence line, and then to start populating the buildings. Thanks again!
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Thanks @TeTeT. Is there any particular steps to jump through or basically trial and error? I feel I am at the bottom of a steep cliff looking upwards, every question I have seemingly generating a dozen or so more!
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Hi @tripod3. Blend, EDM and textures attached. Basically I have this: And it is displayed like this. How do I change things to display more tiles per surface? TIA! untitled.edm untitled.blend
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Hi Both - apologies as I managed to delete my text when posting. Now edited with the detail added! Thanks.
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I am so sorry! 'He' appears to have deleted the text when he uploaded the image! So, currently trying to create some very basic hangars and a dispersal. I have Blender3.6 and both the ED EDM plugin and Tobis (github). Appears they don't get on too well together, and when I export on one I get errors on the other - believe it may be to do with material bindings. So, with that in mind for now I have disabled Tobi's plugin and gone with the ED version (whether that is the correct/preferred better method please let me know!). Thus far I have managed - after 2 weeks of deciphering various posts - to export a basic shape that has both texture and is solid enough to land on (albeit my wheels sink in a few inches so more work/research needed there). That aside, I have a texture that is made up of small tiles, but when I export (if I use the basic cube as an example) it shows as 2 tile per side - so each tile is basically 1 metre2. I have tried adjusting the scale box in the mapping node - so it displays correctly within blender, but when I export it defaults back to the basic. So - question is how do I scale my texture so it shows in game - as adjusting things as per the image don't appear to work. Thanks in advance.