Jump to content

Leg2ion

Members
  • Posts

    486
  • Joined

  • Last visited

Everything posted by Leg2ion

  1. Think I have nailed the above! WIth NIS I just get an image of the monocle display (in AH) that blooms to bright green on a black background. TAA with FSR I get no world - just dark screens with floating/ghosting instrumentation. So this just leaves me with MSAA or DLSS. Any ideas? VID_20231206_172655.mp4
  2. This began at the last update to the OB version (for me anyway). I noticed I was having some glitches when starting a mission, and then noticed when I was launching into DCS OB the version was being shown as multi threading. This was launching via the shortcut on my desktop, which first checks with the updater, then on into DCS. Quick workaround and point the shortcut at the main non MT version. However, since the last stable patch this now happens in that version also? So, have the shortcuts been set now to default to the MT exe In addition having issues with the latest AA modes in MT. Is there a full and frank description of pros/cons of each, what works best with Nvidia or AMD etc. Away from the PC at the moment but when I flashed it up the other day got some weird hallucegenic ghosting of MFD readouts on a black screen - but cannot remember what settings were. If it happens again will take some photos to upload.
  3. Why not upload it to 'User Files'?
  4. Thanks @Raptor9 - thought I had broken my stable whilst messing around with viewports after the last update.
  5. Apologies if there is already something on this - as found a few posts that seemed to conflict with each other? Neither the IDM, Preset (and corresponding WCA) switches on the EUFD panel are working in the stable version. All appear functioning in the Beta version. Is this still WIP for the stable?
  6. Quick odd update - though unsure if of any relevance? My DCS World Open Beta shortcut on the desktop was pointed at "D:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\DCS_updater.exe", and not "DCS.exe". Having read the post about checking whether you are in MT or 'normal' DCS (beta), I opened the game from the DCS MT OpenBeta shortcut and verified - yep - in the MT version - said so in the lower right corner. I then launched from the standard beta shortcut, and also ended up in the MT version? Then navigated to the open beta bin and I launched directly from the DCS.exe in the OpenBeta bin no flashing was experienced (though was a quick check) - but hopefully that may help others that might be getting thrown into the MT version and not set up for it? Hope the above makes sense?
  7. Also getting this on odd occasions. Sat on the runway, controls go unresponsive/locked and the tarmac goes purple. Can swap between seats, change MPD screens etc but no reaction to any other inputs. Will try to get a track next time it repeats.
  8. OK - understand the post to say videos are useless, but I cannot record a track as the attached happens while the mission is loading. It happens as the 'preload' counts to 1 on the load screen, pauses then flashes through multiple screens - I am guessing another 59 in time with the count to 60? Happens on beta/MT but not stable - so probably not the latest Nvidia drivers. In addition as this happens the graphics cards fans ramp up - so definitely a draw on the card which doesn't happen as the load screen moves through the preload sequence in stable. VID_20231026_172851.mp4
  9. That sounds similar to what I am seeing, but it happens while the mission is loading so I cannot take a track. My left hand screen displays the loading splash screen, the RH screen is blinding white then flashes between multiple cockpit views quickly in succession, then all is normal. Happens in any map, any aircraft. In addition the MFD/helios screens start displaying data before the mission is flyable - which I haven't noticed before. Latest Beta, latest Nvidia drivers. Issue not present in Stable.
  10. Running 2 x 27" curved screens, as the mission loads the RH screen displays a cockpit view, then blooms almost white, then darkens and flashes between multiple views. Once in mission all is OK. Updated to the latest nvidia drivers prior to the beta update and all is ok in the stable - just affecting the beta after yesterdays update.
  11. Oh cripes - a year in and I'm still trying to control the beast! Think I have used the gun 2-3 times. Just think you're getting there - update - back to square one. Have now dropped back on to stable so updates are few and far between. Admittedly due to occupation can only get 1-2 hours a week in, so if I want to 'kill stuff' resort back to the A10. Back 'in the day' loved Gunship! and Tornado (Digital Integration)...sigh...
  12. Slightly different question - and to be honest not sure if it is 'doable'. Have a AH64 setup (with a very hybrid .lua file that uses both a Helios setup and standard viewports) on a 15.6" touchscreen - to which I export the MFDs - which now swap between Pilot/CPG when I move seats. I also have a pair of cougar MFDs - to which I currently export the CPG MFDs - the consequence of which is that they only display what is being displayed in the CPG position - and the moving map doesn't move until I flick between seat positions. Is there any way to display the pilot MFDs in two positions - so on both the touchscreen and the cougar MFDs - so they both swap between stations as I move seats?
  13. Yep - unfortunately its a bit of a misnomer where people think that pulling pole will get them out of a situation. All they end up doing is slowing the disc as the engines try to catch up by ways of the anticipators - working in lag. There is a need to allow the rotors to pick up speed, and to be honest does require a bit of faith on the part of the driver, which for the most part will only happen by decreasing collective initially to 'feather' the blades allowing them to increase speed then pulling up..
  14. You would be surprised. That is the whole idea behind AFCS/hydraulic control systems - it removes the need to 'gorilla' the controls to where you want them to be to remove pilot fatigue. Think old style vehicle steering with what we get nowadays with power assisted. Lighter and easier. Why not? The blades are 'flexing' as part of their dynamic rotation dependent on where they are in that rotation. When you say shouldn't be instantaneous what sort of delay are you expecting? Having flown in a large variety of rotary wing aircraft for the most part a control input induces an attitude change, so stick left bank left with next to no lag unless there is major wear in the control run...
  15. @Able Dog Agree with @jaylw314 - get a head tracking system - it will help improve things and give you a better immersive feel. I was very sceptical at first, but now won't fly without it. You get to look around the cockpit and zoom in/out by actually moving your head. These forums are a gold mine for information and most on here are very helpful and will offer advice and assistance where needed/called for...
  16. Hi @cgcoons Quite possibly one of the best guides for exporting (if you're not already sorted) is here (forget my post as it drew one response which didn't really help for the question asked). Page 1 has the guides - which goes from basic to advanced config: Basic export of the MFDs to a cougar is fairly easy, and ended up with this: Hope that helps?
  17. @scrupeus & @jonsky7 - many thanks for pulling this through - just what I was looking for and couldn't figure out how to do myself. Currently have Apache MFDs on a touchscreen, and A10 MFDs on a cougar setup - which was causing me a headache in configuration - and what was being displayed where.
  18. With the release of DCS: A-10C II Warthog, an important update will be the changes to the HOTAS. This was requested by our professional clients and now represents the true USAF configuration in particular when considering the Thrustmaster HOTAS Warthog™ throttle and stick. Here is an overview of the new feature set that will be available upon release: Updated External Model Improved 3D mesh and textures Removal of TISL pod Updated Cockpit Weathered (dirty bird) textures option Addition of the ARC-210 radio head Removal of the TISL control panel Addition of the Scorpion HMCS control head AGM-65E2/L Laser-Guided Maverick DSMS Status and Inventory Pages HUD and Weapon Video Symbology READY, ACTIVATE, SCAN, TRACK, and SLAVE Modes Updated Maverick HOTAS Commands PRF Code Input (DSMS) Missiles and Guided-Bombs AGR-20 Advanced Precision Kill Weapon System (APKWS) Laser-Guided Rockets GBU-54 Laser-JDAM ARC-210 VHF/UHF Satellite Radio Radio Start Menu Pages Manual Frequency Selection Preset Channel Selection Guard Channels Selection Setting Preset Channels 1–25 Setting Preset Channels 26–30 Scorpion Helmet-Mounted Cueing System (HMCS) Control Head HMCS Display HMCS HOTAS Commands HMCS Setting STAT Page Targeting Pod projection window Data Link PPLI, Mini-SPI, EPLRS, and Designated Target Symbols Waypoints/Steerpoint Symbols SPI and Hookship Symbols TDC and TGP Symbols Hands on Throttle and Stick (HOTAS) Updated HOTAS Commands
  19. If you have head tracking - bin it when you are learning until you have basic flight manoeuvres nailed. I found the IHADSS was messing with me, in that the eye to horizon to HUD was skewing things, so once I fixed the view things became a lot easier.
  20. Ultimately, DCS aside - the end game is to reduce pilot fatigue so he can concentrate on flying/fighting the vehicle.
  21. Yup - found that to. It is so fast and whereas for the most part I think I am definitely heading to oblivion it is somehow recoverable. I have noticed the yaw/drift indicator may be slightly offset (normally with a bit of right pedal bias) then with a little bit more it suddenly deviates to max deflection and a subsequent roll.
  22. Yup - seeing the same - though think its more to do with yaw controls - but since the last update I think I have managed to barrel roll unintentionally 3 or 4 times, whereas previous to the last update hadn't done any.
  23. Hi @16th Widowmakr - did you get this sorted? I am new to Helios - so have been experimenting with it over the last week. In answer to your question - make the changes as per the OP - as they have probably been overwritten by the updates. I have downloaded @Bunny Clark AH64 profile (awesome work), followed the instructions resetting the monitors, and all looks good with the various panels being displayed on my touchscreen. That said - I think the KU was working - up until the last couple of patches to the OpenBeta. As it stands - the KU keytouches work and display in both the Pilot and CPG cockpits, but do not show on the Helios touch. I then made the changes to the KU_Init as per the original OP, and then had display on the touch screen as well as in the 3d cockpits. However, if the cursor is flashing in the pilots station and I swap views to CPG - I now get two cursors (and characters) overlaid on top of each other in the cockpits, and no matter what configuration I try I either get nothing on Helios (but cockpits display OK), or Helios display is correct yet have the double cursor issue. If anyone has any suggestions it would be a great help.
  24. The problem I have is that the utility is not available unless I unplug/replug the screen, and the settings do not save - which makes it a bit cumbersome having to reset it every time I restart the PC.
  25. Hi @Floyd1212 - many thanks for the response - as that would be so much easier, but for some reason it will only calibrate/setup if I unplug/replug it back in with a USB lead to carry the touch commands. I can then select screen 1 as main and screen 3 as a touch, but if I reboot the PC screen 3 loses its abilities to maintain the touch capabilities and they show up on the main screen.
×
×
  • Create New...