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Everything posted by JayRoc
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6800XT experience thus far, how does your 3080 experience compare?
JayRoc replied to Strong05's topic in Virtual Reality
Its pretty much summed up in the Thread mentioned above: Use reprojection, if you dont like it go for the Force DX11 mode until they fix this. -
How do you guys handle this problem on PvP servers? Two planes near me one is firing on our units - a "red" rocket came of his rails. So i send a AIM120 towards him. (His coloured symbol wasnt visible yet) Looked the second plane, looked at the FCS page and iffed him - didnt came back green. So shot another AIM120 - just after i fired the colored symbol appeared and i saw its a friend. Said sorry - got a fck u in return and penalty points. SRS is most of the times not populated.
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Just set it to manual and it wont bother you anymore. Settings - Mixed Reality - Headsetdisplay - Switching of Input? - Manual Switching...?
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It has sensors for tilt and other movements, so tecnically you can. But i would strongly recomment at least one base station to have a fixed point for reference.
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If you can get a T16000m for 10Eur used - right now. I'd say it's fairly cheap. T16000 FCS hotas are 130Eur Obo - so 120Eur or less should be no problem. Saves you 20-40Eur.
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Stuff like track IR and Flight Sticks are fairly cheap second hand. That's where I'd save some buck which I'd try to invest in better PC Hardware.
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Thats what people say who havent tried different settings. You shouldnt go with DCS SS below 1.0. But the SS of DCS is sharper than Steam SS...but is heavier on your hardware. With my Odyssey i went for Steam SS 150% and DCS SS 1.5 which gave me a very good clarity. I could read read all gauges in the cockpit from my normal seated position. The 80% SS on Steam is just for the G2. With the G2 not 100% is the native resolution but 50%. So the 80% would be the 150% on the Odyssey. If that makes sense? Try for yourself and find settings that suit you and your maschine.
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@Habu_69 No. There are some issues with AMD RX6000 and WMR. But there are easy work arounds and the AMD´s are way faster (in DCS!). If you play a lot of other games, the RTX might be the better choice. But again it depends on usercase. My current settings for MP: SteamVR non Beta WMR for SteamVR Beta Steam SS 80% (for HP G2) DCS 1.2 with no MSAA Steam motion smoothing to Auto I get pretty much all of the time 45fps with reprojection on busy servers. DCS Supersampling to 1.2 increases the sharpness a lot and since i set it there, i have no issues with warped texts (just some times the chat) but no artefacts in the cockpit or the world.
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It makes a huge difference for AMD 6000 cards with WMR Headsets in VR.
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It is still supported, at least with WMR devices. Open the Steam in Game menu with your controller and go to the Headset settings (bottom left), under graphics you can find that option.
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Reverb G2 wont go into VR through standalone DCS.
JayRoc replied to filthy's topic in Virtual Reality
There is a French section in this forum, maybe it's easier to get help there. -
Use the Vive icon, which sits in the same place. @Reprojection issues: The image quality of the SteamVR non beta is way better with less graphics artefacts! So i would reccomend two options: 1. If you want to play with reprojection (smoother gameplay): - go for non beta SteamVR - dont use the force DX11 option 2. If you dont want to use reprojection (better image quality) - use the force DX11 option (increases frames in DCS for some reason) - SteamVR beta works fine
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Does it do that when out of focus aswell? JFYI: Not sure if legacy repro does anything for WMR, but ForceDisableDX11 uses the CPU to do reprojection, whereas if its set to false WMR uses the "new" GPU-based reprojection. If your game is GPU-bound, you might get smoother reprojection using the old CPU-based method, and vice versa if your game is CPU-bound. So the force off would be better for us anyways, since we usually have a lot of free CPU cores which just idle and can take the load from the grafics card!?
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I tried every setting, i couldnt see a difference in image quality neither at 76% nor 100% SS in Steam. But when i changed options on my post above the image seemed sharper. Maybe there is another bug like the blurry text and force "on-off" aswell? For me it sounds as the DCS Devs have to get into this, even if the problem is not theirs, i guess they have better chances to get Valve or AMD involved. Look above, i added a picture where to find the option That is the Steam menu you can open with your VR controllers. When do you get this 60fps lock? Couldnt experience that yet.
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Ok test THIS: Open the SteamGame menu and go to the smoothing option, turn it to auto and set force dx11 on and directly afterwards off again! I went there to check setting because i wanted to benchmark adrenalin 12.1 and 12.2 and i got the same artefacts you guys described. After i switched the force DX11 on and off the artifacts where gone and the image was considerably sharper...dont ask me why. The framerate got locked at 45fps. And now the whole not 100% usage GPU thing makes sense aswell. SteamVR doesnt hit the 90fps so it it goes to 45fps and motion smoothing. The card doesnt need 100% usage to hit the 45fps so the usage varies a lot. Its all working fine.5 The reprojection just worked as it should. And if you force DX11 Mode you wont have the different framerates with the focused and defocused DCS windows! The option is here: Curious if it works the same on your cards! For me the problems seem def to be with Steam VR. I run SteamVR and WMR for SteamVR in beta.
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It's so funny...nvidia has problems since 451.xx starting last summer. And now amd has some problems half of the dudes come to the conclusion Amd is unbuyable. I got rid of my 3080 because its way more playable with a 6800xt. Just my 2 cents, get what you think suits you better. But from the start of the cards, the amd drivers have been better. Shut off motion smoothing, it's not bad in any means. I like it more than the 3080 with motion smoothing.