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PeeJott17

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Posts posted by PeeJott17

  1. On 1/6/2022 at 4:11 AM, RhineHornet said:

    I understand this is a mod still in WIP...
    just a note to the developers of this magnificent mod (I love the 104), it seems the trailing edge flap in LAND position only droops down around 30° while it actually should be 45°.

    Positions beside UP (Leading and trailing edge 0° droop) are:
    - Take/Off: Leading edge down 15°, trailing edge flap down 15°
    - LAND: Leading edge down 30°, trailing edge flap down 45°

    Maybe this can be fixed with a future update? Thanks for all the hard work 🙂

    Thanks a lot. Right now it is 15/15, 30/30.

    We'll take a look to increase angle of TE Flap.

    Cheers 

    PJ

    • Like 1
  2. It happened tha last time, when I was taking a look at the load-out of a jet and (tried) to edit it.
    Just tried again and some Syria-Missions did not make the ME crash (smaller ones) and the really big Foothold-Mission once again produced the same ctd. Caucasus, NTTR, PersianGulf seem to be o.k. even with bigger missions.

    Here are my newest crash-files in the hopes, they may shed some light on the problem at hand.

    Btw. thanks for you help @Flappie

    Cheers,

    Paul.

    dcs.log DxDiag_25Aug22_II.txt

    This is the one big mission that is causing the problems right now.

    Foothold_Syria.zip

    This one had a few ctd yesterday as well. Today it went o.k. without ctd, so it seems to be on the brink of working.

    Operation_Scorpion_King.miz

  3. Just now, Flappie said:

    Hi. Does it look exactly like this?

     

    Yes, exactly. First normal ME view, then it starts to flicker pretty crazy, DCS does not really respond anymore, then it is directly ctd and mostly even without the collection of data because DCS is already gone from the taskmanager.

    Honestly, I did only try to load the Syria Map (may be by circumstance, or because I like the map a lot...)and it has been pretty big missions with lots and lots of triggers and objects and groupes.

  4. Hi Eagle-Dynamics Team.

    Since yesterday I encounter DCS crashes from the mission-editor. Before the game crashes the ME starts to flicker pretty crazy, DCS gets really slow and after all crashes to desktop, some times with and sometimes without collecting aditional data.

    I'm running an AMD Ryzen 5 5600x on an ASRock B450m-Pro4 with 32gb of ram and an Radeon RX6900XT and a tripple monitor-setup (crash occurs as well in single monitor setup).

    I removed all mods and repaired DCS and deleted the mission_editor folder from my saved games. Still the same problem.

    I hope you have an answer for me, because this is pretty new and has never happened before.

    Cheers,

    Paul.

    DxDiag_25Aug22.txt dcs.log dcs.log-20220824-235619.zip

  5. On 7/10/2022 at 2:49 AM, Chap2012 said:

    Having issues with the F-4. My thrust is reversed on my throttle. I also can't turn on the ground. Anybody else know about this? 

    Doesn't happen with any other VSN 

    Yes.

    Because of EFM throttle values are reversed. Just reverse The throttle axis and use right+left throttle. Should work fine...

    On 7/19/2022 at 10:26 AM, Somu said:

    Hello ı have a problem when ı want to fly VSN F4B EFM with unlimited fuel option enabled ıt does not working . İn other payware and VSN modules this option is working. İs there any way to work unlimited fuel option in VSN F-4 B 2.7 EFM

    Nope, not possible. No unlimitations can be applied...

    20 hours ago, JFCshloss said:

    bah since last update tornado and phantom b dont work anymore

     

    Where, what update? Did you get The Patch?

  6. On 4/29/2022 at 11:51 AM, USSR_Rik said:

    To mod creators: DCS crashes in Mods\aircraft\FA-18C\Cockpit\Scripts\device_init.lua due to old script used in mod. You have to correct this script according to actual (i.e. 2.7.12.23362) ED original

    ---------------------------------------------
    dofile(LockOn_Options.common_script_path.."KNEEBOARD/declare_kneeboard_device.lua")
    
    creators[devices.KNEEBOARD] = {
        "F18::avKneeboard_F18",
        LockOn_Options.common_script_path.."KNEEBOARD/device/init.lua",
        {}
    }
    ---------------------------------------------
    dofile(LockOn_Options.common_script_path.."PADLOCK/PADLOCK_declare.lua")
    ---------------------------------------------

     

    Hi.

    Could you specify a bit what you mean exactly? Which lines of code are too old for DCS and need to be changed to what kind of code? Sorry for the stupid question, but I'm not really the "lua-guy" 😉

    Cheers,

    PeeJott.

  7. On 4/30/2022 at 12:50 AM, kahuuna said:

    No, it is still there.  I was commenting about getting both to load and able to work with them.

    The D version 'seems' to be all working and the G version still has the block below the aircraft.

    Hi.

    We'll be looking into it and getting rid of this stupid square 😉
    Hopefully we can release another patch soon...

    Cheers,

    PeeJott.

    • Like 1
    • Thanks 1
  8. Hi guys.

    I just fixed the problem of DCS crashing because of the 105 (hopefully and for a longer time). There was a small bug in the weapons.lua which DCS only registered after the patch...seem DCS gets more and more picky with every patch. I'll try to attach the weapons.lua which works....

    Just copy it into the weapons-folder in your F-105 directory and everything should work again.

    Cheers,

    PeeJott.

    Weapons.lua

    • Like 1
    • Thanks 1
  9. On 1/23/2022 at 1:14 AM, deadlyfishes said:

    Easy enough to add modded units to spawning pools; you'll just need to put in the mission editor a LATE ACTIVATED red unit that you want to show uup in the spawning pools, and add their entry where you want, so in the A2A_EASY: list you'll take note of the template plane you made, take its group name and add it to the list:

     

    TemplateTable_EASY = {
    "your custom group name here",
    }

    Great. Thanks a lot for your help 👍😀

  10. 10 hours ago, deadlyfishes said:

     

    It's fine to run this mission in the dedicated app. Just make sure you're keeping it private for your community or group.

    Hi. That's pretty cool. When I want to change AI-Flights to other aircrafts (cold-war timeframe) and want to add in e.g. The F-104G mod as clients do I have to take special care of something? The same regarding ground-forces? Sorry for The questions, but before I break anything I guess it is better to ask 😉

    Cheers,

    Paul.

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