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Mad_Shell

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Everything posted by Mad_Shell

  1. I think you underestimate how powerful a 57 mm gun is. BTR-80 for example are designed to protect crew against 7.62 mm rounds only (12.7 mm for front armor). A single 57 mm HE round would basically kill or very severely injure everyone in the BTR. With 2 rounds at point blank range like in your example, everyone would be instantly dead (which means the BTR blows up with the current damage model). For MBTs Bignewy aknowledged that the team found a common problem with the armor. Any news about that @BIGNEWY ?
  2. Bump! The ability to sustain 6 or 7 G basically indefinitely is quite silly and can ruin BFM in some cases. Até even had to implement a rule, something like "no more than X minutes at more than Y G" during the dogfights he organizes as a workaround, because it often ended in totally unrealistic situations.
  3. Yeah it always happened occasionally at far distance, but if you notice my shots those are very close distance. Since 2.7, at least for the A-20G, wings damage is broken at any distance
  4. Set their "alert state" to red, otherwise their reaction time is too long to shoot the HARMs. Also, the higher their AI level, the faster they react.
  5. yeah 2 days ago I had the same issue in the Su 25T
  6. Someone didn't read ED plans for 2021... "Note: Due to new Russian Federation laws pertaining to the gathering of information of Russian military equipment, we have had to reconsider our plans to add new systems to the Ka-50. We continue to update the cockpit, as well as a highly detailed updated external model. "
  7. Tell that to Gazelle Mistral I love deleting jets with it in airquakes servers. Stingers can be very effective against jets for self defense, because they often don't see helos flying NOE, or they can't attack them from far away if helos hide behind trees/buildings. Anyway, the Apache ED models doesn't have stingers, so I don't expect to see them in DCS.
  8. The problem is expecting your chopper (or any airframe) to do well no matter the environment. IRL you take a certain airframe for a certain mission. Apaches don't fly when there are 5 enemy jets / km^2. So you can always try to go in airquakes server, but no matter what, Apaches are not designed for that, and asking to get stingers specifically for those situations is leaving the door open to all kinds of "balancing" and "compromises". You, however, have some servers dedicated to chopper ops, and you can try to find some buddies to fly missions built for chopper ops, in which you won't need stingers. Edit: typo
  9. I put the wind at 50 kts, the turbulence I don't remember the exact number (in the teens probably). Anyway, it's clear the the Gazelle speed is calculated relative to the ground, not the air, which is incorrect. IRL, if you have a 50 kts wind and the Gazelle level flies against it as fast as possible, its air speed will reach the maximum cruise speed, and its ground speed will be: GS = air speed - wind speed. In DCS in the same situation, it's the Gazelle ground speed that reaches the maximum cruise speed! if the wind speed if high enough, air speed can reach VNE and retreating blade stall condition while cruising as usual, which is stupid.
  10. The wind does not effect how the Gazelle flies. I put a 50 kts with turbulence, but it was possible to hover and fly just as usual, and no turbulence felt. The only difference is that the speed gauge indicates the wind speed in a hover, and during the hover you don't need pedal (I guess because IAS > 80 kmph) and if you fly against wind you can reach VNE and stall.
  11. To me it looks fine. IRL, it's dark under clouds, even under small ones:
  12. I really expected it would be fixed with the new clouds. It's not fun when you fly 20 minutes NOE in helos, and crash into power lines not showing up...
  13. Compared to 2.5, in VR, I personally have no noticeable change in performance in missions without clouds, but as soon as I put some volumetric clouds I have a 10-15% fps drop (with very little performance difference between medium and ultra clouds)
  14. Yup just tested and the trees casting shadows where they shouldn't only happen with flat shadows setting.
  15. As can be seen on the video, at some angles the valley is in the shadows, while at some other angles it's in the sunlight. Also at the end of the video, the trees on the closest hill cast shadows on another hill, which shouldn't happen. Digital Combat Simulator Black Shark 2021.04.14 - 19.43.21.01_Trim.mp4 Messed_up_shadows.trk
  16. At high altitude the sea look right for a sunny day, but at low altitude it looks way too dark. Dark_Sea.trk
  17. Hi @NineLine ! I just checked the .lua file and nothing has changed since 2018? Like, only the Patriot has a variable coefficient depending on the distance between the mssile and the target, no other SAM has it. It has been abandonned like that?
  18. Bump! I can confirm that many of its missiles crash when targetting low altitude aircraft.
  19. In my experience this is simply not true, and there is absolutely no difference between terrain masking and tree masking. AI won't react at all if there is foliage between you and them, and if they spot you but you hide behind trees, the AI will revert to its normal state after a few moments.
  20. yeah imo the problem is that in your example the helo is on the ground, so only the trunks hide it, and you need lots of them between the helo and the bradley to cut the LOS. pretty sure that if you make the helo hover at foliage level it won't be spotted. Edit: did some tests, Bradley 20 meters east of a forest, low level flying helicopter coming toward it from the west, the Bradley didn't spot the helo until it was just above it. Foliage do block AI LOS (tested with radar, trees block it too)
  21. mmmh, in my experience trees block AI los. I believe it may be explained by 2 things: 1) you gave the task "attack unit" to the Bradley, and in this case the AI is omniscient about the unit it has to attack, and always knows exactly where it is 2) the helo is on the ground, so it's atually not masked by the foliage
  22. Thx for the answer Chizh. Is the plan to bring this new fragmentation system when the new damage model is applied to modern units, or that will be for later?
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