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Mad_Shell

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Everything posted by Mad_Shell

  1. I don't know if you guys are aware but the Kuznetsov 2017 is now part of the free assets (latest open beta, but no idea since when it's available in the free assets)...
  2. oh yeah, for a long time Ka-50 AI would use Vikhrs against enemy helos only at very short range, but it's been fixed a few patches ago
  3. It's with today patch (2.7.8). BTW pretty sure this bug is very recent. Tested it several times in the last few months and had no problem.
  4. The AH-64D AI will use its Hellfires against ennemy helos only if the gun is empty... AH-64D_no_use_missile.trk AH-64D_use_missile.trk
  5. I tested both with the Ka-50 and the AH-64D, vs 4 tanks in the open: - the Ka-50 managed to destroy... 1 tank. - the AH-64D was effective when there was no obstacle between it and the targets, but when you add a hill... it destroyed 2 tanks, then began to launch Hellfires randomly in the air. The way they attack is very, very ineffective and unrealistic: they just climb really high and continue to advance toward the targets, while they should remain as low as possible and stay at a distance. Ka50_bad_attack.trk AH-64D_bad_attack.trk
  6. The different announcements like whole-world map, large number of units, better AI, etc... have my hopes up that we may have something at least approaching what VBS4 is achieving (except for air combat, DCS is miles ahead for that). DCS + VBS4 would be the literal dream... These video show that the technology for a whole-world map detailed up to small scales is already there:
  7. Please ED, why is this not a thing yet (along with part 2) ? You already have the tools, just have to make them public. Barely any development effort, and such improvements for mission makers...
  8. "Oh look at this poor T-72... it would be a shame if anything happened to it" "Wait, what is the smoke on the right?" "OH SHIT THAT'S A TUNGUSKA!"
  9. Pretty sure the options were not visible because Wags opened the "special" tab, while those options are probably in the "VR" tab
  10. There are methods allowing to track a target even in the notch if the signal to noise ratio is high enough and if the target is not too close to clutter sources (ground). For example: https://patents.justia.com/patent/4450446 @BIGNEWY I also want to point out that perhaps a part of the problem is that in DCS, since the RCS of a plane is a single number which is the frontal RCS, a jet notching a missile has a way smaller RCS than it should. For example: in DCS, a Su 27 notching a radar has an RCS of 5 m^2. IRL, many papers show that at this angle the RCS should be 10 to 100 times higher than the frontal RCS, allowing a way better signal to noise ratio detection.
  11. The robbie tank appears in the fuel page in a screenshot: In some others screenshots we see the Apache carries 1200 30mm rounds (no robbie tank): So my conclusion is that we will have the option to add or remove the robbie tank.
  12. It doesn't tell much, flying any helicopter is quite easy, you could hand the commands to a non pilot and (s)he could continue to fly it. The real part is taking off, hovering, landing, doing hard manoeuvers...
  13. From Nineline on Discord: Mosquito is a testbed for new damage visual technology allowing bullet holes to appear dynamically where rounds hit:
  14. Last time I tried it, AI detection range was very reduced at night. I could fly less than 2 km away from a ZSU 23-2 and it wouldn't see me at all.
  15. Apache systems will be much more complicated than in the Ka-50. If you want a comparison, I think operating the Apache will be pretty similar to operating the A-10C/A-10CII
  16. I think it's an excellent idea. I know Ate (former Rafale pilot) said that the G effects on the pilot are quite unrealistic currently. In his tournaments he even had to enforce a rule limiting the high G turns on the deck, because you could just pull 7 Gs indefinitely, which is in no way realistic.
  17. I agree, topics such as Vulkan/multithreading, AI improvements, weather, etc... are big priorities, and imo ED doesn't communicate nearly enough on what is done, being done, and left to be done. Either ED should have not made any announcement at all on those topics, or they should regularly report progress. I understand that ED wants to wait until things are quite advanced before giving more information, but when such important features are announced, more transparency could really help in alleviating some of the frustrations in the community.
  18. So, 2 bugs in this one: - the f-18 AI attacks the helo with a Aim-9L, but a few kilometers away it decides to go almost straight to the ground, then launch its missile and tries to recover, but too late and takes a tree in the face. - the helicopter launches flares against the Aim-9L and defeats it, but it keeps wasting all its flares as long as the missille is in the air. It's a bug for all helos and planes AI: the continue to flare, even when the missile is defeated, so they run out of flares very, very quickly for nothing... I guess there is no closure rate check, and the code is something like "IR missile in the surroundings = flares" helo_flares_f18_crash.trk
  19. Any fix planned on that? It's really terrible for helicopter players at the moment... just got killed because a missile continued to track me for 15 seconds while I was flying behing a line of trees and it hit the tree I was just behind, killing me in the process...
  20. Thx. It is logical after all that a launcher can engage several targets simultaneously, as they use active radar homing missiles. The command post can distribute targets to each missile, then it's fire and forget basically (with mi-course guidance updates).
  21. Sorry my 1st message wasn't clear, I put only 1 launcher because the problem is that a single launcher should be able to launch at several targets simultaneously, and putting only 1 launcher shows it's not the case in DCS.
  22. The DCS NASAMS site should have the capability to simultaneously launch several missiles at several targets (according to the manufacturer, with a complete battery including 12 launchers, all the 72 missiles can engage 72 targets simultaneously). I join a track, showing that a NASAMS site with 1 launcher engages 2 targets one after another, and not simultaneously. NASAMS.trk
  23. The AI takes the aspect into account as well. As for the Ka-50, ED wants to add different IR suppressors with Black Shark 3, as seen in the previews they showed, so I wrongly assumed there was none at the moment.
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