Jump to content

Mad_Shell

Members
  • Posts

    293
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Mad_Shell

  1. @fastfed You can contact the support to ask a refund. That's what I did yesterday and they answered favorably very quickly (in a matter of hours).
  2. I talk from my experience in multiplayer. I'm regularly locked by the JF17 while I'm flying NOE at very low speeds, that never happens with any other jet...
  3. Up! This is a big problem for helicopter players. And not only because of jets more easily targetting helicopters. When I play the Gazelle Mistral, I can remain below trees and buildings, just do a 360 to scan the whole area around me, and get a fox 2 lock on any enemy helicopter even if there are 3 trees and 5 buildings between him and me, denying him any way to hide... Radar and IR missiles continuing to track no matter how many trees and buildings you put between you and them is a problem too, as if you hide just behind a tree, the missile will impact this tree, and the blast is often enough to damage or kill you.
  4. The thing is, rotor RCS is not modelled in DCS, so that's not a factor here. If the JF17 can see a helicopter at very low relative radial speed, it will see a plane with very low radial speed all the same. The JF17 notch filter speed seems super low currently, which, to me, looks quite unrealistic given all the others modules in DCS have a higher notch speed, and there are IRL accounts of radars being very cluttered by false returns when the notch speed is too low (as modelled in the M2000C radar now). If someone can test what the exact JF17 notch filter speed is that would be great. Edit: I will add that the myth of helicopters being so easily locked because of the radar return of the rotor is a gross oversimplification of the matter. The rotor return is very low (the area of the blades participating to the doppler shift is low, and the blades are mostly composite materials producing low returns), the generally low helicopter altitude means the high ground clutter renders the detection way harder (the detection distance can be divided by 10 or more according to some papers), and even if the radar detects the rotor return, that return is very confusing for the radar because you don't have a single doppler frequency, but a continuum of frequenies, both going away and toward the radar, and with high time variability. If the algorithms are not designed to specifically recognize that type of return, there is a high chance the radar won't be able to interpret the signal, or reject it as an anomaly.
  5. Please tell me why when I fly in a helicopter at 5 meters altitude and less than 20 knots the JF17 can reliably lock me while no other DCS module can do that? Sure I can break the lock, I have to fly like 5 knots...
  6. Damn, 2.5 years later and still not fixed while Nighthawk did all the research and even shared his code. I hope this is corrected when ED releases the new Sa-10 model...
  7. The JF17 radar being able to magically see targets through the notch contrary to all the others planes in DCS has been here forever, and neither ED nor Deka have said a word about it...
  8. You keep saying it seems overdone, but when I see examples like the T38 in the USAF video , or in this video with a plane of 5 tons flipping around the following aircraft, it really doesn't seem overdone in DCS.
  9. The MICA missiles (radar and IR) carried by the M 2000-5 AI are way less performant in DCS than in real life. In the MICA_R.lua and MICA_T.lua files, the maximum g load the MICA missiles can reach is 24g, while IRL the vertical launched version (which is exactly the same missile as the one carried on fighters) achieves 50g up to 7km, and 30g up to 12km thanks to thrust vectoring, and that's launched from the ground with zero initial speed. Also, in DCS the maximum range at maximum altitude is 40/45km, and only 8km at low altitude. IRL the MICA VL (once again, zero initial speed and launched from the ground) has an interception range of 20km. Last but not least, MICA IR should have lock on after launch capability, and both MICA versions should have 360° launch capabilities (source in French https://archive.wikiwix.com/cache/index2.php?url=http%3A%2F%2Fwww.ixarm.com%2FFiche-technique%2C11178#federation=archive.wikiwix.com Ixarm being the business portal of the French Direction Générale de L'Armement) Sources in these MBDA brochures MICA.pdf MBDA_MICA.pdf
  10. Since you're a real pilot, I think you should be more aware of the enormous differences between a SF260 Marchetti and fighter jets. The plane you've flown is several times slower, and 20 times lighter than a F-18... I let you imagine the difference in the turbulence produced. If you watch the USAF video posted above in the thread, at 18:25 it is said that a T38 collided with another one because it was flipped around by the leader's vortex. T38 are 4 times lighter than a F-18. So yeah, even light airframe can produce serious turbulences. Keep in mind the smooth irl approaches you see on youtube are by pilots with more and better training than you. They know exactly where to position, how to approach different aircraft, the right distances, etc... And I've seen some pretty smooth approaches with wake turbulence in DCS.
  11. It already does that, change your lens effect settings to "flare + dirt"
  12. I haven't properly benchmarked my fps, but in VR it is way smoother and it allowed me to increase my clouds settings, so good job ED!
  13. Anyone could test if the speed gates have changed? The new open beta changelog states "AA radar speed gate low/high toggle (used for low speed target filter)"
  14. Please no discussion in this channel guys. You can go to the DCS Newsletter Discussion Thread for questions and discussion.
  15. They have a very low probability of hitting a jet, but they're effective against helicopters. In DCS, when the AI fires a hellfire against a helicopter it has a very high probability of hit, and IRL the Hellfire proved effective against relatively slow moving targets like drones. The new american SHORAD uses the AGM 114L as an A/A weapon, and in some US Army student manual it is stated that if a US helicopter encounters an enemy helicopter, firing a hellfire as soon as it's in range is the thing to do.
  16. Mirage F1 trailer: new "hot air" and mirage visual effects on the runway? Or just added in postproduction? AERGES - DCS Mirage F1 Teaser_Trim.mp4
  17. You all assume he flies the F16, but you just have to look at the modules listed in his profile to see it's probably not the case, and the modules he uses are not remotely close to the Apache in terms of systems complexity
  18. I hope you are a good learner, the AH-64D is a flying computer
  19. Possible sneak peek of HESCO and sand bags walls in the new Apache video?
  20. I don't think that it's what Killshot means. I think he's talking about the gun range, represented by the red circle, and which was decreased by a lot with the flak update.
  21. Up! In the upcoming JF17 changelog it's written "AA radar speed gate low/high toggle (used for low speed target filter)". I guess we'll see if it brings the speed gate in line with other modules.
  22. Another detail in the Winter Sale 2021 video: fires reflections on the water
  23. Same issue in multiplayer, VR and respawning a couple time, even with the same aircraft, and the performance drops so much it becomes unplayable.
  24. @NineLine Can you please transfer this topic to the new DCS: Voice chat wishlist section? Thx!
×
×
  • Create New...