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Expert

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Everything posted by Expert

  1. Who is Petrovich ?
  2. I have never bought on Newegg
  3. This is proof that the fov along with the details is one of the main factors in giving the sense of speed. They cannot increase the speed by chance.
  4. Look, i found a video with a huge sense of speed
  5. Incredible, in addition to the damage of having paid a out of ea module that still not complete, we have also the mockery of being told "moving to resolved"
  6. or maybe they are in a strange relationship with nvidia who wants to sell the remaining 1070
  7. dlss is the future and we are telling no to it, this makes me laugh, a lot!
  8. si ma infatti è quello che sapevo anche io, leggendo il commento di raven mi sembrava stesse dicendo che vanno meglio quelli non alimentati.
  9. perché?
  10. If no particular effects were added to the presentation video we saw (the one with the A-6), I think we should expect some change in lighting.
  11. Damn it's huge
  12. Expert

    DCS News Update

    Se lo fanno a quei livelli significherebbe creare hype, e l'hype rompe fortemente quando non riesci a settare le impostazioni per ottenere la stessa grafica.
  13. Brutal LOD issue
  14. It's so easy and cool to implement that I can't disagree with you
  15. nope, can you provide me a screenshot? Done and lol
  16. https://www.youtube.com/watch?v=2FyuHA_zAOM
  17. We definitely need more curved runways. Wags pls tell Nick to add more details.
  18. Guys you are missing the purpose of the discussion. etienne is asking ED to artificially increase the "sense of speed", but this is not possible if realism is to be maintained.
  19. tra 60 e 30 fps c'è una differenza tale(soprattutto in un sim che richiede spostamenti rapidi della visuale)in termini di fluidità che mi fa pensare che ad essere pirla siano i tuoi occhi, senza offesa. 60 fps sono il target per giocare con dignità con un fps o un combat sim, tutto quello che va sotto, soprattutto sotto i 45, inizia a rovinare l'esperienza.
  20. ..and therefore false. So let me understand something. We have for example the model of the F16 in scale right? now we have a scale runway, for ex. 3 km long. Now take this F16 and have it fly over the track at a speed of 600km/h. It will take 18 seconds to fly over it, because time is given by space divided by speed. These are the fundamental mathematical laws to be respected to talk about realism. If on a sim you fly over the same runway (same scale) in 18 seconds but one gives you a different perception of speed this depends only on two things: Level of detail. Fov. ED cant change nothing else i think.
  21. Try a pimax and compare it to something with 90 of fov. Now imagine it in a low-flying flight. I believe that in this case the perception of speed changes but we are talking about an abysmal fov difference.
  22. If the developers have done things in scale, trees, houses etc ... using the correct formula Velocity = Space / Time, we should have the same perception as reality but as you say this does not happen and I believe you, in fact it does not happen for two reasons . The scenario does not have the same details as in the real world and therefore the low altitude flight seems slower because due to the fewest static points of visual reference. The fov. The fov plays a huge part in the perception of speed, this is a fact. So unless the scenario is rich in details, and unless you use a VR viewer with + 200 ° of fov, it is impossible to have the same perception of the real world.
  23. That's correct
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