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Saber2243

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Everything posted by Saber2243

  1. If you want to add your track files or anything here
  2. Bug submit form, Multicrew Radio Menu Does Not Work: Bug: When flying multicrew, trying to use the radio menu does not work, Tankers, AWACS, and the supercarrier will not respond to radio calls Can I reproduce it 100%: Yes If not 100%, how often out of 10: How to reproduce/ description: Step 1: F-14B cold/hot/air start Step 2: Tune Radio to intended frequency Step 3: use radio menu binds to contact AI aircraft (tanker was our usual test subject) Result: No response from AI Neither Pilot nor RIO can contact once the RIO slots in, even if the RIO slots out and is replaced by jester, the AI will continue to not respond to radio calls. DCS Version: 2.8.0.32066 Open Beta System Specs: Varied-able to reproduce across multiple people Peripherals: Varied-able to reproduce across multiple people Headtracker: Varied Mission File: Attached Log: N/A Track: Attached, Video/ Screenshots: Mods: This track file was generated after disabling mods, I am currently running a repair, if a new track is needed post repair, let me know and I will provide --- testing29OCT22.miz server-20221029-154047.trk
  3. The issue appears to occur if a pilot and RIO slot and load into a jet (lets call it Jet A), and then unslot and slot into a new jet (Jet B), then another crew slots into Jet A. Sometimes all four members of the crews end up in the same jet, with various parties having control of various components, and stuff generally just breaking. Here is a track file from both sides after we managed to reproduce the issue, it occurs about 45 minutes into the track, just after the Jet B does an aileron roll for the second time, (after the touch and goes are complete) Jet B RIO trackfile https://drive.google.com/file/d/1QSL5ryVTx1l_gRY1I5iGAHoOUTyAA4o9/view?usp=sharing Jet B Pilot Trackfile https://drive.google.com/file/d/1R5hk5EVi4BvcI6_JOEaRp-oTpZgrPbmE/view?usp=sharing Jet A RIO Track file (trackfile is completely destroyed) https://drive.google.com/file/d/1JvicxWDxNlI4NoLocLD2uCdxVhU76-AV/view?usp=sharing We did this mission with no mods in order to ensure a clean track for you Mission file attached CASEIII_training_CA_04_29_2021.miz
  4. Thank you, @IronMikeI am available for any questions, we will try to get you as many track files as we can, this only started with the most recent patch, there was a line about the netcode being changed.
  5. --- Bug: When playing multiplayer, RIOs may sometimes be accessing the same cockpit, changing a switch in one jet results in the other jet having the same inputs, the end result is the controls get swapped back and forth as both RIOs try to make changes Can I reproduce it 100%: No If not 100%, how often out of 10: 5/10 How to reproduce/ description: Multiplayer Mission on dedicated server (have not tried on self host) Load into at least 2 jets (this has occurred on a server with about 8-9 jets fairly consistently today) The most obvious sign the bug is occurring is when the sounds stutters as if its switching back and forth between 2 jets. DCS Version: OpenBeta 2.7.0.5118 System Specs: CPU Intel Core i7-9700K GPU NVIDIA GeForce RTX 2080 8GB RAM 32GB RAM SSD EINTEL SSDPEKNW10T8 OS: Win10 Peripherals: Joystick: Thrustmaster T1800M Throttle: Thrustmaster T1800M throttle Pedals: Thrustmaster FCS pedals Others: Clickedyclick MFDs and Squeektech Radio Panel(*) Headtracker: Opentrack Mission File: See attachment Log: please attach if you have. Track: no promises it works, but thats what I have, issues are more or less constant through the flight, I (Stick is fliyng and I, (TiFuS) am RIO) seem to be linked with Zerk (pilot) and Bulpup (RIO), but I am not sure. Drive link for trackfile: https://drive.google.com/file/d/1A-J1nnvwFxD-mx7zlYeiDHDhB_JPR0qT/view?usp=sharing Mods: a whole bunch, but none that should affect the tomcat, none of them were used for this mission fighter_sweep_04_22_2021_v0.1.miz
  6. I know that one of the big appeals of static units is that they have less impact on performance compared to other units, would this affect that?
  7. So you agree though that the MH works as expected
  8. PD and P STT against a MIG-29A, I am using the MH not the M, the M shouldn't be lofting at all
  9. I am moving into shaky territory here but I have made general observations: 6.5 seems to be fairly safe from an INS perspective, 8Gs tends to drift the INS by a noticeable amount but it remains functional, 10Gs routinely either drifts the INS a ton or breaks it entirely The rate of onset of Gs makes a difference, sudden hard pulls are much more damaging to the INS than gradual G onset
  10. I am very sure, the Aim-7M issue with jammers non-widthstanding, the Aim-54 now properly goes active on lost tracks, it goes active immediately and properly after a pulse-stt launch, and the aim-7mh lofts correctly for long shots and doesn't loft for short range shots
  11. Unless you are flying 3hour+ flights consistently or pulling over 6.5Gs, the drift shouldn't be large enough to be noticable most of the time. In your average 2 hour flight, you might get a drift of .1 minute lat and long. It's only when you pull lots of Gs you drift the INS significantly. EDIT: also the TA AN fix takes about 30s if you have connection to a TACAN station, so hop in the backseat and do it really quick if it's an issue in single player.
  12. I just want to say thank you so much for fixing the AIM-54 and AIM-7 guidence, it is soooo nice to have missiles that function as expected. There are still some random desync issues, and the AI still go defensive for TWS launches, but the missiles do what they are supposed to and it makes a world of difference
  13. I mean it clearly doesn't operate the same way as a traditionally steered radar, because it can engage 4 targets simultaneously with its ostensibly semi-active missiles, which is not something a conventional radar can do. It is not a stretch that RWRs would react differently to this type of STT
  14. This is true of most conventional radars, but nobody really knows how the PESA and AESA radars handle this, and the currently accepted rumor is that they don't have to add in an additional signal and therefor do not provide any kind of launch warning for the RWR
  15. You can, the procedure is the same as on the ground 1. select the waypoint on the CAP panel 2. punch in lat-long as you would for ground alignment or any waypoint things to make sure of: you put the lat long in the correct format degrees, minutes, decimal minute you have the right N/S E/W set when entering the waypoint your INS is aligned correctly and has not drifted The waypoint is in the TID field of view
  16. Until the sparrow loft bug is fixed, aim-7s and 9s put the tomcat into a fully within visual range engagement, in fact, you are outranged by the mirage's fox-1s. Your strategy against AIs here would be to get in close where they have a hard time making missile shots at you, or to try to force out the fox-1s without firing any of your own. The AI has a hard time engaging targets with a significant altitude difference, so building as much of a seperation as possible, especially above them, will make it harder for them to engage. You have superior acceleration to the mirages, so its very possible to conduct an attack and force an enemy missile, then break off and defeat it, extend out and turn back in, rinse and repeat. Alternatively conduct a diving attack and try to get through the fox-1 envelope and into the middle of them, you can launch a fox one to force at least one of them defensive while you do this, and try to get a fox 2 kill on the way in, then it's a close 1v1 which the cat is pretty good at, even against the mirage. If you have two -54s it changes, you just pull the trigger twice in tws auto and win.
  17. @Snappy Just to clarify that final point, the zdf filters ground returns from directly below the aircraft, which have a zero closure rate, while the mlc filters ground returns from terrain out in front of the aircraft, which have a closure equal to the aircrafts ground speed Think about flying directly at a mountain, the closure of the mountain is your aircraft's ground speed
  18. Question 1: Correct, the ZDF filters out 100kts closure to 100kts separation Question 2: As Stated by Noctrach, the ZDF is centered around zero knots closure, whereas the MLC is centered around own aircraft airspeed for example if the F-14 was at 400kts ground speed Targets with 100kts separation to 100kts closure would be filtered out by the ZDF Targets with 101kts to 276kts closure would be visable Targets with 277 to 533kts closure would be filtered out by the MLC Targets above 533kts closure would be visible The most common situation to see both filters in action is a target flying a circular orbit a significant distance away from your radar, the target will be visible when facing toward you, disappear when moving perpendicular to you due to the MLC filter, and then disappear due to the ZDF when moving away from you. Question 3: I believe this is an error in the manual, the ZDF is a filter designed to block out some of the side lobe clutter, which is a set of returns from almost directly below the aircraft, which has a closure of approximately zero when in level flight
  19. Long and short of it, you have to learn with a human in the front seat. I fly almost exclusively RIO, and you just have to be with a pilot that is good with learning alongside you. (Trust me, if any pilot says they have nothing left to learn on the tomcat, stay far away). If you have a pilot that has some RIO experience, obviously that makes it a bit easier. I fly with a group (vCSG-3) where we teach both pilot and RIO from the ground up, and honestly that's the very best way to learn, so I would recommend finding a group that fits your requirements and teaches people to do either seat. If for whatever reason that simply is not an option for you, make some missions where you air-start at ~20k MSL with some AIs 80-100 miles in front of you co-alt and hot, and spawn in and swap to the back seat. Under those circumstances you shouldn't require much work from the pilot to start picking them up, after you do that, you can play with the AIs aspects and speeds to get a feel for how the radar tracks in the different modes. At that point, read the manual and experiment with all the radar settings. EDIT: I also recommend reading https://flyandwire.com/ along with the manual, some very good stuff in there for RIOs.
  20. While STT can be either, these modes will always produce a Pulse STT, only the RIO can drop directly into PD-STT, of course the RIO can also change the mode once the lock is acquired, but when using these modes, the initial lock will be pulse
  21. I knew as soon as I omitted it that someone was going to bring up the zero doppler filter. Just to add on, the options you have for countering a target exploiting the zero doppler filter are: Change own ground speed to increase closure or separation to more than 100kts Change aircraft direction to increase closure or separation to more than 100kts utilize a pulse mode, PAL, PLM, and VSL HI/LO are all pulse STT modes, the RIO can also put the target into a pulse STT, in these modes obviously you will be unable to fire a AIM-54 in TWS or FOX-1 mode, but you can fire it active off the rails EDIT: Also I am fairly certain the manual is wrong about the reason for the zero doppler filter, I am fairly sure it is to suppress side lobe clutter returns from directly below the aircraft
  22. The reason this occurs is due to how the computer filters out ground clutter, the "notch" filter is called the main lobe clutter filter, and it filters out ground clutter in the main radar lobe. The way it does this is to suppress all of the returns for certain values of closure rate. The values suppressed by the AWG-9 are own aircraft ground speed plus and minus 133kts, for example, if the F-14 is going 400kts across the ground, the radar will suppress returns with a closure rate between 533 and 277kts. this range contains almost all the returns from the ground, which has a closure rate to the F-14 of approximately its ground speed. The aircraft does not know what it is suppressing, so it cant automatically turn this filter off if there is no background, with one exception, if the antenna elevation is +3 degrees from the horizon or greater (note this is different from scan pattern elevation) the main lobe clutter filter is automatically disengaged, and the AWG-9 radar cannot be notched. As a pilot, the only thing you can do to better engage aircraft that are beaming you (flying 90 degrees to your heading) is to reduce your altitude so that the radar is looking up at the target, or change your direction in order to change the targets closure rate. A human RIO (and maybe jester, I don't remember) can manually disengage the main lobe clutter filter, however this will also stop the suppression of all ground returns, and so the RIO must manually pick out the correct targets from the clutter (a difficult task). EDIT: the main lobe clutter filter is labeled as "MLC Filter" in the back seat
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