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Skysurfer

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Everything posted by Skysurfer

  1. Yep can confirm, working as it should now.
  2. I just match the top of the stick with the switch directly behind the stick.
  3. Agreed, the new dynamic -A sounds are pretty neat.
  4. Seems like since 2.7 dynamic waves became more noticeable and pronounced. This however creates a pretty odd and unlrealistic triangular wave pattern behind the ship. The actual turbulent, white water behind the ship should be more visible instead and it also looks like the Super Carrier sits rather high in the water and yo can see the red underside of the ship while it's steaming along in fairly calm waters. This does not seem realistic ad most videos and pictures you see online don't seem to show this.
  5. Yep, just did some pattern work in the 21 in 2.7. Flies just fine, powered approach 360 on final 340-330 over the treshhold, lands like butter. When dirtied up the 21 requires lot of power ~ 85-90% N1.
  6. Works on the F-16 last time I've seen. Haven't had much time with 2.7 either.
  7. Yeah, sadly I have never been able to use AIM-7's on the Tomcat reliably as they are always broken one way or another. I think this time it has something to do with the HOJ and the latest changes ED made.
  8. Is instrument lighting set to max here? Try adjusting your gamma slightly between 1.8-2.0.
  9. I think it only works with clouds set to ultra. At least on some other modules I tested.
  10. Neat! And yes the 29S adjustments would be great and much needed.
  11. Don't land overweight simply.
  12. Yep, hopefully it's a quick fix....
  13. Has anyone done some tests with SSAO? Haven't really felt a performance or even noticeable visual difference.
  14. Figured. I have been releasing them just subsonic in the past at like 10-12km and they were usually hitting. Well outside the cue.
  15. Agreed. A HB F-4J or S would literally be a dream come true after the Tomcat.
  16. Is there an option to disable Jester BFM callouts?
  17. I think what is Victoryis saying is that the real thing isn't pin-point accurate either and has some errors in it. I would expect that when turning and loading up with G's. Personally I never had an issue with it, just take some lead and walk the bullets across the plane, tip to butt.
  18. Interesting. I hope the wait will be well worth it after more than 2 years of EA and minimal new content flow thus far.
  19. What about runway slope? Different runways across different maps "could" have a different friction value. (just an assumption of course).
  20. Honestly with a project of this magnitude I wouldn't expect it anytime soon. I think you guys underestimate how complex the system and flight modeling of a Typhoon really are. Let alone the work and research required for its projected weapons.
  21. Are you a pilot?
  22. Sure, it is disabled below 15kts on the Tomcat, for example. But I'm talking about the 100-80kts groundspeed band even. Would have to test it specifically for all speeds, however.
  23. Basically any speed. Below 100kts for sure.
  24. If you really want to stop as short as possible, use full airbrake after touchdown and full aft elevator as practical for additional aerobraking. The one issue I see with the Hornet's brakes currently is the anti-skid. Full brake application still causes wheel lock-up and black skidmarks are visible on the runway.
  25. The Hornet is a strike fighter and has tremendous high alpha and slow speed controlability in BFM. Different requirements. Apples and oranges.
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