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Everything posted by a1133620002
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I see, thanks, I‘ll try to kill the bandit slower after merge
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Hi I just replayed the mission 8 after one year, and I think there is something weird about the AI bandits, I tried and shot the STT locked F16 before and after merge, but still can't get the "kill" message so the engagement won't end. After the first try, I just tried it 5 more times, and only one of them I can get the kill message and moved on. (The other 4 I did see all kind of missiles explode head on or from the tail of the bandit, also gun shot) Not sure if anyone also have this problem?
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Contrails going invisible depending on FOV
a1133620002 replied to Wyvern's topic in View and Spotting Bugs
It‘s a still existing problem, which makes huge problems in a2a engagement -
Hi all, I am recruiting pilots and RIOs for my F-14B squadron. If you're interested in participating in 30+ jet operations, regular training, building friendships, and sharing a love for the mighty Tomcat, you might want to join us! Flying the Tomcat is a challenge to your airmanship, but it's also a thrilling experience that we'd love to share together. Currently, we have 6 real-life pilots in our sqn. We've developed mixed airframe tactics with our sister Hornet squadron, VFA-97, and we share CVW-73 together as a carrier air wing, we have a pretty chill but focus vibe, I think you will like it. If you are unsure, feel free to book a trial fam flight with us to see if you like our vibe. Squadron Name: VF-143 under vTF-77 Time zone/OPS: Primarily US-based, training time is 2000 PST (GMT-8) every Tuesday and Thursday. Minimum age: 18 Realism Rating: 3/5 (casual milsim) Roles Needed: F-14B pilots and RIOs Requirements: SRS (mandatory) HOTAS for pilots VR/Head tracking device Ownership of the Syria, Persian Gulf, Sinai, and Supercarrier modules, as well as your dedicated primary aircraft. (It's okay if you don’t have all of the maps at the beginning.) Notes: vTF-77 has nearly 300 members and 8 squadrons, including professional AWACS and aggressor squadrons, operating different airframes and missions. VF-143 primarily provides CAP capabilities to assist other squadrons from various branches during missions. Typically, 30+ aircraft will be involved. If available, we also participate in strike missions. VF-143 is a structured squadron with a casual vibe but a focused mindset. We have some real pilots in the group across different squadrons, and we share knowledge together. If you're looking for fun and intense tactical moments flying the Tomcat, come join us! See you on the flight deck! Squadron website: https://www.vtf77.com/ , discord: https://discord.gg/vtf77 If the link to our Discord isn't working, please feel free to send me a DM! When you join, you'll be in the lobby, and our staff will be there to assist you.
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reported Carrier lights not properly working in MT
a1133620002 replied to Prosper Becker's topic in Bugs and Problems
They worked but still looking dark comparing to ST -
Farther city/runway lighting render distance
a1133620002 replied to Nealius's topic in DCS Core Wish List
it‘s 2024 now and this issue is still appearing, especially for Supercarrier, which is a serious problem for case 3 recovery. -
Hi, since early summer, the AIM54's tracking seems to be off, it shot itself into space without reasons, and from what I heard, the AIM120C now also has the same problem. ED please fix this issues, this is effecting people's desire to fly Tomcat directly (from observing my squadron recruitment data.)
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I see, thanks for letting me know. Is there a thread that we can get ED's attention directly? From what I know, the aim120's tracking is also off.
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Hi Mike, I am not sure if you guys are aware of but in these few months, the aim54c's tracking ability seems to have some unstable changes, do you guys have anything in your mind to fix the problems? thanks
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It's from a series of observation to tacviews on PVE servers. Thanks for nothing.
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It's very possible that this problem is returned, I'll find it out.
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After 4 years, this problem is still there!
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Hi, I am wondering with the current 3d model updated, is it possible that you can make AWACS, Jammer and Tanker be controllable for human? I think this will be super fun for squadrons and multiplayers. You don't need to make it in full fiedility, just making it like FC3 or even simpler is totally fine! I think if it comes as a package to sell, people will be interested. Imaging you can plug into other jets, trying to fly as stable as you can for other jets to plug, or multi crewing with several controller on Awacs, will be super cool.
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Please please please, after so many year, is it possible for us to be like MSFS2020, which can switch from monitor to VR by just one click? With the newest update I have more crashed in VR then before, and sometimes after the VR crashed, the game is still running (happened a lot after hitting F10, which cause a lot of lag). I was thinking if VR crashed, then we can switch back to monitor and then go into VR again, and we won't need to launch DCS everytime when we want to use screen to edit stuff after using VR. I think it's a very reasonable ask, please help us to overcome whatever barrier you have, and put the switch button into the game.
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Nasty said in 18:00 that it's hard for him to see the ship, he thinks it's too grey. I guess we still have some miles to run to fill up the gap in between simulator and real life.
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Feedback Thread - F-14 Tomcat Patch November 17th 2022
a1133620002 replied to IronMike's topic in DCS: F-14A & B
After this update, my friends and I are having problem that if you switch to the back seat then switch back to the front, your pitch trim will be set to a werid position that you might crash your jet after a cat shot. -
I have set the number from keypad 1 to 8, but 9 and 0 is not able to set because the wheel's position is changing in different page. I just assume that there will be a simpler design solution to it.
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not directly related to A2A but I would suggest to let player being able to manually putting numbers for Nav and radio. I fly with other players in a virtual squad which we often needs to dial in grid or radio freq, and with so many number, it's just painful to use head movement to dial all those number. I think numpad should be working with the jester menu in this case!
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One thing I feel frustrated is, when you have a bandit in close range(within 20 miles), and you ask Jester to lock that target, he will then often lock up another target which is 40 miles away. Jester's ability to priortize targets seems to be not good enough for player, so the User Experience of using Jester is bad sometimes (people is expecting an AI with a certain level, which I know is difficult. similar UX design problem happened when autonomous driving was introduced to the market) I would suggest to have some manual input that we can use before Jester AI being massively improved.
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Hi Mike, Sorry, I should make myself clear, TARPS is an seperate idea since Enigma's cold war server is running the RECCE mission for Viggen and Mig21 very well! (people has to mount recon pod on it without any weapon) and I was thinking by having TARPS system, we can have lots of fun missions. (I guess even if the TARPS pod is a dummy 3d module, we can already build cool missions around it) For the OV-10 fac script, it's created by Carsten, by using the long on station time of OV-10(just like F-14), the script allows player to be the FAC to corrdinate all the available resources in hand to attack ground targets, from Jets to helos, but I am not sure if Arty is included. Too bad that Carsten said he can't put voice line into it, I can imagine if we can have the full conversation in voice, the immersion will be incredible!
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I listened to lots of former Tomcat pilot/rio podcast talking about their FAC-A and CAS mission after 911, and from the awesome "Training day" single player mission, I have seen the great potential of creating very immersed FAC-A mission just like what is shown in this multiplayer video I found, and if ED or HB can create something like the FAC scripts for OV-10, plus the TARP pod, I think the Tomcat module will become the best module in DCS(althogh it already is!)
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Post your favorite F14 Screenshots here!
a1133620002 replied to Matic_Prime's topic in DCS: F-14A & B
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It's now almost toward the end of 2022 and we still don't see lots of improvement for VR! bogey sometimes just disappeared within 4 miles just like how runway light disappered when you zoom out in DCS...