PD919
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Everything posted by PD919
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Alright, where is your suprise F14 campaign out of nowhere?
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There were no comms from Sluggo and he did not fire his HARM. We flew right into the SAM.
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I'm assuming you are talking about the P-51D and downing krauts. Switch your ammo to the strafing ammo before takeoff. It definitely has a higher propesity in causing engine fires.
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It's not blanking after the update.
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Had this since the previous patch. I think it only shows up in specific presets though.
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Strange artifacting after todays patch.
PD919 replied to Cade108's topic in Weather System Bugs & Problems
Having the same issues on Normandy map. It's probably a cloud preset issue as metnioned. -
cannot reproduce FLIR pod not in right location on HMD
PD919 replied to PD919's topic in Bugs and Problems
It was off on the hud too. Strangely enough it only happened in one mission. -
The cursor is not where the FLIR is pointing on camera. It's off slightly. The HUD has this problem as well.
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I'm following comms built into campaign but the lights on carrier are off. Is the wave off supposed to happen regardless of how smooth you are?
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Clean install of Windows and DCS.
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Once we arrive at the troop drop off the gunships just leave. The mission can still play out as normal as far as scripts, but they leave right upon arrival at the waypoint.
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Sim racing studio seems to only pick up the left engine
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Is there a way to still play the cold start Cage the Bear Campaign?
PD919 replied to PD919's topic in DCS: F-14A & B
That's a shame. They should have gotten rid of the hot start, not the cold. -
I think it makes a nice introduction to the payware campaign. Maybe even enhance it at add it to the payware campaign.
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There doesn't seem to be a trigger to contact ground after clearance. Is there comms from ground to departure or is the trigger broken? There is also no F10 command.
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I've practically given up playing this campaign. It's just too buggy right now. In mission 4, Shock and Awe, Jester didn't laser something and the bomb missed then he just tracked the convoy instead of moving ahead to new targets. They proceeded to blow up when they reached the enemy. (unless I'm supposed to be manually controlling Jester but it doesn't seem like it)
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Mission 7 - Fleet Defender AI wingmen are doing nothing
PD919 replied to PD919's topic in F-14A Fear the Bones Campaign
Realized that it was my own dumb fault for changing the preset on radio. I got annoyed with the callouts every second. -
This issue is still here with DCS AI, but here is a workaround to continue to rest of the mission... After you start your engines and release the parking break do a HARD right turn. The F-14 should just barely clear the tanker. Then let the tanker take off and continue the mission.
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This is a clean install. There can't be a conflict. Even the user folder was cleared before I reinstalled.
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The attention to detail in this campaign was top notch. I enjoyed that there was a lot of down time and some mission were uneventful while others **** hit the fan often. 10/10 campaign. As a side question, do you plan on adding the music from channel C into BNOB. I think that would make a great touch.
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This campaign is starting to feel like abandonware because it is so trigger dependent. Can ED give us some insight that Inverted still exists as a creator?
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I think people need to accept that the Phoenix is not nearly as accurate as an AIM-120. It's better to launch it from a high altitude. I would say it takes two AIM-54s to down a bandit. Sometimes you need to go in with the Sparrow.
