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PD919

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Everything posted by PD919

  1. The mission is failing as the JSOW is flying to the designated target.
  2. When you play a busy mission with a lot of objects, the 5800x3d makes a huge difference from the 5800x. I'm cpu bound less often. I have motion smoothing always on because of DCS's frame pacing issues. If the multithreaded optimization allows us to hit 90 FPS at low settings, will again become GPU bound.
  3. I don't like hearing robotic voices.
  4. I want to fire 2 AIM-54s at the same target or same 2 targets.
  5. I sincerely hope that the early access release is imminent following the recent videos. The hype train is getting to be too much.
  6. I'm basically blind until the target gets into visual. This is even happening in STT. If I have someone locked up he will lose lock. It will happen like clockwork even with the target nose on at angels 30.
  7. Does this just dump RAM or VRAM as well. Even a 3080 Ti will fill up its VRAM.
  8. If you switch to rockets and back to guns your ai copilot gunner breaks now.
  9. With SteamVR MR always on there is slight artifacting in the P-51 propeller but it's mostly smooth. In OpenXR and the same FPS the gunsight becomes a mess. Night and day difference.
  10. Is there any fix to the motion reprojection implementation in OpenXR. It has a lot more artifacts than SteamVR.
  11. I think if OpenXR tools gets a mode where we can set a hard lock at 45 FPS without activating reprojection it will be better than SteamVR. I can already see a better raw FPS than SteamVR. Unfortunately OpenXR's motion reprojection is awful compared to SteamVR. I want to just be able to lock in at a half FPS rather than it jumping between 45/90. The problem is that DCS struggles to stay at 90 when it's not busy. If you pump up the graphics to lock it at 45, it becomes a mess on a busy Supercarrier. Being able to have to hard lock the FPS would fix this.
  12. Having issues locking the FPS at 45 with OXR toolkit. Where is this in the menu?
  13. It seems the big difference here is the 1% lows. There is very little hitching compared to steamVR.
  14. I notice it more in warbirds than jets because most jets combat is at a distance.
  15. All of they overlay apps seem to be connected to SteamVR. Is there an overly that will work with just WMR. I want to use the OpenXR mod but this is the one issue I'm running into.
  16. No scientific test. In the instant action Marianas map Hunting the Jeff, my AIM-54s hit 2 to 3 bandits every time. It's a very effective missile at above Angels 30. Below that it still works but it's not quite as good as an AIM120.
  17. +1 This is exactly happening to me.
  18. I just replayed the mission twice. All but one flight started the ascent in both. Track corrupted though.
  19. I heard about a new cooling system last year. Was this implemented yet? What is going to be changed?
  20. Is this normal behavior. The Ai went to the first waypoint at the same altitude they circle the runway. They climbed only after the bombers spawn. This caused my whole flight to be way behind when the enemy fighters showed up.
  21. It makes the cursor disappear. it's mainly used to control camera with mouse.
  22. Experiencing this as well. If you hit Alt+C it still doesn't disappear.
  23. At the start of the mission there is a significant amount of fuel in the fuselage tank. Is this correct because it make the P-51D handle terribly during the scramble. You can close the topic if that was your intention but I think It make the mission more difficult thank it should be.
  24. On a separate note about Multicore. Asobo modiefied their DirectX 11 version of FS2020 and if you had a great Multicore processor your fps and framepacing improved dramatically in 2D and VR. Is DCS moving entirely to Vulkan or will they update the DirectX 11 engine as well. I think updating both will be a net benefit because Vulkan will likely be glitchy at launch compared to adding onto DirectX 11.
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