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TimberWolf

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Everything posted by TimberWolf

  1. So far, the worst thing about the Quest 3 is the stupid Guardian. I know that there is a way to disable it, but it also disables passthrough for some unknown reason. Other than that, I've been pretty happy with the headset so far. Must-have accessory, IMO, is the AMVR head pad. It's made for the Q2, but fits well enough on the Q3.
  2. It sounds like you have SteamVR set as the app for OpenXR runtime. Yeah, it gets really confusing. As I said, in the Oculus desktop app, make sure that it is set as the OpenXR runtime: Next, make a shortcut of your DCS.exe file, from either the Bin or the Bin-MT folder: Then right-click on the shortcut, click on Properties, and add " --force_enable_VR --force_OpenXR" (without the quotes) at the end of the file target: As I stated before, I think you don't need to do this if you are running the multithreaded version of DCS, but it doesn't hurt.
  3. Well, I've been playing with the Quest 3 for the past couple of days, mainly getting used to the Quest interface, standalone mode, and a bit of DCS. I'm a newbie for both DCS and VR in general. My only previous headset was a Reverb G2, which I didn't use much. Too many little issues, the headset wasn't particularly comfortable, and the small sweetspot all turned me off VR in general and VR in flight sims. I do think that the Q3 is much better overall than the G2, and probably the best entry- to mid-level VR headset you can buy today, especially if you are in North America and cannot get a Pico officially. However, there seems to be a lot of hype as claiming that it is one of the best headsets out there. The Q3 is the literal definition of "Jack of all trades, master of none." It does a lot of things very well, but there are headsets that can beat it in one spec or another. One aspect I do find extremely useful, especially for a DCs newb like me, is the use of passthrough and remote display. I can pause the game, tap twice to enable passthrough mode, then browse Chuck's Guide to learn various modes of the aircraft I'm trying to learn on the remote display. Then go back into the game. I'd imagine that this can still be useful once I've learned the aircraft module. Now, you can use passthrough to read your phone or tablet, but the image, while readable, isn't great. It's still nice to have, though. I find the VR image sharp enough, with good enough resolution and the lenses have enough of a FOV, not to mention the clarity, that I'm satisfied with it. I might still end up getting the BSB in the future, especially if they develop a version 2, maybe with eye tracking, and can refine the lenses a bit more, but for now it's the Q3.
  4. In the Oculus desktop app, in the Settings tab, under General, make sure that Oculus is set as the active OpenXR runtime. Also, if you are not running the multithreaded version of DCS, then make sure that you have forced enabled VR. I think the MT version of DCS doesn't need those parameters, but I added them just to be sure.
  5. Sure, I'm eagerly awaiting full reviews, as well as my own, which I've pre-ordered. But I'm not expecting any surprises. Previews have already confirmed that the lenses are as clear and edge-to-edge sharp as the QPs. The LCD panels are 2064x2208 compared to 1800x1920 on the QPs, so they should be a bit more detailed. Blacks should be about the same as the QP with the local dimming disabled. Since I'm coming from a Reverb G2, I'd be happy if there was any improvement in blacks and colours. Both use the same link cables and the Q3 can use wifi6e, so connection should be the same or a bit better on the Q3 over the QP. Q3 has a faster chip too, so better decompression speeds. Really, the only questions are comfort (Q3 is about 200g lighter), audio quality, and controller tracking (which is largely irrelevant for DCS). I don't see any other headset challenging this for anywhere near it's price. Every other decent PCVR headset is at least double the price.
  6. The FOV is basically the same. Not sure what you are referring to when you say single lens vs dual. The Q3 does have separate lenses and separate panels, like the QP. The Q3 has higher resolution panels and similar lenses as the QP, and has a higher PPD (25 vs 22). It lacks the local dimming, so not as deep blacks, and the quantum dots, so only 99% sRGB gamut vs 129% (which is irrelevant for DCS). And of course, lacks eye tracking. On the other hand, it has a significantly higher resolution pass-through display and is half the price of the QP. It has now become the go-to reasonably-priced VR headset for PCVR.
  7. How many base stations are needed? Since you would be sitting down and basically not moving, would a single station, mounted above the monitor in front of you be sufficient? I can imagine if you have to turn your head and look down, say at the panels beside your seat, it might be an issue. Also controllers, I assume a single one is fine, just for working with the Vr menu. I never use my controllers while flying.
  8. Yours are still a long way off. Chances are, you won't be getting yours until next year. They're just finishing of FireCat's list and haven't even started on the web preorders. I've preordered in November and still haven't received any notification yet. I'm hoping I get mine this year.
  9. PointCTRL seems to be a good solution. Unfortunately, there is a LOOOONG waitlist for it. I placed a pre-order last November, and don't expect it to arrive until this fall at the earliest.
  10. Interesting article on using DCS with VR to train actual A-10 pilots. They don't mention it in the article, but the top picture sure looks like they are using the PointCTRL as well. Too bad, it would have been a nice shout out and free advertising. https://www.thedrive.com/the-war-zone/40620/a-10-warthog-pilots-are-using-the-digital-combat-simulator-video-game-to-train-in-vr
  11. You don't need software to determine if you have V.3 since it has two threaded holes already.
  12. It's in the manual. There is also a diagram with the names and button numbers, as a PDF that I think is part of the TARGET software. Edit: Not sure if this is allowed (technically it's Thrustmaster copyrighted material), but here are the diagrams. warthog diagram.pdf
  13. I've never had an issue with head tracking on my G2.
  14. You don't need bifocals for VR.
  15. Not sure how this is any better than PointCTRL?
  16. Sure, it's a tech demo. But even a 1.5 to 2x increase would be fantastic. I'm sure many people would upgrade their video cards for that (assuming any were available).
  17. My spam folder didn’t contain anything. Guess it means my pre-order didn’t go through.
  18. Do we get any confirmation that our pre-order form went through successfully? Because I never received any.
  19. Have you tried other VR apps? It could be an issue with just DCS, maybe one of the settings.
  20. It shouldn’t. Mine is set up for seated and I have no problems leaning forward.
  21. This could improve VR performance significantly, if the DCS engine could be re-written to incorporate DX12 Ultimate. https://www.pcgamer.com/nvidias-rtx-3080-destroys-amds-rx-6800-xt-in-new-3dmark-test/
  22. How high do you need to raise the seat? Building a box out of 2x4s would be a cheap way to do it. You can paint it black to make it less ugly.
  23. Got my Crosswinds today, and been playing with them for a bit. Initial reaction is that they are much better than the Saitek/Logitech pedals. First off is the build quality. There is no play with the crosswinds. The Saiteks have a noticeable amount of lateral play in the pedals: they jiggle. The Crosswinds are quieter and much smoother than the Saiteks. Also, they are much more adjustable. Even at the lowest tension, the Saiteks are still a bit too stiff for me, and with a marked centre detent, it is difficult to provide small pedal movements. I like that the angle of the pedals can be adjusted, too. The one thing that I had to get used to is that the Crosswind pedals don't move straight back and forth. Due to the mechanism, the pedals actually describe a shallow arc laterally. It's not bad, just something that I had to get used to. After a few minutes, you don't even notice it. The other nice thing is that the pedals are removeable, so you can add aftermarket pedals, or even make your own. I know there are some 3D-printed pedals for heel-on-floor use. You can also use the stock pedals for that as well, just set the angle more vertical. However, I find that not to be very comfortable. I think you need a low seat, or raise the pedals, for that position to be comfortable. Since I use a normal desk chair, I find the heel-on-pedal position much more comfortable. I don't have any experience with the other high end pedals, but compared to the Saitek, it is far better. If you want pedals, and can't afford more than $200 for a set, the Saitek will work fine. But I don't regret buying the Crosswinds.
  24. Did you check your system events to see if you are getting errors?
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