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Everything posted by Mav87th
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Small update on my part... beginning to nail the brake and downwind and the grove now. Braking at 0.5nm past the bow of the carrier, NO speed brake and as soon as i see 250 its gears and full flaps and then i keep the throttle idled until i see 170, then add a little to catch the speed on aoa. then i trim up some 8-10 times on the hat, throttle a little up and turn into the final turn. @Arbil I saw the same floating thing you do. I disabled turbulence and its now gone. Question is if you really do have to idle over the stern in anticipation of the floating (upwind from the stern, turbulence from the carrier) of if the effect is exaggerated in the flightmodel of DCS... Anyway, disabling turbulence helped me.
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Absolutely an awesome mission to begin learning the trap. I am a total rookie and might be able to get a 25 in score or a bit higher if I am not hitting the 1 wire. A few points that has helped me: On speed and altitude at the break is a given prolong your break from over the bow to around .5nm in front of the carrier. Helps a lot in the beginning on your downwind leg. Speed brake in the break is unnecessary, bleed the speed around in the turn and around the exit of the break you can go gear down and flaps down around 8-10 hits on the trim nose up and then hold the FPM on the horizon with stick while the speed bleed further down from 200 to around 140ish DO NOT get closer then 1.2nm on downwind Add throttle JUST before rolling into the final turn from 600ft at the end of the downwind use throttle and bank angle to stay on speed Throttle IDLE when you roll out in the grove - be READY to catch the on speed again as it drops down. and run the mission with Turbulence OFF - I found it near impossible to not float ungracefully over all wires..... looks like the turbulence is a little overdone if you loo at videos of landings. ps. if the above still contains grammatical or spelling errors please let me know so I do not offend other users
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Thanks Bankler - Kola variant coming up soon then... So far i have moved the units to Kola. Adjusted all waypoints. replaced the airborne S-3 Viking tanker and E-2 Hawkeye AWACS with units launching at mission start (Moose recovery tanker and awacs scripting used for them). Added two cold starting Hornets and added a few statics on the carrier. Added a C2 for spare parts and mail.
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Hi - its likely a no, but is there scriptwise a way to retreive the magnetic variance at a units location like fx. (getMagneticDeclination())? Kola map has a pretty large variance in the Magnetic Declination over very short distances, so a constant is not "really" useful. I could create a table, but that is a very "local" solution and does not lend much freedom in moving the units around afterwards.
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@Nealius thx i must have missed that! Thanks for the info, much appreciated mate.
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I see the same thing Fakum. But the 1% is only a "guide" its not a rule you have to follow strictly. It will help you on the right path, but you have to loosen up a little bit and fly it more to where it should be in the end. I'm still struggling when rolling out on downwind to get trimmed right without ballooning and/or loosing too much altitude. Was almost there today as i stopped using the speedbrake, it seems to unsettle the flightmodel a lot and unpredictable. so....more attempts to go
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@NineLine perhaps you can confirm is this is "known" and worked on?
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Before final turn - add a little gas before starting the turn to be ahead of the power curve that drops in the turn. So power up a little, one banana, start turn.... same before rolling out, power off a little, one little banana, roll out helped me a lot getting the FPM placement right
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+1 For what its worth, I think your right Harley. The FCLS should very much trim as the drag increases and not from a switch position in the throttle. Did you examin what happens when you push the speedbrake switch to its "held" position for closing, and then not ever taking it out of the hold position? And make sure its not like in an F-16, where you can "over open" the speedbrakes by holding the speedbrake switch in the open position - gives a little extra opening angle on the speedbrakes. Then when you release the switch the brakes close a tad automatically.
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Hey Bankler Awesome mission to learn the Hornet with - hats off to your coding and mission creation skills. Would you be ok with me unpacking the mission file and try to add 4 Hot Start and 4 Cold Start Hornets to the selection mass? If i do is there something in the triggers or naming conventions i need to be aware off? Thanks for a superb training "mission"
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+1 especially when you by accident delete a unit you just spend 30 mins finetuning.....
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or ability to add overlays to the map and resize them afterwards....
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Trying last night with the A-10CII on a KC-135. at one point before pre-contact position the jet rolls sharply to the right into a ca. 80 deg bank attitude. And that's it. seems an odd behavior for wake turbulence.
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Exactly - was setting up my transports and tankers in my mission template from your charts and was missing those two Expect players to do tactical takeoffs and landings.
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An option for AI right-hand turns (racetracks/orbits)?
Mav87th replied to cpeterbrockwell's topic in Wish List
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@graveyard4DCSLove your approach charts. However there is one navigation point missing information about its location (actualy two perhaps) CANVU and BAMRE I managed to find the information in the Navtech oakn01maorg0 from 22 feb 12 CANVU N 31 27.0 E 065 45.2 BAMRE N 31 32.2 E 065 53.9 Both points are used in the SID departure platesnull null
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Totally Second this one. Al Jouf, KKMC and Fahd would be pretty essential
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System failures for "client" aircraft in multiplayer.
Mav87th replied to statrekmike's topic in DCS Core Wish List
+1 Still a much wanted feature. -
Cool @raus Looking forward to enjoy the fruits of your work
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Bump..... @BIGNEWY any chance of a password for the campaign, so some of us can update it to A-10CII and/or weather ?
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Hey Raus Hope your doing well and have come into 2025 good and healthy. If you are still working on the Datacard Generator then i have a small request. The Comm Card page is not able to show 3 decimals in the frequencies column. That might be a good idea for a small change/fix. brg Martin
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@graveyard4DCS that is a brilliant collection of articles you have written. I can highly recommend those for any one building missions even missions not for either of the two theaters of operation. Well done !!!