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Brass2-1

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Everything posted by Brass2-1

  1. Hi Bader, my A-G journey started with dumb/iron bombs and cluster munitions as well. I’ve now moved to precision guided only. I’ll give you a quick and dirty on my choices based on mission type below. JDAM - perfect for fixed targets, preferably with known coordinates. Can also be used with the targeting pod for targets of opportunity. Lots of bang for your buck-you can (albeit probably unrealistically) carry 8x GBU-38 500lb bombs easily. LGB - Weather dependent, and also require the launching aircraft to maintain laser guidance to impact. Despite these weak points, they can be versatile in that they’re able to be used on most moving targets. Mavericks - IR and Laser. IR has the advantage of not needing a targeting pod, although they do benefit from having one (easier to generate locks at range). Reliable as dirt with proper operation, can destroy any ground vehicle and most structures with a single missile. Relatively easy to use. Work great with integrated GMT/Sea radar, TGP for finding and striking moving targets or ships. HARM - Single-use weapons for striking SAM radars. Personally I very much enjoy SEAD work, but it can be frustrating on solo missions or uncoordinated servers. JSOW - See above for JDAM-virtually all applies but with added range (40+ mi). Major downside is that they can and will be shot down by SAMs. SLAM/SLAM-ER - TOO or pre-briefed target capable in many of the same ways as JDAM/JSOW but with human control to impact for precise targeting. Incredibly versatile in that they can be used for anti shipping, pinpoint strike, emergency CAS in a pinch, and even SEAD. Downside is that they waste a hard point to the datalink pod. My typical CAS/unplanned ground attack load out is as follows. 2x AIM-9X on wingtips ATFLIR and AIM-120C on cheek stations Two bags in double-ugly configuration (centerline and wing opposite TGP) 1X IR Maverick (fire and forget) 1X Laser Maverick OR LGB (requires good weather and smooth controlled flight after launch) 1-2X GBU-38 (2X being mounted on a single hard point) If two bags is not needed, replace the second bag with an LGB or JDAM-weather dependent. Situations in which I may alter this recipe include a SEAD mission, moving convoy strike, or anti shipping mission. Finally-if you want to learn ONE weapon right now; I’d recommend the JDAM or Maverick, both in conjunction with the TGP of your choice. Both will cover a lot of situations; with the Mav being able to engage moving targets at the cost of needing a “down and dirty” approach and the JDAM offering more stand-off capability. Master the TGP regardless though. Cheers. edit-spelling
  2. It may be a bug, I was in a hell of a duel with an SA2 the other day and it never would show up for the HARM despite locking and launching on me. I eventually JDAM’d it.
  3. There are several strange behaviors related to the FLIR and target designation right now, your issue is probably related to one of them.
  4. The JHMCS A/G and D/L features were an incredible game changer in the Hornet. Definitely looking forward to them in the Viper.
  5. Same experience for me. Follow this workflow and you should be good.
  6. I had also noticed the ACM override, it’s applicable to switching down to SA or over to AZ/EL also-not just FLIR. I do not know if this is correct behavior but it is logical for ACM to override everything else.
  7. And to expand, faster flashing indicates farther off lineup.
  8. Hi all, I wanted to say that this bug applies to GACQ also, if anyone hasn’t mentioned it. It seems like it may be all ACM modes.
  9. Track attached, this is repeatable across maps (So far I've seen it in Caucasus and Syria also). Happy to provide additional tracks. F/A-18C "target practice" mission over Nevada, various airborne target aircraft. No mods to the F/A-18C, only liveries for another module (Huey). My workflow for this track was as follows > Start mission > Weapon select AMRAAM > RDDI to TWS > Bug Target til ~14 mi > Revert to RWS to clear designation > SCS Forward long to LHAQ. I had to repeat several times against various targets to achieve it, but got the bug several times in this brief track. Radar will 'lock' a non-existent target on a random bearing which appears as the incomplete box in the JHMCS display, FAR off the boresight of the helmet. AMRAAM will not guide toward the ghost target (I tried it on a whim). I'm quite certain this behavior is new since 2.7.1, I use the JHMCS constantly and had not experienced this prior. System - ASUS ROG GU502LW, 16GB RAM, i7-10750H, 2070 Max-Q, X56 HOTAS, Quest 2 VR. Please let me know if I can provide any additional data to assist. 2.7.1 improved the Hornet drastically and I am extremely grateful regardless of this issue. LHAQ.trk
  10. ‘Nails’ represent a radar in search mode, not focusing on any one specific thing (traditionally, however this is disregarding TWS). Spikes represent a radar in a track mode, or indications of missile guidance. In either case this radar is now focused on a specific place in the sky(or object in the sky, if you prefer to think of it that way). To jam search radars is essentially a full-time 360 degree job, and would take vast electricity output and processing power. In an active combat zone you may have nails from a dozen or more radars; each operating on a different frequency. The ASPJ cannot jam on all of these frequencies at once, but nor is there much reason to. Jamming search radars will only bring more attention to oneself. Conversely, a track/guidance radar is typically going to be sending all of it’s energy down a very small bearing line/cone, on a specific frequency or set of frequencies. Moreover, this is when a radar threat has become the most lethal. The ASPJ can handle working this specific threat(and perhaps a few threats? I can’t recall) as a defensive measure. Lastly, my understanding is that the radar is shut off as the ASPJ’s output will corrupt the radar’s readings anyhow, rendering it irrelevant. Should I be off base here I welcome correction and learning.
  11. Some land-based only Export Hornets do have ILS, but our US Navy replica does not.
  12. It’s incredible how much more effective the Hornet is with JHMCS, MIDS and the 9X. As often as we lump “4th Gen fighters” together, early Gen4 and recent iterations are worlds apart. When I purchased the Hornet in DCS it was primarily for multi role and carrier ops capabilities; but now the thing that I can’t get away from is the SA and simplicity of fighting in the jet. Anyway, tangent over. There are some great scholarly articles easily found on Google related to the DL/MIDS integration into the Hornet.
  13. Curious, I also have a Q2 and my frames are similar on a 2070-powered laptop-with a stuttering issue as well. Mine will occur during a period of play, however, and restarting DCS alone brings it back.
  14. I believe it was mentioned in a recent thread that the ranging of SEA mode was adjusted with 2.7 to correct for the earth’s curvature, so this may be the effects you’re seeing.
  15. LHACQ is, IMO, the “secret sauce” of the Hornet-particularly combined with Link-16. The SA and rapid sorting/targeting is incredible. The speed with which you can switch from in-the-weeds ground pounding to defending effectively against airborne threats is astonishing.
  16. Hi OP, if you’re interested in working the radios in a realistic fashion I highly recommend the Raven One campaign. It does a fantastic job of encouraging you to manage your Pri/Aux radios throughout.
  17. I also fly with an X56, and use the pinky slider for my speed brake. DCS had no issue recognizing the switch natively for me.
  18. My only feedback is that it seemed maybe a tad less draggy above Mach with the dual AAM racks.
  19. This implementation, I believe, is correct for the Charlie Hornet that we have. When the MIDS was integrated into the Hornet, some of the space used was that of the original TACAN unit. There’s a great piece publicly available from the University of Tennessee about the MIDS implementation, if anyone is interested.
  20. Great thread folks. Thanks to all contributing.
  21. Brass2-1

    RDR ROT

    IIRC typically the DCS Hornet can burn through between 20-25 miles on REDFOR jets. I punched through a hostile Hornet’s jamming at 22 miles hot this morning.
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