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SunDevilPilot

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Everything posted by SunDevilPilot

  1. Same here, no laser functionality on Cold Started / Auto Started aircraft. Apache's use of weapons is dead for now. Hopefully a hotfix in the works. George is also broken... He refuses to fire on anything.
  2. The image / IHADSS is too high... Just imagine the real IHADSS assembly being pushed up from the correct position directly in front of your eye to the are in front of your eyebrow. Just need a way to lower the entire IHADSS assembly back down into the proper position in front of your eye in VR.
  3. The controls are standard in the DCS Apache module... Just search for "DAP". The controls move the digital image projected onto the glass of the IHADSS. I have them mapped to a rotary dial on my throttle but any pushbutton would work.. The digital image moves really slowly so you'll need to push the same button a lot to get it to actually start moving the projected data / image. When doing so.... pay close attention to the Cuing Dots as they relate to the center crosshair of the IHADSS. They will not move together. Additionally, the weapons, specifically the gun, will not shoot in relation to the adjusted cross hair in the IHADSS (Bore sighting does not resolve this). Thanks for your interest! SunDevilPilot
  4. In an effort to resolve both the Night Vision Goggle image and the data within the IHADSS being displayed too high in my VR Goggles (Meta Quest 3 and Meta Quest Pro) I have mapped the DAP controls. The DAP controls do seem to work for the IHADSS, as the display data does move towards the bottom of the display when I make adjustments. However.... here is the issue. The Boresight Function does not seem to adapt to the change in display location. Additionally, the Cueing Dots (Page 82 of the DCS Apache Manual) do not move along with the other IHADSS display data sorta confirming the lack or the bore sighting function actually working Not sure it this is a bug or a work in progress. The DAP function would be excellent to have as it resolved the alignment issue for the IHADSS. SunDevilPilot
  5. The mounting plate comes from MonsterTechUSA. Both the Virpil Warbird and CM3 bases use the same mounting plate. You can get it grey like mine or black. Great company with some really nice mounting solutions (just a fan, not associated with them).
  6. Issue not resolved. Doesn’t work for me.
  7. You in VR. Changing the setting makes no difference on mine…. Tried -15 also and nothing. .
  8. Despite changing the helmet ring angle in the special tab it doesn’t seem to adjust in game (in VR). The BS2 worked fine… Is this feature not implemented yet?
  9. The avia cams…. The ones that were installed by the factory.
  10. I ran my CM3, 200mm Extension and Alpha grip for a while with no springs and just the drag clutches ever so slightly on.. My precision for hovering went way down. Went back to the light springs, the soft center cam and no dampers. I read in the Apache DCS manual the helicopter does provide resistance like the springs would do.. Only, on the real helicopter the feedback can move with the stick when it is force trimmed. I fly way better with the springs active. I too was hoping for more with the clutches in the CM3.
  11. No need for the full left or full right pedal. Especially if you went to zero collective…. There would be minimal torque with no collective. Leave some collective in there…. It will roll quite easily.
  12. There is also a little rubber spacer at the rear of the junction box to take some load off the clamp.. This spacer is just two stick on rubber feet I stuck together to make a little rubber block. The block is just wedged in there… no damage being done to the collective by sticking anything to it.
  13. Here it is with the weights. Just a note on the clamp. I have some 1/8” rubber under the clamp / around the collective to give the clamp some clearance on the friction adjustment for the throttle. With the rubber on there the clamp can scoot back onto the tapered collar near the main box giving some clearance. You can just see the rubber strips between the clamp jaws and the collective arm in one of the photos.
  14. In addition to the stabilizer you see in my initial photo I have 8 ounces of Archery Stabilizer Weights on the end…. This resulted in a perfect balance. You can buy the weights from Amazon. They look like washers that screw onto an all thread stud.
  15. I did a counterbalance mod using a Ram brand clamp, a one inch ball and the counterbalance from my compound bow. Perfectly neutralizes the weight of the collective. I loosened the tension to almost nothing when I installed the counterbalance. Friction is in no way needed to hold the collective in position with this setup, friction is just used to as a function of preference. I highly recommend the modification.
  16. Will be watching. I have mine but haven’t set it up yet. Waiting on some 80/20 aluminum parts to build the floor base / stand with. What’s the issue with it being a slider?
  17. Something is weird with the trail rotor authority.
  18. Sim shaker vibrates when entering VRS…. A little screen shake would be ok I guess.
  19. Make a physical barrier to stop your head from moving which corresponds to the virtual world. You’ll only bang your head into it a few times until you learn the limits.
  20. Very strange. Since uncoiling my cable... never had the issue again.
  21. I’ve had some black flashing off and on for some time, really bad in the A10CII. Seemed tied to the cockpit flood lights. The flashing is gone 90% of the time if I turn off the floods. Recently I had the flashing, right eye only on a G2, and was playing with the Steam SS setting and the PD settings in DCS. The flashing went away when I adjusted my computer for max FPS in VR. I wonder if the flashing is more of a symptom of low FPS and not necessarily tied directly to MSAA, bloom or other graphic setting besides them slowing down the FPS.
  22. Note sure... I have no idea what that is... explanation?
  23. Flicker is back. Not sure what changed as the issue was gone for quite some time. Only happens in the right eye and when my head is at certain angles. Very annoying. Turning off the cockpit flood illumination solves the issue. Maybe Vulkan will permanently solve this issue in the future.
  24. *** update... so far I’ve played four multiplayer missions in DCS and zero black screens or sparkle issues with the headset cable laid out with no coils in it (Being careful to not have the cable cross itself at any point). Ordered a few snap-on style Ferrite Chokes to add to the headset cable and see what that does. Some people mentioned a change to 60Hz solves their issue. Possible the 90Hz along with a coiled cable can create a high frequency issue with the headset / cable.
  25. I did have a strange “fix” following a black screen event and the following sparkles / static looking lines. I had the headset cable nicely coiled on the ground next to me, like I always do, and when I moved the headset cable to an uncoiled orientation the sparkles faded away and black was pure black again. I don’t think it was a connection issue because I had pushed right on the connector at the headset before uncoiling the cable and that didn’t change anything. I played a session of DCS and didn’t get the black screen or sparkles again so I don’t know if it was just a coincidence. Will continue playing DCS with the headset cable uncoiled and see if the issue still occurs in the future. I played Half-life Alyx and never had an issue with sparkles in that game. Due to the standing nature of that game the headset cable was never coiled up like it is when I play DCS. Strange.....
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