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Caldera

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Everything posted by Caldera

  1. Just adding to what Raptor describes. I have learned that when using the TADS to get reliable get hits with the gun I turn on LMC (I am guessing that TSE is automatic) and the laser. I stabilize on the target before firing. I try to shoot at not much more than 2000m. Often just out of range of for example BTR-80's. Very often I get kills with 2x10 round bursts. At 2500m I have shot 100 rounds and only done minor damage. There is a sweet spot there that needs to be taken advantage of. Caldera
  2. Another one to mull over... After engine 1 was knocked out I had managed to make it back to my FARP. This time however I could not get the Chief to hook up ground power, get the ground crew to re-arm or refuel or repair. Every time I tried I was ignored. This picture shows engines off, APU off and battery off. There is certainly a glitch. I hope ED takes a look at it before bringing the AH-64D to OpenBeta. Caldera
  3. Fakum, I re-center TrackIR pretty often from the both the PLT and the CPG seats and I have never noticed that the boresight calibration is effected. Caldera
  4. Hey all, I do not know if this is glitch or not. Flying over the Black Sea west of Batumi I notice that the VSI kind of goes wacky. For example for the radar altimeter to indicate level flight the VSI must indicate about 300-400 fpm descent. Anyone else care to check this out for me? Caldera
  5. DBurne, George does not shoot for me, but I let him fly while I am shooting... I bring it to a hover, then switch to the front seat. Caldera
  6. Hey Guys, I have been watching this discussion and seems to be getting quite lively. Thanks for all the replies! This comment proved the most insightful to me. I have gained more understanding by some practice. As it turns out, it seems the entire helicopter is angled backwards and takes a bit of effort to remedy. Anticipation of the onset is the key for myself. I find that in some respects what I described above is like a double edged sword. If I am landing in a hurry then I really have to stay on my toes or I will get all goofed up with back wards flight. If I am trying to go into an hover, particularly a OGE hover in hostile territory, then it is a tremendous benefit. In that case I can stop pretty quickly. I don't really mind stabilization to hover from backwards flight. Caldera
  7. Varry, Thanks for responding. This sounds like a glitch. Caldera
  8. Thanks for your answers guys! FWIW... These pictures were taken when I was still running a RTX-2060. I have since upgraded to a RTX-3080 Ti and also upgraded my PC case. So the results you see are not what is currently in my signature. When running my RTX-2060, performance tuning was always on my agenda and I kept track of quite a few things. In the PC case I had at the time it ran typically at the temperature I show above. I should repeat the process for the RTX-3080 I guess. But the performance difference between the two cards was literally like night and day even with the settings I endlessly messed with cranked up the the max. So I have not bothered. Caldera
  9. Caldera

    ATT Mode

    Razor, Thanks! I guess my small brain never considered pitch and roll. But, that is basically what I had noticed as I perceived it to help with stabilization. However... I do notice that speed changes are not prevented. Possibly just dampened? Caldera
  10. Caldera

    ATT Mode

    Thanks Guys, I will goof around with it some more. When I did it seemed more like "Flight Stabilization" for than anything else. Does anyone know the actual purpose? Caldera
  11. Caldera

    ATT Mode

    Careos, Thanks! Yes I get that. But I am confused. In a fixed wing aircraft that is a climb or a dive. In a helicopter??? Caldera
  12. Caldera

    ATT Mode

    Hey All, Been bugging me... I think I understand that ATT Mode(s) are: 0-6 knots = Hover Mode 7-39 knots = Velocity Mode 40+ knots = Attitude Mode What is / does Attitude Mode for / do? Caldera
  13. Hey All, I have noticed something that seems odd, but I do not know for sure. I am looking for opinions. For example, say that I am attempting a spot landing. And lets say that is is on a FARP so I have a limit touch down area that I must hit. During this process I am applying more and more aft cyclic, while at the same time managing power so that my glide slope intersects my landing spot. As I am dropping altitude and speed I notice that: 50 knots --> I am good 40 knots --> I am good 30 knots --> I am good >30 knots --> the reverse thrusters engage So as I exit flight and begin transition to a hover I am adding power. Some where under just 30 knots the speed drops off much more quickly than it had been doing at just above that critical speed. If I am not absolutely on top of it, then I will rapidly go from forward flight to backward flight. Why is that? Caldera
  14. Hey All, I got a little sloppy today and lost #1 engine due to ground fire. I limped back to my FARP an attempted a repair. I had no luck, it kept telling me that I needed to shut down my engines. Both engines were shut off and #1 was, of course, dead. Funny thing is the sound kept playing as if an engine was still running and the oil pressure on #1 engine was initially at 29, but crept up to 43 psi. I connected to ground power and did not start the APU. It says failure --> #1 engine failure At the FARP when I tried to repair. Because I was on ground power I tried to re-start both engines, but only #2 would start. Notice the oil pressure with #1 engine off and #2 engine at idle. I am thinking something is not right. Anyone else have this happen to them? Caldera PS: The track file is 34MB.
  15. Foka, Yes... Sometimes when I am mostly overhead I think vehicles below must be using active FLIR camo, while at a distance they would stand out against the background very well. At those times even CCD might not work very well. This is very noticeable on Caucasus map, while the desert maps seem OK. I have not tested Marianas yet and do not own South Atlantic. Caldera
  16. Jay, Thanks, I did try that. It does work, but is kind of annoying at times for me to do so. For some reason, when the MAV is SOI and I change it to BHOT then that also changes the TGP to BHOT. So for example, if I have adjusted the TGP when using WHOT polarity then BHOT is useless. If the TGP is in CCD mode it will switch to BHOT, as you know sometimes CCD is superior and sometimes it is useless. If I am using Point Track in CCD then the track will be lost when it switches to BHOT. It can be disorientating and annoying. I am waiting for the next patch on this one... Caldera
  17. Zoomed Out Zoomed In This is pretty Cool! The ZSU was completely grey until it started shooting at me. Wonder where the engine is? Caldera
  18. Snake, I wouldn't know for sure, but that makes sense. In DCS it seems though, if you adjust for example WHOT then BHOT (CCD) becomes absolutely unusable and vice versa. Is that the case IRL? MAV - This display got really wacked. In the bottom picture the maneuvering cue cross is actually blinking and I am ready to shoot an AGM-65D. Sometimes I can barely see it all, much less when it is blinking. Caldera
  19. Lost in space... Caldera
  20. Ummm... BHOT - Oopsy WHOT - Oopsy MAV - Crosshairs Caldera
  21. RackMonkey, There is a chance the Apache might not be for you? I find the Apache fairly easy and really quite fun to fly. My any actual flight experience as a fixed or rotary wing pilot is 0.00. But maybe that is an advantage for a game. I do not have the opinion that this and that are messed up compared to the real world. I only have the this and that and I learn to use what is there. A paradigm shift possibly might improve your enjoyment? Have you tried the new functional Attitude, Hover and Velocity Hold modes? I use them constantly and they are a game changer IMO. I will say that the Trimmer was a major source of difficulty initially for me. So much so that I quit using it altogether for a period of time out of sheer frustration. Holding the controls for extended periods of time got tiresome so I learned to use the Trimmer. Best of Luck, Caldera
  22. Raptor, Thanks! I guess what I am reading is that the A-10C is too good? Caldera
  23. Thanks All, I still notice that if I lase while storing then slave to that target the actual point of the slave is not the actual point of the mark. Is it because the values are stored in the computer as 4 digit MGRS as opposed to 5 digit MGRS? Doing the same thing in the A-10C, both the marked and slaved position is exactly the same. Caldera
  24. Needz, Might be at times very true, but I have downed them with guns or missiles. However, I remember one time attacking a CH-47D from an A-10C. I first hit it with the second AIM-9 that I had fired. The AI instantly detected the first one that I had fired, dropped flares and spoofed the missile. And it flew on... I switched to the gun and closed. I hit it with one burst of CM 30MM, but I had made a fatal error. I could not dodge and crashed into it. My A-10C was a fire ball. And it flew on... Caldera
  25. Legion, OK Thanks! A hot start to me is (was) starting an engine that is hot. Raptor was also kind enough to explain my initial question (APU and GAPU). I now understand that the oil pumps are engine driven. That is what I had thought they were, except for the wacky oil pressure indication on the initial cold start threw me off. Like I said above, that would indicate oil pumps driven by another means. EA / WIP --> Copy The rotor bearings themselves are very likely to be roller bearings then? My experience is that roller bearings generally have drain cavities with overflows. The cavity always stays full even with the pumps off and bearing is always at least partially submerged in oil. This design allows safe roll down with the loss of oil pressure. In effect, the oil pumps do not supply oil pressure for lubrication. But function primarily to supply cooled oil to bearing so that the oil in the cavity does not coke up and cause the bearing to seize. The oil itself is a high temp synthetic as the bearings are in close proximity to high temperature compression / combustion. Thanks again! Caldera
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