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Everything posted by Caldera
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reported AI Glitch - Drives Vehicles into the Water
Caldera replied to Caldera's topic in Mission Editor Bugs
OK, so this was a new one! This truck drove into the river and then initially stopped. But then drove into the river farther and then went nose down, as only the canopy was visible. While this was occurring the truck appeared to be floating down the river at a slow pace either that or moving on only its front two wheels. After a short time the truck stopped again and appeared to be on all 10 wheels again. It a drove on for a bit and then stopped, at which point I shot it with the gun on the Apache. After hitting the truck, as you can see the truck is still only smoking lightly and not destroyed. Caldera -
Actually... Reviewing my post I noticed that hAngle is not new. Caldera
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XBox for TEDAC losing Modifiers and controller binds
Caldera replied to Caldera's topic in Controller Questions and Bugs
Sharpe, No, I am using a cord with the XBox controller. Caldera -
Hey All, So after I purchased the Gazelle I tried to set my default head position using RAlt - Num0. Saving the snapview was ordeal because the game kept disregarding the view save. I edited the snapview file initially and kept trying (and trying). I finally got my edited snapview.lua to work after restarting the game. The snapview.lua file looked like this initially: And looked like this after saving the snapview (RAlt - Num0): The default cockpit view became really messed up with the view point high and to the right. What I noticed from a save I had made dated 12-02-2022 was that there has been a couple of new parameters added. The parameters are viewAngleVertical and hAngle. 12-02-2022 snapview.lua: What is the purpose of these new parameters? Why is snapview.lua not saving correctly? Thanks in advance, Caldera
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XBox for TEDAC losing Modifiers and controller binds
Caldera replied to Caldera's topic in Controller Questions and Bugs
Yes, this is a bug. Maybe it is not all DCS's fault. Windows may swap devices around along with their ID numbers. And I think that DCS loses track sometimes especially with Modifiers. Caldera -
Hey all, Since I have not flow it for awhile, I took the P-47 up for a spin on my current favorite practice mission. The mission is an air start attacking a flight of some 48 JU-88's. Well that is some AI friendlies and myself. I seemed to notice that the Jug is just much less tough than it used to be. More damage is getting spread all over the place. The worst damage to take and survive is the elevator or aileron. The controls just go wonky, creating a really annoying oscillation where first the controls have zero authority then have tremendous authority. So it seems like something has changed or is it just me? Thanks in advance, Caldera
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w.i.p Apache (George Pilot) ability to steady hover is very poor
Caldera replied to mdee's topic in Bugs and Problems
So I finally got to play a bit on RotorHeads. This is definitely a thing that can happen more often on MP than on SP. Caldera -
XBox for TEDAC losing Modifiers and controller binds
Caldera replied to Caldera's topic in Controller Questions and Bugs
OK I am annoyed. Just started the game, I made sure that the XBox controller was on first. But... The modifiers have once again vanished replaced by the red circles. WTF, this a bug or am I doing something wrong? Caldera -
MAN TRK Switch / Thumb Force Controller slew control speed
Caldera replied to Dr Zaius's topic in DCS: AH-64D
Dr Z, I might do this a bit different than others. The XBox controller has two joysticks and each can be mapped to pan control at the same time. What I do is set up the right one for slow pan and the left one for faster pan by tuning the axis curves differently. I know this is not what you are asking. But... This helps in general, as the FLIR is much slower than the TV or just times when I want to pan faster. Caldera -
XBox for TEDAC losing Modifiers and controller binds
Caldera replied to Caldera's topic in Controller Questions and Bugs
My poor memory seems to think that I have had issues with modifiers from other devices, not just the XBox controller. This a bug using modifiers? How do I get rid of the red circles? Caldera -
Hey All, I am not sure what goes on here. But please take a look at the picture. I had forgotten to turn on my Xbox before playing. So I used "Rescan devices" to let DCS acquire the controller after I had turned it on. The two modifiers that I had assigned were gone (Left Paddle and Right Paddle) and all the binds that I had assigned to them were also gone (blank). The only thing present was the red circles with "!" in them. The controller binds that did not have a modifier worked just fine. The picture above was taken after I replaced the binds. All the controller binds are now working. But the red circles (error?) persist. This has already happened to me a few times in the past. It is annoying... Anyone one know what is going on? Thanks in advance, Caldera
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reported AI Glitch - Drives Vehicles into the Water
Caldera replied to Caldera's topic in Mission Editor Bugs
Hi Flappie, I have flown my mission a few more times and vehicles have driven into the water randomly when attacked. As the dispersion AI is random, so is the vehicles driving into the water. Also I should mention that the mission is flown in the Apache and I am using the gun to attack the vehicles. The location is SW of Batumi where a road goes around a bend and comes close to the water adjacent to some power line towers. I am playing in SP. But, I believe that I have noticed a few things. The main thing I have noticed is that indeed you are correct, vehicles can be destroyed in the water. Looking specifically for a problem, I began to notice the destroyed vehicle messages that I had missed early on. What I did notice after I got a vehicle destroyed message at various times: Shows fire and smoke animation as well as changing into a destroyed vehicle. Shows no fire and smoke animation as well as remains an undestroyed (normal looking) vehicle and will not move any more. Shows no fire and smoke animation as well as remains an undestroyed (normal looking) vehicle and sinks into the water (vanishing). Obviously I had thought that if an actually destroyed vehicle does not show any graphical change, nor reported damage then it appeared to me to be invincible. As no further damage occurs if I keep shooting at it. Let me mention that because I use the laser when shooting the gun I have also learned that some how the water throws the range off a bit and I have to adjust my aim (typically low) to hit the vehicle, adding to my initial misconception. Caldera -
McGraw, I find the gun to be really accurate, from both the front and the back seats. Some things I have learned when shooting from the front seat: Have the laser on when firing Switch on LMC after the reticle is steady on target to be most accurate (also compensates for aircraft movement?) Wait a few moments before firing after the reticle is steady on target (allows range information to be better computed?) Shoot under 2800 meters (max range some where around 3000 meters?) Shoot at least 10 rounds Aim for the knees on infantry Hope this helps, Caldera
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w.i.p Apache (George Pilot) ability to steady hover is very poor
Caldera replied to mdee's topic in Bugs and Problems
mdee, I have been playing today, and shooting allot from the front seat. George AI as pilot has been as stable as a rock for me. Version 2.9.xx has had no effect in this regard. I simply bring it to a hover as pilot and switch to the front seat. George bobbles for a few moments and then is really stable. I do not use any of the hold modes prior to doing this. Caldera -
reported AI Glitch - Drives Vehicles into the Water
Caldera replied to Caldera's topic in Mission Editor Bugs
Flappie, I will see what I can do. As always, the track size limitation limits many bug reports because you can not edit just the section where the suspect bug is in a long track file. The track file in a mission where I notice this happening is a long one. Caldera -
Thanks Needz! That is good to know, but how about the times when the missile will not fire and "Yaw Limit" is displayed. If I re-position so that the target is closer to center line, then the missile will fire. What is the difference? Thanks in advance, Caldera
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Hey all, I notice that occasionally the "Yaw Limit" will appear and the missiles are not actually Yaw Limited. Any one else? Bug or working as intended? Caldera
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Yep! A dead thread, but it's too bad they didn't put the mic in the pilots ear, that is inside his helmet to measure what the actual volume that is being heard "is". Other wise the perceived volume is completely subjective to opinion (argument). So completely everyone is correct 100%! For my part I did not enjoy the louder volume pre-patch, so I put the ECS in manual minimum and ran off only one engine. Caldera
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Thanks Floyd, FWIW There now is some magic in this here forum, threads get moved, titles changed etc... I have no idea how the thread I started got blended into this one! What I notice is that it really only happens on the first lift off following a cold start. If the mission requires multiple landings, reload / re-arm, lift offs (heavy use of FARPs) then the alarm does not sound on successive lift offs. Only the first. It is not big deal I guess, just wondering about it... Caldera
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Thanks All, I don't really pull the collective all that fast, but I will try slower. To me it still makes no sense that the "High RPM" warning should sound at all. If any, it would seem more logical that the "Low RPM" should sound if I raise the collective to fast. I get this warning just once as I lift off. I am assuming that no else gets this warning on lift off? The only other time the "High RPM" warning comes in as I have lost parts of the rotor blades (oops!). Caldera
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Hey All, Probably been brought up before but I can not find the thread. It has been going on since I started playing the game, where an enemy vehicle under attack will disperse. If water is near it will sometimes (often) disperse into the water. A portion of the vehicle is visible above the surface and it becomes invincible. The water itself shows, for example bullet strikes, but the vehicle itself can not be damaged. I don't think ED has put this on their hot fix list, so other than not placing vehicles near water or not letting the disperse is there any known work arounds? Thanks in advance, Caldera
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Hey all, Just about every time I lift off I get this warning? Is this something that I am doing wrong, real to life or a glitch? I also notice that if I set the throttles to 100%, vice all the way forward, the dang will not lift off (ex: 50% fuel and 16 Hellfires). But if I shove the throttles all the way forward to 103% it has no issues. Normal? Thanks in advance, Caldera
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OK Thanks! So in the video, Notso is 69x and Casmo is 6x? Caldera
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Hey All, I know that there is a way to do a F-15E to F-15E TACAN, primarily for the purpose of keeping track of your wing man. I be danged if I can figure it out though and from my exploration the manual does not describe specifically. I have tried every combination of A/A, TR and REC on the TCN page that I can click through and I am having no luck. Anyone care to help me out? Additionally, I have noticed in the last update that TR and REC must be un-starred for the TACAN of the tanker to work. This have anything to do with F-15E to F-15E? Thanks in advance, Caldera
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Big, I am trying not to be argumentative for the sake of being argumentative. Did you look at the video that Neech posted? Clearly, he is targeting a hot IR blob (over and over) and just as clearly the seeker is locking onto a "nearby something" with almost no IR blob. This has happened often to me, and it makes no sense. IMHO it seems to prioritize bushes, fence posts and / or light poles (even the corners of buildings). Intentionally? Caldera