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Draken35

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Everything posted by Draken35

  1. Well, I don't see any real difference between 72 & 90hz other than the min & max FPS and the one stated in my prior post. I guess we all experience VR a bit differently.
  2. Try max resolution in the Oculus Software at 72hz. I have micro stutters over cities while at 90hz, but it is very smooth experience at 72hz with, practically, the same AVG FPS
  3. Many thanks for adding it!
  4. Go ahead. Was something done to it or it just a byproduct the DCS and/or Oculus updates? Do you know?
  5. Hi Flappie, I just tested with the F1CE, tried to reproduce it for 5 minutes and I was unable to do so.... Looking good!
  6. I just had an issue with my F/A18 throttle grip. One of the buttons stopped working... Went through the whole support thing with videos and finally the asked for my order number. They told me that it was out of warranty and quoted a price... The throttle and grip were purchased last July. I had to send them screenshots of their systems and finally, they recognized their mistake and sent me the replacement button, free of charge... Now, the connectors inside the grip are glued... So I either take the risk of doing myself or pay for a professional to do it... Yes, Winwing prices are nice but the support/repair based in China (expensive shipment & language barriers) is something to consider ...
  7. Does anybody else has the G effect stuck issue? I've been working with f410 in trying to reproduce on demand the issue, so he is able to troubleshot, but I've been unsuccessful so far
  8. Also this, if you haven't used it already... (not sure if stackable in a sale though)
  9. nullAre these the latest versions on the control panel / firmware? If not, where do I find them?
  10. G- Force effect is not disengaging sometimes. Not plane specific and I have not been able to discern a pattern. Loading the plane to a tad above the setting and unloading it, stops the stuck effect. The actual thresholds of the effect do not seem to matter either.
  11. What is MCS? Beta 2.6.1 adds support for it but I cannot find in this thread what it is....
  12. Any way to disable the VMS subtitles? Without disabling radio subtitles...
  13. How to drop mk.82 with Backup Fixed Sight? I'm able to turn it on and set mils but I have not figure out to make the bombs drop yet and I couldn't find it neither on the manual or Chuck's guide... Any help will be appreciated! EDIT: Got the answer on Discord: 1) Arm bombs 2) Selective jettison switch to SEL But there is a bug at the time of this writing that will make the backup sight disappear from the VTH when the Jet Sel swicth is on SEL
  14. nullThese are my current mappings. I'm using both bumpers as modifiers and have them mapped (on my controller) to the paddles. I am also using reWASD to deal with the triggers.
  15. I modified one of the extension ( sorry, forgot who posted it original but full credits goes to the author, not me). I have not managed yet to modify the buttons after they are created, but that is just a cosmetic issue. Attached is my current version of the full QWERTY keyboard. null KeyBoard_QWERTY3.lua
  16. Folks, I've been looking at adding some functionality to the base code to allow editing buttons . My goal is to simulate the "shift" and "caps" keys, but that piece of the code is still a bit beyond me. I used scratch pad as a virtual keyboard in VR (using copy and paste) from within DCS to key in passwords, F10 markers names, etc. This is my current KB: Of course, I would like to reduce the size with the shift and caps functionality ... Another idea I have... Is it possible for Scratchpad to change flag values and populate in-mission scripts variables (sort of a buffer)... This integration with in-mission scripts would allow for an ad-hoc UI for scripts instead of using F10 menus or the F10 marker method) to input values (think of entering target coordinates for an artillery attack).
  17. Not from the Quest UI but apparently it can be done from the application side (DCS) via code... At least that's what I got from a google search
  18. Not sure that I understand your question. Please, elaborate.
  19. @Flappie I found another module with a similar issue. In the Gazelle, if the sight is deployed and you lean forward so the headset "touches" the sight, the it retracts.
  20. Take a look at https://github.com/OpenKneeboard/OpenKneeboard It is a fantastic companion tool for Scratchpad in VR
  21. Thanks, I'll give it a try
  22. Is there a way to reduce the reflections in the instruments? The screenshot was taken in 2D but in VR, they look worse null
  23. The uninstall / reinstall worked BTW....
  24. Getting this error, on launch, after the 2.5.5 beta installation... Since it mentions corruption, I'll uninstall it and try from scratch...
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