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de.Impact

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Everything posted by de.Impact

  1. Heres a quote by the pilot that fired the first Aim-120 shot and killed a Mig-25 Foxbat (a slighty heavier aircraft than the F-14). He described the moment of missile impact: “I saw three separate detonations, the nose and left wing broke instantly, and the tail section continued into the main body of the jet, and finally one huge fireball.” https://fighterjetsworld.com/air/fir...-amraam/13095/ Yes. Missiles kill aircraft.
  2. You can see that the player hornet does have DL enabled because there is a donor icon on the SA page.
  3. When you drive a vehicle inside a hangar to hide it from e.g. hornets searching overhead with TGPs and deselect/reselect it in F10 view, it suddenly sits ontop of said hangar and is therefore not hidden anymore. Track and mission attached. CA vehicel ontop of hangar.trk CA test.miz
  4. Had this bug aswell yesterday for the first time with a hotstarted hornet on the ground. Just watched the track and its not visible in the replay.
  5. I have the APMCD for the hornet exportet below my main screen: In CA, the BTR-80 gunsight then looks like this (top left) and is therefore unusable. ["graphics"] = { ["DOF"] = 0, ["LensEffects"] = 0, ["MSAA"] = 0, ["SSAA"] = 0, ["SSAO"] = 0, ["anisotropy"] = 0, ["aspect"] = 1.015873015873, ["chimneySmokeDensity"] = 2, ["civTraffic"] = "high", ["clouds"] = 1, ["clutterMaxDistance"] = 0, ["cockpitGI"] = 1, ["effects"] = 3, ["flatTerrainShadows"] = 2, ["forestDistanceFactor"] = 0.3, ["fullScreen"] = false, ["heatBlr"] = 2, ["height"] = 2520, ["lights"] = 2, ["messagesFontScale"] = 1.25, ["motionBlur"] = 0, ["multiMonitorSetup"] = "2_monitors-fa18c_edited (1)", ["outputGamma"] = 2.2, ["preloadRadius"] = 150000, ["rainDroplets"] = true, ["scaleGui"] = false, ["shadowTree"] = false, ["shadows"] = 2, ["sync"] = false, ["terrainTextures"] = "max", ["textures"] = 2, ["treesVisibility"] = 5000, ["useDeferredShading"] = 1, ["visibRange"] = "Extreme", ["water"] = 2, ["width"] = 2560, }, MonitorSetup and options.lua are attached. 2_monitors-FA18C_edited (1).lua options.lua
  6. Thanks for answering this :) I was mainly thinking about an AI aircraft that's chasing a player in a dogfight. Would be very cool to e.g. see the AI get spun around by the vortex aswell. Maybe it would be not as performance taxing if it would only react to "player vortex" ? Anyway- still great so see this ingame.
  7. Some quick testing with 20 AI Yak-52s behind a C-17 seems to show that the AI flightmodel is not affected by the wake turbulences at all. Any plans to change this ?
  8. Im looking for such pictures, but in a hornet cockpit, with MFDs visible and from the usual head resting position. (from: )
  9. Can somebody post some good "through the lens" pictures from the hornet cockpit ? And maybe some comparison pictures with another headset ?
  10. In regards to IFF Wags already stated some time ago: "Yes, all you have to do is make sure IFF is "ON". Later we plan to add specific frequency selections. But, this will be a much more complex task as it will also require a rather large update to the AI logic to account for sqawks." https://forums.eagle.ru/showpost.php?p=3853101&postcount=64 In most modules that have a transponder installed, the frequency buttons are clickable - even though they still do nothing. Realistic IFF is a very interesting challenge and I'm very glad that DCS is getting this aswell, even though it probably will still need a long time to arrive.
  11. Watching the live ship traffic (https://www.marinetraffic.com) in the persian gulf and seeing the upcoming Harpoon for the hornet, I really wonder when we finally will be able to place Super Tankers as AI units or if it is a feature that is still planed at all... Last update on this was about a year ago. (https://www.facebook.com/eagle.dynamics/posts/10160488871570341)
  12. I takes about 20-22 seconds until the pilot dies after an OBOGS failure. https://streamable.com/c79n5 I dont know, but i can hold my breath longer than that without dying. After that, the pilot has Emergency Oxygen in his survival pack that lasts about 10 minutes. I really dont get why this is labeled as "NO BUG" without a comment. Some explanation would be really appreciated.
  13. The F14s I talked about were all player controlled aircraft.
  14. Heres a quote by the pilot that fired the first Aim-120 shot and killed a Mig-25 Foxbat (a slighty heavier aircraft than the F-14). He described the moment of missile impact: “I saw three separate detonations, the nose and left wing broke instantly, and the tail section continued into the main body of the jet, and finally one huge fireball.” https://fighterjetsworld.com/air/first-u-s-f-16-kill-by-shooting-down-mig-25-with-aim-120-amraam/13095/ Meanwhile in DCS I've seen F-14s taking 120s to the face, sometimes didnt even start smoking and could still fly and shot back for several minutes.
  15. Azimuth and Radar elevation can get stuck by following those steps: -Weapon quick select Fox1 -Point radar in a direction without contacts. -reduce sweep to smaller area ( e.g. 40°) -command STT lock in the area outside of the small scan area -quickly press Weapon quick select Fox3 -Undesignate Lock See: https://forums.eagle.ru/showpost.php?p=3929954&postcount=16 It was reported and apparently got fixed, yet it happens again if reproduced.
  16. The obvious question evolving from this feature for me is, when will we finally see a "neutral" or 3rd, 4th coalition, etc. on the battlefields in DCS. Because right now everything is automatically either friend or foe for the game engine. Id really like to see some "unidentified" contacts on the F10 map in the near future.
  17. I think this is the best way to go. Free 3D modell update, but additional and optional paid capabilities to pay the work. What will be paid version be called btw ?
  18. Looks like it will get DIRCM + MLWS
  19. Follow up: Afterwards, with the radar elevation still being stuck, the radar altitude limits are shown between 1000 and 12000ft, yet it aquires new targets at 15000ft
  20. I was still able to reproduce the reported bug again in the current Open Beta. Video: https://streamable.com/gk1fl How to (Same steps as described by Kapsu): -Weapon quick select Fox1 -Point radar in a direction without contacts. -reduce sweep to smaller area ( e.g. 40°) -command STT lock in the area outside of the small scan area -quickly press Weapon quick select Fox3 -Undesignate Lock Result: Unable to change radar elevation and the scan pattern is suddenly offcenter. Only chance to fix this is to take a new aircraft. This happened to me several times in the last months. Trackfile is attached. Radar elevation stuck .trk
  21. Just add the little shake the camera clearly shows and everyone would be happy.
  22. Kerman airport is located at ~ 5700ft MSL. With a weather setting where overcast clouds are below that altitude ( e.g. 3900ft + 656ft thickness + Thunderstorm setting) and the player spawning at the airport above the cloud altitude, you can hear the thunderstorm below you, "inside" the terrain, making you think there might be a bug with not loaded clouds or similar. 5700ft <-------Kerman airport + player + thunderstorm sound without clouds. 4500ft<--------Thunderstorm altitude end 3900ft<--------Thunderstorm altitude start 0000ft<--------Sealevel thunder at Kerman.trk
  23. Another gif showing the missile starts turning after losing line of sight to target. Target starts turn after losing line of sight. Shooter aircraft is lower than the lofting missile, so it cant update target position. Trackfiles for left and right turn after flying behind the mountain are attached. Again single player testing without any network desync. Right turn: https://i.imgur.com/VxZOHqK.mp4 Left turn: https://i.imgur.com/gUWXhlZ.mp4 aim54 right.trk aim54 left.trk
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