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de.Impact

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Everything posted by de.Impact

  1. Suggestion for the Marianas map: Rescue crews from burning ships with some wind ?
  2. Just played an hour with a buddy. Really fun mission to load water and deliver it infront of the fire. Scripting is well done and the fire growth/decrease seems really well done. Wishlist: Yak-52 as fire fighting aircraft
  3. As always, its a misunderstanding of the exact wording I think. Reading the Hornet feature Roudmap, I think that you cant share a markpoint, but you would share the current designated target to a wingman.
  4. Can we get clarification if "coming soon" actually refers to the wingmans AA Lock Lines and not AG targets? Last statement regarding this can be found here:
  5. I couldnt find Terrain Avoidance Mode on the List - I presume its planned but not listed ?
  6. Out of 7 MANPADS shooting at a target flying mach 0.7 at 5000ft, 2 shots hit and kill, but 4 miss by a huge offset and dont track at all, one MANPAD even doenst shot at all. Skill level set to expert, no flares. The 4 missing shots look like a bug to me. The missiles mach speed also goes to mach 1.4 on boost, then drops to mach 0.4 1/10second later and accelerates again to higher mach numbers. Doesnt seem very accurate. stinger 2 hit, 4 miss.trk
  7. Being able to load custom maps into the HSI map would really be great for realistic missions. Seeing the 12nm line on an enemy coast on the HSI is currently not possible and if you want to make a mission that involves this, you need an ugly F10 workaround. Maybe with the Flightplanning tool thats coming ?
  8. If you fly an a2g mission in a striker aircraft in a multiplayer server, you can constantly check if there are any players in enemy fighter airplanes spawning. If you check the slot selection screen, you even get inflight the information from which airport they will depart. Hiding the aircraft list / kill count and making the slot selection list unaccessible when in cockpit can help alot with immersion and intel about the other side, allowing for more supprise attacks and more realistic gameplay in the end. Flying nose cold actually can then actually make a difference by not giving your aircraft type and its effective missile range away instantly.
  9. I literally thought about this when I clicked on this subforum and then saw your post. +10000000 Removing the list of the enemy aircraft gives so much more depth to a mission since parf of flying is getting to ID aircraft that are nose cold. This is such a simple feature that could add so much more depth to mp gameplay !
  10. From EDs facebook: Link So we need Awacs for this to show other non a10 contacts on the HMCS ? Why does it work in singleplayer but not in mp? Its sad seeing such questions answered on facebook but not here.
  11. Can we get a statement on the exact DL capabilities? Can we only see other A-10s or also other friendlies/Awacs contacts ? Will the DL discrepancy between sp/mp be adressed?
  12. Will the new clouds cover IR signatures for IRST and heatseaking missiles ? Is this a focus of development ?
  13. Any update on making the repair timer a server / client setting ? Im sure some missions would be way more interesting if runways stay destroyed for longer, forcing a different gameplay / strategy for the rest of the mission time. And for airquake type servers, you could even set it shorter, so it never hurts their mission design.
  14. The vegetation on the new syria map is stunning and well done, however it hides important elevation information on the map view in F10 and mission editor. You cannot tell where valleys / hills are located when there is also vegetation overlay. Not really a good thing when doing combined arms and mission planning. -> make vegetaion translucent, so its possible to view vegetation areas and elevation lines ?
  15. Are those spots planned as spawnpoints for f16 (only?) Would be a great addition. They are big enough for the F16.
  16. Same would be very cool for the new moving ships !
  17. :thumbup: ...maybe one day we will see the other pilots VR hands ; )
  18. Great to hear. An idea i had: Wouldnt it be nice if you could highlight instruments / directions to the other human pilot in a shared cockpit ? The equivalent of pointing on an instrument basically, maybe with the icons from the tutorials ?
  19. Looks like a fix didnt make it in this patch. Hoping for the next one : ) SP stinger miss .trk
  20. Just remembered the TXDSG button on the SA page. Considering it would transmit the designated target (a2g?), I was wondering if this is a future feature ? Is this something thats missing on the roadmap ? *edit: Ignore,found it: "Flight member TGT ground target SA page symbol missing"
  21. Im very very glad to hear that : ) Thanks also for looking into that on a sunday.
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