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sun4eg

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About sun4eg

  • Birthday 05/01/1989

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  1. Yep, I have the same.Not sure if it is "slightly less than fully tightened", but definitely more tightened, than I'd like. Though in comparison to pre CB kit installed it is not tightened at all, I'd say.
  2. Auto-boresight option is actually very nice, I'm all up for such QoL additions when authenticity and 'realism' meets actual limitations of our devices. @BIGNEWY can we expect the similar for Apache's HDU? It is pretty much impossible to properly align it in VR: lean forward, hold your headset and set crosshair slightly left off the center is far from ideal.
  3. What makes you think ED will magically start deliver product if you throw money at them *yearly*, rather than *yearly* buying EA module which they are not able to finish for let's say 4 years already (Supercarrier)?
  4. What is airlift in that context? Is there asian store like aliexpress where it can be ordered? And yes - nice, very nice. Looking forward to get to next phase(s).
  5. @=Andre= I see, thanks. It there a way to troubleshoot this issue and figure out its cause?
  6. I did not use my jeatseat for a while, plugged it recently and found two motors (2,3 - middle ones) does not work. Did firmware reset couple of time with no luck. All pins inside plug are fine. Then I opened control box and found black wire on the output USB cable is not connected at all. There are marks of soldering on that wire, however I can't see if it was connected to any wire going inside cable's colar. Might it be the reason motors does not work?
  7. Well pretty much every time I got less than 90 fps in sp I was GPU bound. I don't expect multithreading to make any noticeable difference in SP with this setup. Perhaps I should state it more clear than I did - my apologies. In terms of LOD - I did not degrade but actually seem to be improved based on what I have seen so far. Terrain seems to be more complex, sharp and pronounced now even at high alt (I refer only to terrain ones). I don't see anyone else reporting this so I'm wondering if it is patch forced some sort of cleanup/shaders rebuild or what not.
  8. 4090 + 5800x3D user - did not notice any performance difference in single-player. Did not tried MP yet - it should be the place of most (positive) impact of the patch. However I did notice something surprisingly odd: took a ride in my test mission on Syria starting at 35k near Israel - cities seem to be more detailed at that altitude than it used to be before. I mean city at 35k is no longer uniform flat grayish mess, but somewhat similar to city with blocks of buildings. Not sure if they adjusted LODs for terrain or it is my Friday's pint... I did not tried any other map/location so far. Did anyone notice any visual difference in terms of LODs at high altitude?
  9. I've built new PC recently with 5800X3D and 360 AIO (top-mounted). It did not make any noticeable difference in terms of CPU temp if fans blow cooler air from inside thru the rad or hotter air from the case thru the rad. It was idling at 40ish, in-game temps around 65ish. So I ended up using layout which makes most sense to me - don't introduce more heat into the system and blow air out of it thru the rad (probably at the cost of slightly higher rpm of fans&pump which I can tolerate). What made real difference - undervolting CPU with -30 offset: solid 10-15 degree drop. Edit: makes sense also as long as more fans blow air in than blow it out which is still case for me even with 3x blowing out at the top.
  10. Most likely it is speed of animation for virtual collective. I noticed there’s visual delay/dampening how virtual controls in cockpit move compared to the hardware movement. Try to enable in-game controller’s axis overlay and see if those dots follow your hardware movements.
  11. It's EA, I know.. There's tons of work to make textures decent, so far it looks terrible at 5k, somewhat okay at 20k. Can't imagine flying in helo in this low-poly minecraftish low-alt world. Not complaining though, just sharing concerns. I like this map, it has very new and unique to DCS terrain and has great potential for engaging scenarios. Hopefully it will not take 5 more years to finalize it..
  12. It seems to make difference with distant objects - mountains on Caucasus seem to 'pop' a bit and thus making notion of movement more evident, I'd say.. It worth giving a try.
  13. Same for me - yesterday Syria Cold Start instant action worked just fine. Today after recent update 2nd engine fails to spool up when it reach ~55 whatever unit is shown on the page. One thing I noticed - there's "BOOST PUMP FAIL" advisory text on the upfront screen. Track file size is > 5mb, so here is link to download it from onedrive.
  14. For me NIS produced a lot more jagged edges than without it. With default FSR everything is smooth (MSAA 2x). In terms of performance I did not notice any difference so turned NIS off.
  15. Sounds interesting, I'll check it out. Thanks!
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