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Everything posted by Lord_Pyro
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With the current Carriers the F/A18 would be put to waste. First of all the flightdeck. As for regular airfields it would be great if certain numbers could be assigned in the missioneditor as rampstartposition and thus eliminating the bug where 2 humancontrolled planes spawn at the same spot resulting in crashes. Of course this would not affect the starting from the runwayplanes. Maybe here the missiondesigner should be able to choose from 4 different runways. Now we need some system to fill the decks. That could be done by appoint in a new submenue (just like it was before created with the warehouses) to assign empty planes to the numbers which i mentioned above as ramppositions. There maybe a check has to be done preventing 2 bigsizeplanes spawning too close to each other (and of course no empty plane is able to spawn on a clientrampstartslot). Such a system could provide us a more realistically flightdecklook, cramped with planes and maybe crew. This would be the next chapter. A system of directors guiding taxiing planes in takeoffposition, giving handsignals for lowering the bar and to prepare for shooting would be cool. (in FSX it has been done on a very basic basis) Of course guides for landed planes would be a bit too much to ask, maybe later. But for takeoff it would be great to call the tower, choosing (or getting declared to) one of the catapults and thus activating the guidingKI for the deckcrew. After the first plane is in position the next one may ask for his spot. For landings we already have ils and if i'm not mistaken the meatball? An LSO guiding on a special frequenzy the last bit of the descend would add great immersion. So overall the carrier would have the need to get a whole communicational overhaul. We would need a towerfreq for navi assistance, arranging takeoffs, and managing inbound flights. And on the final inbound the lso should be take over maybe using a seperate frequency (i guess the hornet has more than one radiosystems?) These would be major changes of course but right now there is no carrierfeeling at all in DCS/FC3.
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Wargame is creating a sequel with aircrafts which would give you some of your desired aspects.
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Armed Assaults Warefaregamemodes pretty much walk into that direction and shurely that would he great and you could even go a step further and combine it with a campaign and therefore it would create a dynamic gameplay/multiplayercampaign. You spoke about points, paying for sam and planes. So why don't you go a step further and invent a system of credits where soldiers wage costs credits and other ressources like fuel, ammunition or whole tanks have to be delivered by ship and plane to the airfields or frontlines. Of course it would be timeconsuming for qra flights. Lets say we have a tankcolumn movint on a road still away from the frontline. Now it happens to appear a sneaky interdictionflight out of nowhere. You want to scramble interceptors asap and not after they gathered, joined, payloaded and started their systems. Fc3 fighters could wait with one engine running, spooling the other one while taxiing and therefore conserving fuel one the flightline but once we get the hornet or eagle things look different... But after all it would create a strategical and tactical war- environment without compare. Yet the engine like it is right now is limmiting us to smallscalemissions. The groundattackers here might not have noticed but i guess fighters or squadrons already met the magical barriere, where the game starts warping regardless of the serverhardware and connectionbandwidth. The netcode simply doesn't support largescaleoperations. But still the idea behind this is great and it would be easy to bringt up some rules and affections for this not at least because of this already had been done in il2.
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IRC would do that. Just set up a channel, get shure everyone knows about it and see if it works out as planned. Other games use IRC too to set up matches in a few minutes.
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At the Frontpanel on the left side there is an Intrument looking like this one (ok this is a german one but the P51's looks similiar). There you have a ball inside a tube wandering to the left or the right and you have this stick thing, also able to move left and right. A perfect trimmed aircraft would result in both of these things centered in the middle or 12o clock position. Of course it not happen just by magic though, so you should know how to achieve this. The whole trimming should be divided in 3 steps which should be also should be performed sequentially and not simultaneously. First thing ist your Rudder. The instrument for rudderdrift is the ball. Just trimm the plane in the direction the ball is wandering out of the center. During the trimprozess you should keep your ailerons manually with the stick centered, because it would affect the ball. Once you centered the ball you can take care of the other one, the stick (or brush, at least in german its called brush). But unlike the ball you have to work now in the opposite direction with your aileron trimm. So if the brsuh falls to the left, trimm your right wing down. After you accomplished this, you can take care of your noseup/down trimm, just take the intrument right of the above shown as reference. Also keep in mind, if you are trimmed good, you will start to get faster and therefore have to retrimm the plane, same goes for changing climbangle or powersettings.
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Those who dont see the need modt likeley don't fly in a squadron. Without the Channelcommand from Ts2 now you have to bind keys for direct whispering into several channels, so what the channelcommanddettings in ts2 did, has to be done by the user now resulting in needing more keys. but if you have 6+ people sitting in the same channel, fighting on 2 completely oppodite directions and a third group going to some details of training or briefing, you start to miss important information and want a tarslike feature. For lonley wolves of course this is not really interesting. Next thing was, that in my undetstanding tars just gets your set frequencies of your mics, linking every person on the same freq allthough the rest may even be in the same channel. But if you are already able to switch channels without alt tabbing i certainly show give it a second look. Some discussions here about multiplayer seem to forget about a big part of the online community flying in virtual squadrons cooperative missions. After all these discussions about lacking aircover for a10 or 1vs1 engagements or unbalanced stuff one should not forget that there are also people flying as a whole combatforce together. And this is absolutely possible right now, thats why most of us remain relatively silent about problems and balancing issues. And every time i read about things like "after 5 mins of powering up my aircraft i got immediatly shot down" i adk myself, "why dont you look for real mates then?" it is not so much the task of ED raising the startup time nor have the missions to be changed or redesigned. It is the pilot him/herself who chose to fly alone. I cant immagine any v squad which would reject joining them just because of a bad mood.
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This will be interesting with the upcoming dcs jets but with fc3 you wont be able to use tars because of the lack of different mics with variable freq's...
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Reminds me hovering in a city in front of an AK soldier, laughing at him, while he was firing his bullets at me. Wasn't even 200m away. After several minutes *Bammm* Everything went black, my head was smashed, my helo was still trimmed on hovering but started slightly to spinn. The spinning was so slowly that it took him about 10min to crash into the the next building, ruining some apartments inside at around 8 o clock am. I can imagine there are nicer ways to get waked up than a chopper bursting in your bedroom, smashing through the walls and furniture and eventually explode. I can imagine at least 2 better ways to get awakened, believe me.
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He just want a sophiticated, modern supersonicjet and he's not alone with that wish ;) Mig21 will be nice to play with but to actually work together with the A10c we need a way more modern aircraft, capable of datalink, radar high situational awareness, we need F15, F16 or F/A18 :)
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Assuming that we get realistic carrier ops, i will just spend weeks outside my RL XD
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For me the greatest would be some carrier ops in terms of ww2. Zero, wildcat (also referred as shitcats around here -.-) val, corsair!, hellcats, kates, devastator, helldiver, avenger + + + +. So many planes want to get started from an carrier. Some day... :)
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Altough the Startup of Hornets is already well known, teached by various sims. It's not like no one ever did a hornetsim beforehand. So first thing we'll do is to ramp up at an carrier (if ED delivers some major improvements to carriers, like a crowded deck or rampstartpositions (the system we have right now would be an show stopper!)) line up at the cat and shoot that brid in the air! (and of cource try to land back on deck without ils, just by the feeling and eyemeasurements) :) I long for that day!
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What about Ki84?
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One week with DCS Warthog, TM HOTAS and TrackIR5
Lord_Pyro replied to dr_After's topic in DCS: A-10C Warthog
Cliffs of Dover, IL2'46, DCS, RoF, SF2, Formula One 2011, ArmA 1-3, Falcon BMS... All these games are running on my System with the Warthogstick. Dont you ever dare to think a X52 could keep by any meqns up with the quality of the Hotas TM. X52 uses springs and other mechanical components which are ageing and generate permanent inputsignals. Next to this you only have one throttle, showstopper for asymetric thrust flights. Dont get me wrong, the X52 is good for starters and in many terms better than the lowcost models out there. But at one point in your life, when you want to push your hobby to the next lvl, tir, a better stick and rudder pedsare becoming absolutely mandatory. -
While we are at it, is it common to say 'forum' in the englisch language? Thought board would be the word of choice instead.
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You can use 2 achsis for zooming. One achsis actual zooms, so you will see also objects on the ground better and it increases hud size. The other one shifts the virtual head back and forth. You will most likely have to use both. The zoomachsis to zoom in and the shift achsis to shift a bit back, for not loosing situal awareness in the cockpit. Check the controlinputoptions.
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DCS Flaming Cliffs 3: Operation Grand Slam
Lord_Pyro replied to slamraamproductions's topic in Screenshots and Videos
Especially the part from 08:50 till 11:22 is one of the best combinations of music and videofootage i've ever seen. The scenes contribute perfectly to the soundtrack and the radiosounds are adding great immersion and everything aims to build up multiple climaxes (the one at 10:13 is the greatest of the whole movie in my opinion). Very well done! -
Problem on your side. Did you turn engines of? Did you warp? On a laggy Server, where the server permanently thinks you are in motion, you wont get anything. We experienced this also. But under stable conditions we could load many su33 simultaneously on the carrier. So try to reduce the probability of warps. Warps occure if there are many planes flying and they get worse if they are shooting missiles (also sam raise the probability) Thats because the paths and fm of the missiles and the same things for the planes must be sent to the server and all clients at the same time. The current netcode doesnt get this handled well, therefore the game makes guesses and predicts where everyone will be if there is no movement. But because there is, you might end with planes climbing from 0 to 10km in one second (which kills your radarlock on top of all) Maybe this will eventually be resolved, if they can optimise the datapackages transmitted between clients and server but the current problems are experienced since loconrelease in the early 2000s. But back to topic, it is possible to rearm a whole flight on the carrier, if their engines are turned off.
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Some voices told that this has already been accomplished by belsimtec. (Huey, like bluedrake said)
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The possibility to change defaultpayload for playeraircraft in quickmissiongenerator would be nice. Right now FC planes like Mig29 or Su27 spawns guns only per default, you always have to adjust the payload through mission planner. It would be nice if we could skip this step by chosing before generating the mission if we want to engage air to air, mixed or air to ground and receive some defaultpayloads for this.
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Low oil pressure after setting Inverter to standby
Lord_Pyro replied to mike2033's topic in Bugs and Problems
You could turn on the inverter before switching on the battery. This would be the common work around. -
Next DCS (US) Fixed Wing Aircraft Wish List
Lord_Pyro replied to diecastbg's topic in DCS Core Wish List
And furthermore you seem to never looked at the code behinde pokemon. This game is incredible complex designed with lots of hidden values for each mon, making each pokemon unique, giving them something like DNA so you can breed special skilled pokemon if you take your time (used for championships). It even drastically matters what pokemon you battle in order to raise specific statvalues and finaly form the mon you want and need. This is far from lame ,its very complex and also balanced. (And i didn't even start to talk about the damagecalculation). You shouldn't missjudge it because many children plays it, most of them will never comprehend the idea behind the whole system. But if you know about this, you can even as an adult get more than enough fun out of theese games. So don't underestimate Pokemons nor should you do so for the F16. Btw my choice was. F14, hopefully D configuration. Like Hornet you can go A2A, A2G and perform carrier ops plus! You have 2 seats, great fun for coops. -
Crashes occure to some more frequent than to others. So don't miss the fact that the're enough people who can spent various hours flying without getting disconnected so dont drive this multiplayer is implayable thing too far. Otherwise one could think that there is no activity at all and that would be far away from reality. Dont get me wrong, i highly support the efforts of increasing stability, providing dedicated server files for win and unix and reducing lags/warps when multiple missiles are launched but i dislike the idea of keeping non multiplayerrelated content in favour of ab big major release. Maybe cooking the MP Code anew parallel to the other gamechanges especially if they are not related to eachother, would be a nice step (at least if it is possible to exclude these things and develope them seperately)
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The worst thing they could do. This idea smacks directly in the faces of almost all squadrons out there. The release of Fc3, merging A10 with FC and BS was most important event for the whole DCS World in terms of squadronbased multiplayer so far. A rollback would cause an uproar for shure.