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Sorry for late reply. Simply put, The Sabre does not eject the spent casings. The spent casings are collected in bins under the gun installation. This helps prevent damage to the aircraft and helps keep the weight and balance within acceptable range
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And here I am, thinking it was the destination year for the time travel pod....
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Sorry I'm late to the party Just saw this post today. These pics show how I make the pilots' arm flag patches. I hope it all makes sense. Don't know if it is the best way, but it's how I do it. P.S. I noticed some weird glitches in that Iranian scheme. Did you simply copy/paste the SU-25A Iran scheme over to the SU-25T? If so, there are a lot of differences in the forward fuselage, small inlets, scoops, vents,and the vertical fin. SU-25T's fin is larger and taller, and the forward fuselage is, well, obvious.
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Can we trade in the FF F-15C for a FF SU-25? That's all I want this year.
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In Model Viewer 2, go to DCS/Bazar/world/ shapes. Scroll down to su-25.edm SU-25 EDM.psd Oops, meant to post pic not as download...
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Mike Force Team started following SKYPORK
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Been playing around with the Mirage 2000 after some time away from it and building a new keybind setup. I tried to map the keybinds for the A/P Test and FBW Test switches, and their covers, but the keybinds don't seem to work. I can mouse click them just fine, and they work in the keybind config page, but not with button or keypress in the cockpit. I also tried the Quaggles input files/ commands. Is this a known issue, and has anyone figured out a fix? Thanks
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I recently dusted off my long forgotten SU-25 for some fun. And remembered this annoying defect, as shown by the red arrows in attatched pic. Was there ever any fix for this? I looked around the forums, but didn't find anything. Thanks for any help.
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Like others have said, where else can one fly a Mig-29, or Su-27 series? Also the bonus of naval ops with the Su-33. One of my high-time planes is the Su-25T. It's got weapon types no other module has. The Su-25A would get much more stick time if ED could ever fix that screwed up cockpit texture/modelling..... With these Soviet/Russian aircraft, the repaint opportunities alone are worth the price. (Even though I often make up my own countries, and "what-if" schemes for all the modules I own) And there are nights I just don't wanna deal with 34 radar modes, or 57 switch flips just to turn on the left nav light
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acknowledged Aircraft markings after latest uppdate.
SKYPORK replied to Jsood's topic in Bugs and Problems
A temporary fix is to add this to the end of each livery's discription.lua file. custom_args = { [27] = 1.0, [1000] = 1.0, [1001] = 1.0, [1002] = 1.0, [1003] = 1.0, [1004] = 1.0, [1005] = 1.0, } I've only tried this for my custom liveries, so not sure how it will affect the default liveries. Each arg controls a set of numbers. For example arg 27 controls the fintip numbers. viewing the FA-18C in the MDLViewer will tell you which arg controls which number set. Hope this helps. When ED fixes this squawk, it's a simple matter to just delete these lines from each discription.lua file. -
If you could pick any map next, what would it be? (Poll Vote)
SKYPORK replied to dimitri18's topic in DLC Map Wish List
1) Love to also see a Bering Strait map. U.S. and Russia as next door neighbors. "I can see Russia from my house" 2) Angola/South Africa map. Why not? Good for MiG-21, SU-25, and MI-24 operations. 3) Cuba, with parts of Florida ,Gitmo, and Carribean areas. Can practice my defections.... 4) My neighborhood. -
Try flying for Russia, USSR, or, try other countries. I see USA selected in your pic. IIRC, bare metal was the only one availaible for USA.
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FC3-SU27-Rudders don't work
SKYPORK replied to Brrrrrty-2020's topic in Flaming Cliffs Bugs & Problems
Couple of things... If the plane doesn't move at all, check your wheelbrake axis settings (if you mapped your brakes to an axis) The axis may need to be inverted, or "un-inverted" If you can move but cannot steer, make sure you engage nosewheel steering. When setting up new controllers, it's all too easy to overlook binding conflicts, misconfigured axis, calibration issues, etc. Hope some of this helps. -
What’s the vibrating doohickey above left pedal?
SKYPORK replied to Nealius's topic in DCS: Bf 109 K-4 Kurfürst
Vibrate the panel to keep the gauge needles from sticking? But engine vibration may be enough? Or not? Maybe I have no idea? On the planes I work on, something that looks like that under the panel is usually a gear or stall warning horn. -
I just wish ED could fix the canopy bow model issue in the SU-25A. That big ugly untexured model part ruining the cockpit view. There has been numerous threads on these forums about that.
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Get divorced, sell the kids to science. Seriously, maybe the earlier simpler jets may fit the bill, like the F-86, or F-5E. They're jets, fly fast, but don't have a million radar modes, or a gazillion types of weapons to master. The older jets are also, IMO, more "hands on" and allow for more pure flying and less "systems management". PS those modules are pretty much done, so no worry about having to relearn anything when new versions come out. Hope my rambling helps...