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hubson

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Everything posted by hubson

  1. It's not you being thick, Thrubshaw, there is some mess with these sounds obviously. If you want airbrake sound to be played louder in the cockpit , in the Audacity increase the amplitude of FlapsIn and FlapsEndIn waves or increase "gain" parameter in corresponded sdef files ( gain = 3,2 seems to be fine on my end). If you want the proper airbrake sound (not used in current version for some reason..) you have to rename Airbrake and AirbrakeBegin to FlapsEndIn and FlapsIn accordingly. I hope that helps.
  2. There must be a bug in recent version because the sample you're looking for is common for flaps sound and the airbrake as well. Sounds/Effects/Aircrafts- Flaps, FlapsEnd
  3. Sounds/Effects/Aircrafts - PlaneFurWindIn (since 124.)
  4. On top of that, the cockpit ambient sound is finally separated from engines (rpm independent), front engine sounds work again and there is also a new sound: PlaneFarNoise. Very nice..
  5. Works as a charm. Thank you!
  6. hubson

    Eye Candy

    So, is there going to be the red UFC or is it still subject to change?
  7. I'll keep searching. Thanks guys.
  8. Yeah it is a good direction Megagoth. I tried that, it doesn't affect FC3 aircrafts though. Adding new line: ['F-15c'] = { gain=... doesn't work too.
  9. :) Not really.. I'll end up with all outer sounds muted and that is no go. The proper solution would be the fix given in this thread for FC2: http://forums.eagle.ru/showthread.php?t=51765 It doesn't work in the DCSWorld however.
  10. Yes, I've double-checked. When set to 0 all internal sounds are gone and no difference to the engine noise from the outside.
  11. In-Cockpit slider adjusts internal sounds only (cockpitSystems.wav, cockpitAfterburner.wav etc) I now that cockpit itself is not totally sound proof in real life, but I'd like to set it to my liking in the sim (I'm using pretty loud custom outer sounds). Thanks for the replay anyway.
  12. Anyone? Is there a way to attenuate external sounds while in the cockpit in FC3? Mods: Could this thread be moved to 'Mods and Apps' section please? Its not about any bugs in my question, I shouldn't have place it here in the first place.
  13. Are these settings from FC2 still accessible in DCS World? How can I change them? sound.cockpit_world_volume = -9.1 sound.cockpit_world_lowpass = 1000
  14. The skins are great. Thanks. Please keep up good work.
  15. Ok, so we have kind of Eagle with one nut only. Still fun, anyway.
  16. Its ok if thats how it works IRL :thumbup:. Could you share if they are able to step between designated targets with single hat switch? Or if the scan zone should follow the primary target (TWS)?
  17. Well, its not going to be my favourite feature then. What about TTA on VSD?
  18. Azimuth.
  19. I can't increase the scan zone while in TWS. No problem in RWS. Also time to active and time to impact are missing in the VSD.
  20. I would like to see it myself, too. I know its not what you've asked for, but maybe you would want to have a look at this very interesting discussion about what is actually missing from the Eagle in Lock On (and there is a lot!) Radar submodes , the way VSD displays contacts, MFD pages etc. http://forum.lockon.ru/showthread.php?t=5658
  21. "Many of the other plane cockpits are improved with higher definition instrumentation, labels, and avionics"- quote from SimHQ preview.. Whatever the author meant by "avionics", I hope it stand for more than just new HD textures:thumbup:
  22. Yeah I hope for that too, (not as much as VSD improvements in the Eagle, however..) How do you know that? "While the F-15C has seen a number of avionics changes / improvements, there may also be some in store for the Russian aircraft"
  23. This eagle cockpit is rather freaking great! It would be a shame not to upgrade some avionics as well. I so hope that at least some of ERI features are implemented.. Anyway, can't wait anymore.. Hurry up there plizzz!
  24. What about flying with the window open and the elbow outside..?
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