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TheCrysinator

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Everything posted by TheCrysinator

  1. I think that's just how it is. I only use it for special occasions and as such I can live with it.
  2. There is a set of inputs where you can switch the controlled engine (I can't look it up right now but I think that's what it's called). It allows you to control throttle and RPM with one axis of each.
  3. Thank you very much for the explanation! Gesendet von meinem HD1913 mit Tapatalk
  4. I have absolutely no experience with British warbirds. Can someone explain why you need to switch the fuel source (fuel cocks) multiple times during startup, taxi and takeoff? Also thank you very much for the kneeboard. That's exactly what I was looking for!
  5. I already like the Hind so much that I forget that it's in EA from time to time. Great module! Gesendet von meinem HD1913 mit Tapatalk
  6. Okay thank you for the input. That confirms my suspicion that that it's not necessarily my fault. While damage to the system is somewhat likely I'd expect some sort of indication that the system failed e.g. by open circuit. However that is merely my opinion. Gesendet von meinem HD1913 mit Tapatalk
  7. Hello, I took a hit today from a manpad that killed one turbine (maybe both?) and turned my Hind into a flying torch. Due to the loss of electrical power I got no fire warning and the extinguishers didn't seem work. In the end I managed to safely autorotate to the ground but I burned up shortly afterwards. Is there something I'm doing wrong here? Is this behaviour intentional or due to EA? - Crysinator
  8. Also does anyone know if the moving map corrects for drift angle or will my accuracy degrade if there is a significant drift angle?
  9. I'm really jealous right now. Waiting for a module to release but it turns out that it is already released. That must feel amazing. Have fun with the Hind!
  10. I have the same issues in SP as well. Perfectly steady flight, in range, crosshairs lined up and miss after miss. A friend of mine got into DCS with the Hind as his first module and he has a far better hit/miss ratio than Petro.
  11. I had him miss 3 consecutive shots on a stationary tank with no cyclic input and that wasn't the first time either. My human gunner has a way better success rate than Petrovic.
  12. I'm not entirely sure about this so take it with a grain of salt but I think the dragging is direction dependent. When it is very slow you have to drag in another direction almost like if you have to readjust your fingers to keep on turning. It's a neat idea but very impractical.
  13. +1 This would be a huge quality of life improvement. A simple kneeboard overview of the channels would be great until your suggestion is implemented.
  14. I'm experiencing the same behaviour and opted to the Ka-50 method of holding until stable. Also I try to incorporate the plane like trim as much as possible. I'd really like to know how the real procedures look like.
  15. Not at all. Very helpful. I'm not new to helicopters but I started out with the Black Shark so the autopilot does a lot for you. So I'm not really used to real procedures. When I switched to the Hip I just accepted the slip angle but for the Hind I want to do it the real way if that makes sense. Tanks again for your insight.
  16. I just came out of a long seesion with a human Petrovic and he flicked the OBSERVE switch down every time before I made a turn. We still managed to damage the sight in some cases. Do you have to wait some time after closing the sight doors? Or are high G turns a no-go in the Hind even with closed doors?
  17. Thank you all for the advice guys. I'm coming from a great 3 hour Hind session with a human Petrovic and I decided to get new rudder pedals. The Saitek ones I have right now are good enough for planes but bad for choppers I guess.
  18. That's what I was wondering about. I have to use right pedal during take off to counter torque but during flight I have to apply quite some left pedal to keep it straight. I can't explain the latter with my limited knowledge. What I got from your reply is that you should use anti-torque constantly to keep the helo centered. I was asking this because I can't apply anti-torque comfortably for extended periods of time. Thanks for the input!
  19. Hello DCS community! I was wondering how helicopter pilots use anti-torque in real life during normal flight and combat. With the Hind I experience over 10 degrees of drift angle at times. Do you correct that with anti-torque or simply accept the angle? Also why is the Hind always turning to the right if the rotor torque should turn me to the left? Thank you! - Crysinator
  20. Thanks for the tipp I'll check out the shaders next time I'm in DCS.
  21. I'm not sure if I fully understand your problem but I'll try to give some advice. In the case of DCS you still run the game from your graphics card so the settings do matter. I started of by using the VR preset in DCS with some tuning and tweaking according to my hardware. If you have trouble reading gauges and stuff you should open the Oculus Software (Link enabled) and set your resolution slider to max. However you have to find a compromise with your DCS settings to retain a fluid framerate. In my opinion sharpness is more important than other graphic settings. Be aware that this really tanks your FPS. For reference I get between 2.3 and 2.8 Gbit/s with a standard 5m USB-C cable.
  22. I've tried the stable and the beta branch of the Oculus software with similar result but it feels like the stable version is more stable as of right now. I had similar issues prior to this post but I couldn't point out the exact reason. I've tried to use the new dynamic bitrate feature and noticed that the bitrate sometimes dips to YouTube 360p levels but quickly recovers. When I force any other bitrate (350 or 500 Mbps usually) I get dropped frames. When I get a lot of dropped frames the link just stops working at some point and I have to restart DCS. For now I reset all the Debug settings and I keep the Quest 2 at max. refresh and resolution. Once I load into the game I use the Ctrl+Numpad 1 shortcut to disable ASW and framelock. However the game is currently still capped to half the refresh rate in some situations and I'd really like to know why (this is the reason why I use 90 Hz right now). I can make it work like this but it's a suboptimal solution imho. Bottom line is that 2.7 brought some improvements but something feels of and I'm still not sure what it is. The Bf.109 for example is perfectly fine in 2.7 but the F-14B/Super Carrier is a pure framerate killer as of now.
  23. Asynchronous Space Warp aka Motion Smoothing.
  24. Thank you that's a great tipp. I didn't even know that shortcuts exist! Edit: The shortcuts fixed my distortion issues! Good to know that the debug settings seem to be non functional.
  25. No worries I just stumbled over your posts right when I was choosing between the Quest 2 and the Reverb G2 and so far I'm glad that I went with the Quest 2 :). The only thing I need the debug tool for is to disable ASW. I couldn't find that setting elsewhere. Is there a way? I tried to play around with the settings some more and I got it pretty smooth again but now I'm sure it has to do something with ASW. It is disabled in the debug tool and yet my image shows ASW-typical artifacts. Sometimes when I restart the debug tool and tab in and out of the game it will disengage and everything is fine. I can feel you with the GPU. The PC hardware market is a nightmare right now...
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