

yngvef
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Everything posted by yngvef
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F-14 lack of sound far engine intake (With vid)
yngvef replied to Tuniorez's topic in Bugs and Problems
The sounds of the F-14 has been a bit mixed since the beginning in my opinion. Sometimes very good, but then you get some weird glitches like the roaring sound suddenly cutting in. That particular bug seems to be fixed, but there are still something a bit off about it. I don't know what exactly does it though. As I've never heard a real F-14 in real life, I can only guess based on old airshow footage, but I would also expect a whistling air intake sound from the front. In this video: At about 5:30 into the video, you get a low power pass of the plane before it throttles up. Pretty good demonstration of what I'd expect. But, I assume this is something Heatblur is still working on/tweaking? -
Running request - Bindable Button / Axis options
yngvef replied to maverickturner's topic in Bugs and Problems
Please please make a afterburner toggle switch, like the "finger lift" on the F-18. Having the possibility to put the jet into full dry thrust is very important on a plane that is not allowed afterburners on takeoff, and needs all the thrust it can get on carrier takeoffs and carrier landing bolters. The real plane has a physical barrier where you have to push the throttles sideways to get into afterburner. It is highly needed. And add an option to NOT use it in the specials menu, so people with throttles set up with detents can still use those setups. Please, pretty please, with sugar on top. -
F-16 A-G LOADOUT'S NOT APPEAR ON MISSION EDITOR
yngvef replied to amadianos's topic in DCS: F-16C Viper
They haven't made a lot of preset loadouts yet. I can only find one ground attack loadout, but I may have made it myself, I don't remember. Just right click individual pylons, as the others have mentioned and you can choose whatever weapons you want. PS: All caps in thread title is unnecessary -
F-14 FM Over Performing? Turn performance, etc.
yngvef replied to RaceFuel85's topic in Bugs and Problems
Yeah, I have never been able to get that turn rate in the F-14, so I don't know what was happening with that Tacview. -
[BUG/ DCS BUG] F-14 Landing Tracks Still Will Not Replay
yngvef replied to popov's topic in Bugs and Problems
Track files don't work for F-14 for some reason. It's the only plane that still has this issue as far as I know. Even a simple track file with only one plane (an F-14) taking off from a runway and flying for two minutes will show your plane rolling down the runway and crashing shortly after a much delayed takeoff. Carrier takeoffs makes the plane fly for a few hundred meters before splashing into the ocean. Every time. -
Wouldn't make much sense to pay extra for a bug fix. Replays aka. track files don't currently work for F-14, but it does work perfectly on every other plane I've tested (F-15, F-16, F/A-18, Viggen, M2000C, MiG-21bis). I'm pretty sure it's an issue with the F-14 and not from ED's side.
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I fully agree with this.
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Well, at the very least make the pilot average. Currently I feel our DCS dude would fail centrifuge training.
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How much of a turn can you sustain in 9g? I can only do maybe 70-90 degrees and I have to stop turning or I'll black out completely
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I am loving the F-16 so far, even with all it's current bugs and shortcomings. However, I find it strange that you can pretty much never pull more than 7.5-8 gs without blacking out, even full G-LOC. I have G effects in game set to "simulation", as I want extreme maneuvering to be punished, but it feels way too restrictive in the Viper. I read in an old book called "Combat Aircraft: F-16" by Doug Richardson the following: "In conventional cockpits, pilots often experience tunnel vision - commonly known as grey-out - at levels of around 6 or 7g, but the semi-reclining seat of the F-16 seems to extend this limit by up to 2g. Aviation Week's Robert Ropelewski noted no vision problems at manoeuvres of 8g or more, despite having had grey-out at around 7g in other aircraft" I haven't been able to really reach the design limit of 9g, as the pilot will fall asleep before you even reach it. What do you think? PS: I know you can turn off g effects in game, but that feels too unrealistic in the other direction. Also, most multiplayer servers have g-effects enabled in my experience.
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I would really like a bindable button that has to be held down to enter afterburner. And a toggle in the specials menu for those that don't want it. This is to compensate for the fact that most (maybe all) don't have a physical barrier between full military and afterburner on most of our joysticks. This would really help with making sure you can run up to full military thrust on takeoff not accidentally run at less than max or at AB. So, +1 for this
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F-14 FM Over Performing? Turn performance, etc.
yngvef replied to RaceFuel85's topic in Bugs and Problems
Well, you did spike over 10g and lost a lot of speed on your maneuvers. And judging from the low stability, I'd say you were pretty much pulling far beyond the envelope of the aircraft. If Heatblur hadn't nerfed the stress damage for some reason, you would probably have lost your wings at some point during that. So, not exactly a good test. Even a Cessna 172 can pull 10gs ... once. -
I thought you had posted in the wrong forum, but then I understood the joke :D
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Did some tests, and F-18, F-16 and Viggen works perfectly in replay. F-14 does not at the moment. It seems like things are happening too late. Like I did a normal takeoff from an airfield and did a short airshow before landing. In the replay, the F-14 rotated much too late, and after takeoff, it flew for just a few hundred meters before crashing back down into terrain. So, to me at least, there seems to be some lag with when the control data is logged to the track file (or however it works). The other tests went perfectly. Even did some very close passes to the control tower to see the accuracy of the replay, and none of the others crashed in the replay or did anything that hadn't happened when I flew for real. So, this is at least an F-14 problem. Haven't tested all other modules, but the ones I have tested are working fine.
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I posted this in the bug report forum. Hopefully it will be added to the "known bugs" list, so we won't report it over and over like you and me just did. :)
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Thanks for the link. Didn't find it, as it wasn't in the bug forum, nor the "known bugs" list.
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Oh, do you remember where it was posted? If Wags has given any more information about the F-16 post-release, I would really like to see it.
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Oh, then I've missed it. I just tried searching in the bug report forum and looking at the list of known bugs, and it wasn't listed. They should list it, or more people will keep reporting it.
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Follow-up test: Did the exact same flight with the F-14B, which also uses the F110 engine. After just under 7 minutes in full afterburner at sea level (500-1000 feet), it had burned through all its 16200 pounds of fuel. (at about 6 minutes, the afterburners started flickering, as the feed tanks were running dry, but it's close enough) This corresponds to a total fuel flow of about 139k pounds of fuel per hour, or 69.5k per engine per hour. Based on what I've read, this is much closer to reality.
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The short story: Fuel consumption on full afterburner is too low. On full afterburner at sea level, it only shows about 23k pounds per hour. Multiple available, non-classified, sources say that the F-16C with the F110 engine consumes more than 60k pounds per hour in full afterburner at sea level. Couldn't see this in the known issues, so I post it here. I hope that is ok. The long story, with testing: I wondered if it might just be an issue with the fuel flow gauge showing wrong number, so I did a test: Clean F-16, with full internal load of 7163 pounds of fuel. I engaged afterburner and kept it on continously, flying at 600 feet above the sea until I ran out of fuel. Verified with the RCtrl-Enter panel to see that the throttle was in fact at 100%, which it was the whole trip. It took me 18 minutes and 20 seconds to run out, which corresponds to a fuel consumption of a little over 23k pounds per hour, meaning the fuel flow gauge is working correctly. Conclusion: the fuel flow is too low. PS: I tried including track file (as I know this is very often asked for), but the file is 7.45 mb and the forum has a limit of 5 mb. PPS: Confirmed by two different buddies on different PCs as well, that the fuel flow is 23k at sea level in full afterburner, so it's not a local issue.
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Can confirm. Just had the same CTD immediately as I pressed the button for auto-throttle. Latest patch (the one with the F-16)
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I highly support this idea. Here are 8 reasons why: 1. You get 4 countries in a fairly small area: Norway, Sweden, Finland and Russia. Lots of potential scenarios. 2. It has a lot of ocean for blue water carrier operations, in a very important strategic area, both historically and currently. 3. It is one of the borders between the NATO and the old Warsaw Pact. Endless ideas for Cold War scenarios or Cold War gone hot. 4. You have operators (current or historical) of planes that we have (or almost have) in DCS now: F-16 and UH-1 (Norway), F/A-18 (Finland), Viggen (Sweden), and ofcourse a bunch of russian planes and helicopters of different eras. 5. The airfields in Northern Norway, like Bodø and Bardufoss has been (and still are) host to a LOT of different NATO countries during exercises, so you can easily add most NATO plane types to the area in a scenario. 6. Harsh landscapes with mountains, valleys, fjords and lots of ice and snow in the winter. This makes it very interesting and challenging to fly in. 7. Midnight sun and polar night giving some tactical issues when fighting in the middle of summer or the middle of winter. 8. Size seems possible, compared to other DCS maps: There is about 790 km from Bodø to Murmansk. Compared to the Caucasus map, there is about 720 km from Anapa to Tblisi. I hope this will happen one day. It would be a perfect map in my opinion. :pilotfly:
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Can confirm. Also using the Warthog and radiator mapped to axis doesn't work. Buttons do work, though.
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Yep, bought it. Now if only they would include more WW2 AI planes so we can shoot at more stuff :)
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As server host I can't launch from aircraft carrier (Open beta)
yngvef replied to yngvef's topic in Multiplayer Bugs
Thanks for responding. Good to see I'm not the only one who've experienced this. Hope they fix it.