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yngvef

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Everything posted by yngvef

  1. Let me just add my +1 to this praise. The Hind looks, sounds and feels amazing. Even though it's still early access, it's a very solid module and I've already had many hours of entertainment with this! Well done to everyone involved in making this!
  2. Yes a "solo" checkbox, like the UH-1 has apparently, to enable jumping between seats even in multiplayer is high on my wish list.
  3. Yes, the transformers on the electrical panel need to be on AND the vert gyros need to be running properly (cage buttons on front left panel) for the autopilot to work
  4. Are you using Yaw autopilot channel? Also, flying slightly backwards and/or sideways (or having the wind from the side) can make Yaw difficult to control in my experience.
  5. I would highly recommend checking out CasmoTV on Youtube. He has some excellent helicopter tutorials, including a very recent one about unguided weapons employment called "DCS Hind Tutorial #3- Unguided Weapons Employment- The Bump". Him being a real helicopter pilot with plenty of real world experience from Apaches and Kiowas, he's my go-to guy for learning about rotary wing stuff. In the video I mentioned, he describes using a maneuver called "the bump" where you fly towards your target at low altitude and high speed and then pull up (30 degrees nose high) and drop the speed as well as gain altitude. Then as speed goes down between 150-100 kph in the Hind, you pitch down again and get a very nice high angle on the target for an easy attack with guns or rockets. This makes it much easier to prevent overspeeding as you are fairly slow at the top of the climb. I used to fly at medium height and try to dive from it, but as you are already going at maybe 250kph, it is very risky. Check out his channel, he deserves more attention as it is very good and informative content.
  6. The first post in the thread shows a map of Northern Norway, Sweden, Finland and Russia. Exactly as I said I supported. I understood it to mean the arctic areas of those countries, as a lot of us apparently did. After all, it's the only arctic area that is the border between so many countries that are NATO, old Warsaw pact AND neutral. And it was an important flashpoint during most of the Cold War as well as WW2 (German/Axis bases in Norway and Finland and Allied side USSR) The North pole with the sea ice wouldn't make for a very interesting map, nor would northern Canada, Greenland or Siberia. Borders create tension and interesting scenarios. And I think we all understand that it would impossible with the current technology to create the entire arctic (everything north of the arctic circle for example), as it is BIG.
  7. There is one guy working on this? I saw in the weekend update that ED spent more than five man-years making the Hind (and 40 man-years making the F-18). How is one guy ever going to do this?
  8. The Yaw autopilot did indeed cause some confusion for me the first time. And it seems that if it gives a huge control input to one side and then you turn it off while the input is at max, it will stay there until you reset trimmer (even with rudder trimmer disabled in special settings)
  9. It's a known issue, yet in every bug report they always insist on adding track files. Go figure.
  10. +1 for this suggestion. A map covering the northern parts of Norway, Sweden, Finland and Russia (Kola peninsula and home of Northern Fleet ++) plus a decent chunk of Barents sea for naval ops would be perfect. Lots of interesting terrain and usable for both historic (WW2, cold war) and modern scenarios. Polar night and midnight sun would also add a new dimension to the simulator. It's a pretty big area, but there are few cities with landmark buildings that have to be modeled (unlike Persia map for example), so you'd save some time and disk space there I guess.
  11. EDIT: This video shows two Spitfire landings (never mind the crashing). The first appears to float above the ground slightly, and the second clip shows the Spitfire sink significantly into the ground: This problem is seen by all three clients. Own plane looks fine but others have this problem (low or high). It happens mostly on taildraggers in our experience, though helicopters sometimes have a little of this too (though not as extreme). Also, when I saw the desert camo plane as hovering, the other client in the silver plane ALSO saw him as hovering above ground a similar amount. So it isn't different from client to client who sees what. Only that own plane is correct. If you see a "parked" Mustang in the background (my plane), you can see it is perfectly aligned with the ground (ignore the bent prop) It also seems to happen on all maps. This is Syria-map. After a little while (less than a minute), we noticed that the planes seemed fine again, like they somehow got adjusted by the server or something. Was about to choose a new plane for a different flight when I was made aware of it, so I don't have a video of that happening. We play on a dedicated server, where all players have low ping (50 ms and less). And we haven't had this problem until the last few months. Not sure exactly which patch introduced it as we don't always fly warbirds in multiplayer. [Old post below] I regularly play multiplayer and usually everything works fine. Very little lag and other issues. But lately (past couple of months, don't know exactly which patch introduced it) we've had the problem that warbirds like the P-47 don't sit correctly on the ground when we land. Suspecting that it is a taildragger issue. Also happens on FW-190, Bf-109 and so on. Own plane looks fine, but the other two on the server are either sunk deep into the ground or hovering above it (2-3 meters off). Sometimes they sink so deep visually that you can only see the top of the propeller and maybe a bit of the cockpit. And sometimes they hover equally high above the ground. It does not happen with modern jets. F-16, F-18 and others look just fine. Helicopters sometimes clip a bit into the ground as well, but not as badly as the taildragger warbirds. Every player sees their own plane looking normal but the other two being either too high or too low on the ground. Once in the air however, everything is correct, meaning the planes are actually where they are supposed to be. So, it has to be something with the synchronizing of positions on the ground only. First we thought it might just be a lag problem or a local "bug" of some sort, so we've run "repair" on the dedicated server as well as all clients, but no effect. Hoped recent patches would fix it, but the bug happened in multiplayer again last night.
  12. How should we know? And what does it matter? Those waiting for AH-64 since then are probably just as fed up, so what's your point?
  13. May I direct your attention to this thread: The images have been deleted at some point during the last NINE years, but they did indeed show early "renders" of the F-15E in september 2012. Those were also WIP images. The thread also contains more "WIP images" that show the 3d model. And cockpit. And even videos. All deleted obviously as it is literally ages ago, but the thread still exists as a testament to the insanely long time we've waited. Fool me once, shame on you. Fool me for nine years, shame on you as well.
  14. Well, Razbam is free to prove me wrong at any time. The WIP pictures say nothing of when we can expect this to be finished. It could be tomorrow or it could be in 2028. It's frustrating.
  15. This project has to be dead? Right? Nine years...
  16. Yeah, it's been a while since I've flown the Harrier, so I have to learn what's new. Thanks for replying so quickly by the way.
  17. Yep, I feel as stupid as I expected I would. It was the parking brake.
  18. I've probably missed something somewhere, but I can't move the throttle if I have the AV-8B start a mission on the ground. Problem exists in both single and multiplayer. Is there an idle lock or something? If I start the mission in the air, the throttle works normally, so the axis is set up properly. I've looked in the manual, searched the forum and gone through the keybindings, but I can't figure it out. Please help.
  19. I have noticed the same thing. At least in F/A-18C and JF-17 (the only ones I've tried today when making missions), selecting loadouts or even modifying a single pylon lags a lot. It takes several seconds to load the list of available weapons for a pylon for some reason. Haven't noticed any such slowdowns before. This is on the latest open beta patch (the one with P-47 and Channel map)
  20. I can confirm a similar problem with the F-14B in multiplayer. Could not refuel nor rearm and got a message that there was no stock or something like that. Other planes did not have the problem. Mission has been used many times before without issue and all airports are set to have unlimited weapons and fuel.
  21. I haven't played in VR, nor have I flown a real F-14 (obviously), but I still feel that it's very difficult to see anything out of the cockpit compared to what I would expect from seeing pictures of the real F-14 from outside and inside. Also, from reading stories from real F-14 pilots, they don't usually say anything about the cockpit view being this terrible. In the MiG-21 (for example), sure, they mention it all the time, but not in the Tomcat. The only real thing I can compare it to is when you are driving a car: sure, the window frame is partly in the way, but you can easily see around it. You can much more easily move your head in real life than you can with TrackIR, and you have the advantage of two eyes. I still think there should be a slight reduction of the frames to make the visibility a little better.
  22. I am sure they are, I am just saying that because of the way it is portrayed on a screen, we see significantly less than a real person would in an F-14 cockpit. Because of the two eyes vs. one eye thing.
  23. Yeah, I have TrackIR, but still I feel half blind when I fly the F-14B. Am i truly the only one who feels this?
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