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Everything posted by DSplayer
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Hey guys, I made a website for those who use or want to use Handoff for the ALR-46 but can't remember which radar is which. It has all the radars that are detectable by the ALR-46 and are mostly labeled and sorted nicely. Please keep in mind the site is very much still WIP. The link is included in the manual btw so you guys can also access the link through the ALR-46's page if you want. Here's a link: https://officialdsplayer.github.io/F-4E-RWR-PRF-Library/ Suggestions are welcome for anyone who has found issues or has any ideas on how to improve the site!
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Hi, there appears to be an issue with cockpit texture mods in general for all modules (ex: English Cockpit mod for the Mirage F1) that causes them not to work at all so until then, I would wait for a fix or word on something changing. If you don't want to wait, I believe the file structure that I had used is similar (but not the exact same) to the one used in the DCS Root Folder but it would be in some place like Mods/F14/Textures. There you can use OVGME (which I advise since this mod is pretty extensive on what it changes but you would have to modify how the file structure is a little bit), or you can manually install the mod by placing the folder I described earlier and replacing the files there with the ones from my mod.
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Yep, the Mk49 does track the SA-6's TR just fine. I sort of poorly worded it, but I was discussing how and why the Mk37 was able to track all 3 SAM sites (SA-2, 3, and 6) in their experience but using the Mk49 variants couldn't track all 3 sites (Mk37 is able to track all 3 sites' search radars but the Mk49s are only able to track all 3 sites' track radars).
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Considering what's happening, I believe you're targeting the Flat Face search radar (listed as FF in the tables) that can be used by SA-2, SA-3, and SA-5 sites. This radar can only be targeted by the Mk37. If you're trying to target the SA-2 Fan Song tracking radar, you have a choice of Mk 22, Mk 25, and Mk 50 (these seekers provide tone and needles and track against the SA-2 TR). Track radars would have to illuminate the general region where the Shrike is flying. The radars in the parentheses on the tables provide tone and needles as well as track, while the ones that only have the radar listed without the parentheses track without tone and needles. In practice, the ones where the missiles don't provide tone and needles should be ignored when trying to target a SAM site. I listed them in case people would like to know why the missile tracked some target they weren't intending to hit. Feel free to post a short singleplayer track if you're having trouble. Unfortunately, the Shrike is very much WIP, and that will cause things like that to happen.
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The F-4's manual has a great resource with the seeker heads that track and provide tone for each SAM radar in-game (https://f4.manuals.heatblur.se/stores/air_to_ground/missiles/shrike.html#seeker-heads). In terms of MP performance, you kind of have to be sure the SAM site is illuminating the rough area where the missile is traveling or else it won't track due to the lack of DCS sidelobe modelling.
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[Known issue] f14 not authorized DLC will be disabled
DSplayer replied to dave76's topic in Bugs and Problems
I don't think your current computer would be unable to run the MT threaded version of the game. What happens when you try running the MT version? -
AGM-45 Shrike Quick Guide by Klarsnow - updated June 5th 2024
DSplayer replied to HB_Painter's topic in DCS: F-4E Phantom
I believe the reason why only one of the two Shrikes tracking the SA-6 is due to the 2nd missile being just flying high enough over the target relative to the radar beam of the SA-6 for it to not track. The reason why the Mk49 Mod 0 and Mod 1 give tone based on the SA-6 search radar (and thus give the associated search pattern period) is because it also gives tone against the search radar even though they don't track the search radar. If you do engage the tracking radar, however, you'll get a constant tone. This incongruence between what tracks and what gives tone is because HB has their own radar frequency values and ED has their own radar frequency values for each radar. Right now some radars, like the SA-6 SR don't have the same frequency/band so you'll get tone against it with the Mk49s even though it won't track. These issues have all been reported already. Until it gets fixed, the current Shrike table in the manual provides what radars the Shrike tracks against with and without tone. -
[Known issue] f14 not authorized DLC will be disabled
DSplayer replied to dave76's topic in Bugs and Problems
Did you run a repair/verify game file integrity? -
Aim 9 is useless against Helicopters now After Latest update
DSplayer replied to cm2's topic in Weapon Bugs
I mean this situation is just the seeker switching targets to track the flares and not the helicopter anymore. It's entirely within the realm of possibility, especially with non-imaging infrared seekers like the 9X.- 10 replies
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Aim 9 is useless against Helicopters now After Latest update
DSplayer replied to cm2's topic in Weapon Bugs
I think this would be better reported in the Weapon Bugs section but I think this is normal behavior considering you're engaging an Apache in the front aspect.- 10 replies
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I gotta preface that I can't speak on how it works 100% within DCS but theoretically, it could provide for certain circumstances like attempting to fire an AIM-9 that hasn't been completely cooled down yet which could cause a reduction in detection range or target obfuscation by the aircraft or some aircraft has some arbitrary limitation on something. There might be more benefits to the current system but there definitely are cons related to it. The missile definitions (such as those within aim9_family.lua) do provide the basic max seeker slew, max trackable target aspect, etc. as a base but I believe aircraft devs don't have to exactly follow this. For example, the detection range for the AIM-9B when mounted on the Mirage F1 was higher than it should be compared to other aircraft.
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Rb74 is a direct copy of the AIM-9L rn and since this is prelaunch, it would be on the launch aircraft's side so that indications are provided if the missile can track the target or not. Technically IMO the current way of how it is implemented does allow for more freedom since some aircraft may implement some things differently with how they interact with the missile but it would allow for these bugs and inconsistencies to happen.
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Expanded F-4E Weapons Pack
DSplayer replied to DSplayer's topic in Utility/Program Mods for DCS World
Did you try with the latest version of the mod? -
Expanded F-4E Weapons Pack
DSplayer replied to DSplayer's topic in Utility/Program Mods for DCS World
Will look into it. Edit: I am unable to notice any corruption of the bombing table. -
How will the NLP/ABAs be implemented on this map? Will the center dividers and other preparations required for them to operate as airfields be in place already or will they be normal roads by default?
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It's from the 1986 TO 1F-4E-34-1-1 page 1-165. Later in the manual in the Procedures section it doesn't make the distinction that it is DMAS aircraft specific so it does look to be applicable for the AGM-65D on our when mounted on the LAU-88A/A such that it can slave missiles on the same pylon to a common missile LOS.
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I believe this is a DCS core issue and not an F-4E specific issue.
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The updated manual online details which seekers provide tone and track against a target. There still is an inconsistency between what provides tones and tracks against certain radars and I believe this is something that both ED and HB need to come to a consensus on in order to fix as HB handles what provides tone and ED handles what allows the Shrike to track (in most cases). In the case of the HQ-7, I'll have to update the manual table again due to the recent changes. But I think you can get tone and track against it with the Mk23 and Mk50 seekers but I haven't verified in-game if that's the case.
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IP to TGT is used in Computer IP mode only iirc. Computer IP is similar to Computer TGT, but instead of designating the target, you're designating an initial point and then you have an offset from that IP to your target. Here's a nice vid by Jabbers that details how to use it: And here's the manual link at the Computer IP section: https://www.heatblur.se/F-14Manual/weapons.html#computer-initial-point
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I was under the impression that we have to do sth extra to support it, cause thats what EDs message implied. But if it works already, that's great Yeah, I was pretty surprised when it seemingly worked on all FF aircraft.
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You can uncage your SW on a target with SEAM and if he flares, the AIM-9 will pull off onto the flares. You can also get tone on flares.
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Yes
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It is present in the current patch.