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Everything posted by DSplayer
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Thanks for explaining! I've implemented a new hint checkbox that users can enable that does almost exactly that: For the results page I've left it as is since I think it'll be less important after taking the quiz.
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Ah, that's something you can enable with the "Show Radar Description" hint when you hover over a radar with your cursor. It's something you can disable/enable for added difficulty.
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Heyo, thanks for the suggestion! I've just implemented it.
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AGM-45 Shrike Quick Guide by Klarsnow - updated June 5th 2024
DSplayer replied to HB_Painter's topic in DCS: F-4E Phantom
AGM-45 should be able to track sidelobes and backlobes since that is a basic requirement for ARM seekers. The HARM in DCS can also suffer from the same issue regarding sidelobes if the HARM were to attack from directly above the radar threat, thus this is indeed an ED weapon issue. Also, if the AGM-45 was able to pick up the SA-6 TR no matter the direction prior to launch but fails to guide post launch, that's a discrepancy between how the AGM-45 works while on the plane (HB side) and when it guides as its own entity (ED side). -
I updated my site last week but forgot to post it here for you guys to see. The update included an updated site UI as well as a quiz page for you guys to test yourselves on the RWR library. You can change number of quiz questions, what symbols are tested, what threat categories are tested, and some additional hints for those who would like to make it trickier or easier when testing themselves. You can also share a link to your results with others if you want to show off lol. Also, one of the other changes I didn't previously mention that I had implemented was that the respective RWR symbol is now included for each sound in the RWR where possible. Feel free to post any suggestions or feedback! https://officialdsplayer.github.io/F-4E-RWR-PRF-Library/quiz.html
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This month's patch included some changes to the HARM that were not included in the changelog. Now, a HARM upon target loss will attempt to hit the last known INS position of the target while attempting to search for the signal. The HARM is not laser pinpoint accurate in INS, but can still get close enough to kill the targets as is in your case. I will note that if you were to make the radars stop emitting even earlier in flight, the miss area would increase further. In previous patches (like the June patch), the HARM after target loss basically didn't fallback to its INS and continued the last command it had before target loss. That behavior was not correct. There are also some other HARM changes like I said, but they're slightly unrelated to this specific case.
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Sniper Pod not showing in loadout screen
DSplayer replied to Creature_1stVFW's topic in Bugs and Problems
Do you have any mods installed? -
The LITENING TGP we have right now has unrealistically good lossless digital zoom which it should not have. The ATP implementation, however, does have the digital zoom limitations. Otherwise, I feel like the ATP is pretty easy to use, but the HOTAS commands are not the exact same as the LITENING's and I would suggest reading the manual chapter on the ATP to become fully acquainted with the system and how it works.
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BAP-100 and BAP-120 are defined in CoreMods/aircraft/AircraftWeaponPack/common_bombs.lua
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Expanded F-4E Weapons Pack
DSplayer replied to DSplayer's topic in Utility/Program Mods for DCS World
I would have to test it out again but I believe it does still work with the latest DCS version. If not, I'll have to update it. -
What's the mission you're attempting this Mach 2 run in? The weather/atmospheric conditions do play a part in the maximum speed that you can achieve. I'm able to achieve Mach 2+ in level flight at 38000ft with a standard day.
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You have Captive AIM-9Ms on the wingtip stations (1A and 8A) but live AIM-9Ms on 1B and 8B. When you first selected AIM-9s, it fired since it fired from 8B (which had a live AIM-9M), then it stepped to 1A after you shot 8B's missile but 1A has a CAP-9M. Then you switched to Sparrow then back to AIM-9s but it then stepped to 8A then you stepped back to 1A.
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Perhaps it would be good to write a bug report on that issue of it underperforming in-game since the values I used are pulled from the lua definitions.
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In the first track ("magic 1 vs 9J no tracking.trk") the Magic 1 loses track because the target moves such that it isn't rear aspect anymore. The AIM-9J tracks because it has better side aspect performance than the Magic 1 (max trackable aspect of ~103 degrees vs ~63 degrees off tail respectively). I personally don't know what's being demonstrated in the second track ("no flare rear close magic 1.trk") but if it's the target aspect thing, I would expect it to be the same as the first track.
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Please provide a short SP track of the situation you're encountering. The Magic 1 last had a change in May of 2024.
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AGM-45 when fired turns into another missile
DSplayer replied to Cepacol's topic in DCS: F-4E Phantom
Try uninstalling them and seeing if this occurs still. It sounds like a mod conflict of some kind that's causing this issue to occur. -
AGM-45 when fired turns into another missile
DSplayer replied to Cepacol's topic in DCS: F-4E Phantom
Do you have any mods installed? -
AGM-45 Shrike Quick Guide by Klarsnow - updated June 5th 2024
DSplayer replied to HB_Painter's topic in DCS: F-4E Phantom
They're talking about using Loft delivery mode with the LABS and not the WRCS AGM-45 mode. -
Module developers, even ED, can't just manifest something out of nowhere. The F-35 that is in service today doesn't even have HARM or AARGM integrated yet. With absolutely no information to work on unlike other instances, ED can't just make the largest assumptions to put the HARM or AARGM on our F-35.
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Provide a source for HARM integration into the F-35 with symbology and how it works, thanks.
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They discuss the F1 in depth throughout the majority of the video as well as showing WIP images of the F1M cockpit at 2:43-2:47. fausete also discussed F1M development in February in this thread on page 3
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The F-4's RWR definitely requires some practice and prior knowledge before hand in order to get the most out of it compared to the F1EE's. Listening to the new guy audio/using Handoff and recognizing what PRF radars have is definitely something people have to do to get the most out of the ALR-46.
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Hey guys, I made a website for those who use or want to use Handoff for the ALR-46 but can't remember which radar is which. It has all the radars that are detectable by the ALR-46 and are mostly labeled and sorted nicely. Please keep in mind the site is very much still WIP. The link is included in the manual btw so you guys can also access the link through the ALR-46's page if you want. Here's a link: https://officialdsplayer.github.io/F-4E-RWR-PRF-Library/ Suggestions are welcome for anyone who has found issues or has any ideas on how to improve the site!
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Hi, there appears to be an issue with cockpit texture mods in general for all modules (ex: English Cockpit mod for the Mirage F1) that causes them not to work at all so until then, I would wait for a fix or word on something changing. If you don't want to wait, I believe the file structure that I had used is similar (but not the exact same) to the one used in the DCS Root Folder but it would be in some place like Mods/F14/Textures. There you can use OVGME (which I advise since this mod is pretty extensive on what it changes but you would have to modify how the file structure is a little bit), or you can manually install the mod by placing the folder I described earlier and replacing the files there with the ones from my mod.
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Yep, the Mk49 does track the SA-6's TR just fine. I sort of poorly worded it, but I was discussing how and why the Mk37 was able to track all 3 SAM sites (SA-2, 3, and 6) in their experience but using the Mk49 variants couldn't track all 3 sites (Mk37 is able to track all 3 sites' search radars but the Mk49s are only able to track all 3 sites' track radars).