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Everything posted by Rapierarch
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fixed Latest Oculus v63 PTC build crashing DCS when used on Oculus Link
Rapierarch replied to SrSosio's topic in VR Bugs
He is not. Meta implemented this feature, and provided it in beta for a long time and probably ED has dev access so they know it way before. ED says that they know it, they know exactly what's changed but they planned to implement it next patch. You can compare it to this. Just imagine MS introduces a new feature to Dx11 and all game vendors needs to implement a patch to their engine to be able to use Dx11 in the future. Ms pushes the update without no way of rolling back after announcement and public beta testing. All game studios implement it except ED. So noone is able to play DCS for 6 weeks. For a VR user it is exactly like this. -
fixed Latest Oculus v63 PTC build crashing DCS when used on Oculus Link
Rapierarch replied to SrSosio's topic in VR Bugs
This. This will be big if ED does not push a hotfix soon. I was lucky to take action before the update. -
fixed Latest Oculus v63 PTC build crashing DCS when used on Oculus Link
Rapierarch replied to SrSosio's topic in VR Bugs
This affect oculus pc app being OpenXR runtime to use the headset. It does not matter how it is connected to any headset afterwards. So riftS is also effected. -
Ouch My dreams
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Yes, but with DLAA or MSAA 2x too there were no shimmering. I have never seen it since F-1 is released.
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Quest2 and everything is fine here. Never had the problem described above.
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I always imagined Nick Gray as the voice of Mosquito AI.
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With the AI navigator and drift recorder also added this will be the first time in the history that a real mosquito combat flight will be simulated.
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Please add LODs to help with multiplayer performance.
Rapierarch replied to Moezilla's topic in 3D Model and Cockpit
Thanks @-Rudel- for the clarification.- 10 replies
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Please add LODs to help with multiplayer performance.
Rapierarch replied to Moezilla's topic in 3D Model and Cockpit
@Moezilla I don't know how their bugtracker works but I believe since you have posted the bug you had some options like asking further questions. LOD issue is recently closed. Did you get any feedback about implementation of lods?- 10 replies
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Nope, I use 0 software. I would even not buy any hotas which needs a software to run. Nothing Just DCS and Oculus running. Since I don't play MP not even SRS is installed. Ehm. Are there 2 different control settings for CW and normal. I actually never flown the CW I have this problem also with BF-109 only those 2 modules but problem manifests itself more with spitfire. I'm clueless actually. That's the weirdest bug I have seen so far.
- 18 replies
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- rudder
- input range
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(and 1 more)
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Когда мы можем ожидать превью Vulkan?
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When it happens you visually see that. You are halfway pressing the rudder but rudder goes full deflection and pedal does not move any more in the cockpit while you can still keep moving your rudder. Controls setting still shows your input half deflection and output is also same. I have no curves in rudder. When this happens I immediately set the saturation 50% to fix it. Then it fixes itself in another flight so I set the saturation back 100%.
- 18 replies
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- rudder
- input range
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Yeah. I could not figure it out still. sometimes I have it sometimes I don't. Funny thing is that the axis input shows normal. It is just the reaction of the plane is weird. I can immediately see it by applying the rudder one side on the ground. In cockpit the pedal animation shows it.
- 18 replies
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- rudder
- input range
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@Flappie are they planning to sell the collision models also as separate pack
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Just finished the download and checked files. There is no update in the files. No new airbases.
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Hey @Flappie, I don't believe disabling core parking is a wise decision on ryzen processors. Their boost algorithm somehow depends on that. If you don't use core parking scheduler will move threads from one core to the next instead of keeping them closer in the same CCD or CCX which will itself show stutters and put heavy load on memory bus only. I believe whatever that Dx11 thing is doing to run vulkan shaders masked behind is doing this and I guess ED developers can tell vulkan api not to do that and can tell how to utilize each cpu but they cannot do it in DX11.
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Well there is a reason why it is designed. It is designed for people to get best quality who has the hardware. (like content creators making ED 20xx and beyond videos) What would you think if ED disables 4K screen sizes in render options and stops at 1440K. Because for a lot of people 4k screens are expensive and they cannot afford a qpu to use it well. But you could enable it via a tweak and you loose multiplayer access with that.
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Hi everyone, Since my request here I have been developing a new setting for the shadows. You can find the mod here: https://www.digitalcombatsimulator.com/en/files/3332639/ Last version works at a very short range up to 300m and for the rest is SSS. It is the best combination I found right now. It performs also a lot better now. I'm currently looking at its impact on secondary shadows and also trying to fine tune the max distance. Feel free to test it. It breaks the IC pass (since shadows.lua is altered)
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Guys can you find another solution like thread grouping or something like that in the forum. When you merge threads you actually cannot read it anymore. Who said what and when is all messed up. I guess there more than 2 threads were merged. This is terrible. Just a wish.
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DCS doesn't reconnect oculus rift/quest2/quest3 from passthrough/turn off
Rapierarch replied to xrx's topic in VR Bugs
I only fly MT. Running Quest2 via link cable. (no openxr toolkit or whatever else. Just standalone DCS running directly on oculus) I have no issues. Both pass through or VR headset in sleep during flight does not cause any problems. For example it wakes up when I put it back on and game runs as it is expected orI can go to passthrough and change brightness of the headset and come back to DCS during flight without issues -
Ehm, I don't remember that. I'm pretty sure I would have noticed that. Could it be that because I always disable precaching in graphics.lua?
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I'll report back when I have time. I never flagged it as memory leak since after MT version DCS memory usage got a lot bigger than before. I cannot tell if it is NS430 or not. But terrible performance was my flag.
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fixed creating user defined waypoints- naming waypoints
Rapierarch replied to toro 6's topic in Bugs and Problems
I haven't even gotten time to test it yet :) Jesus, you are fast.