Jump to content

Rapierarch

Members
  • Posts

    331
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Rapierarch

  1. Damn. Remove that solved tag than.
  2. @Flappie, is this the bug related to constant 100% load on one core all the time and fps counter showing red cpu bound all the time? Or is it related to excessive RAM usage of latest MT build? Or is it something totally different. In the crash log it says a memory access violation so I'm guessing that had to do with memory but do you know anything in more detail?
  3. mine is the same but get russian cockpit after that error It is only in a few missions. dcs.log
  4. Flappie instant action mission on syria H4 or H6 take down (attack to the airfield) is also russian. That one also exhibits mirrors not rendering (with mirror texture blue stripe) and doppler map empty.
  5. It's been on for me for 2 sessions now. I don't see any benefits or artifacts. I kept it on for a while after initial MT release and there were no artifacts there too. But again since game stats are not working I cannot tell it's working or not. There is something very wrong with one thread maxed all the way 100% even on the game menu. It bloody looks like running a game without fps restrictions on the cpu side. I'm pretty sure that's reason for micro stutters but again that one is not affected by any setting hitting cpu.
  6. Aye, DCS increased the working set in memory almost 100% since last patches. It was not like that before. Now even freeflight missions goes to the page file with 32gb. This is not going in a good direction. Currently I'm even thinking about 128GB ram. That's insane. I tried foothold SP and working set was whopping 50GB. After 10 minutes. Where it started with 40GB.
  7. It still mentioned litening pod. Better to change it now to avoid future buyers getting frustrated.
  8. Hi Bignewy, What is the latest status of this with the new MT build? I tired this and it does not seem to have any bugs happening when it is enabled. But since in game detailed stats are not working I cannot clearly say if it is working or not. Is it implemented and always on now? Or is it completely removed and that setting in graphics.lua does not do anything? When in game stats were running enabling shared parser dramatically reduced the object and triangle counts in the scene. Now I cannot read anything. Thanks.
  9. This information should have been given first with a little more background info with links to previous forum post before we see a single change about Litening in Viper mini road map. Anyway late but thanks. It would have been way smoother and easier to understand.
  10. Looks beautiful. I cross my fingers that ED solves the shadows CPU hit bug before this map gets released. Shadows off in VR looks horrible and it will be a pity running this map without shadows.
  11. Same here. I suspect still the shadows. Try it when shadows off. That green line added which counts as simulation cpu load becomes low flatline when shadows turned off. Object shadows are still broken. They have just turned off the smoothing of shadows which reduced the impact but everyone gets it. In cities there are a lot of shadow casters which are suffocating the cpu. Even when your flat shadows are off in normal shadows distant shadows are always flat that's the impact of that I believe.
  12. You have a lot of corrupt damage model errors and missing livery and main model missing properties. Maybe you should run repair. Line 771: 2023-02-04 20:53:34.534 ERROR WORLDGENERAL (Main): Error: Unit [AH-64D_BLK_II]: No property record for cell "KEEL_R". Line 772: 2023-02-04 20:53:34.534 ERROR WORLDGENERAL (Main): Error: Unit [AH-64D_BLK_II]: No property record for cell "TAIL". Line 773: 2023-02-04 20:53:34.534 ERROR WORLDGENERAL (Main): Error: Unit [AH-64D_BLK_II]: No property record for segment "KEEL_R". Line 774: 2023-02-04 20:53:34.534 ERROR WORLDGENERAL (Main): Error: Unit [AH-64D_BLK_II]: No property record for segment "TAIL". Line 1271: 2023-02-04 20:53:51.656 ERROR APP (Main): Error: Unit [AH-64D_BLK_II]: Corrupt damage model. Line 1279: 2023-02-04 20:53:52.076 ERROR APP (Main): Error: Unit [AH-64D_BLK_II]: Corrupt damage model. Line 1285: 2023-02-04 20:53:52.466 ERROR APP (Main): Error: Unit [AH-64D_BLK_II]: Corrupt damage model. Line 1288: 2023-02-04 20:53:52.592 ERROR APP (Main): Error: Unit [AH-64D_BLK_II]: Corrupt damage model. Line 1531: 2023-02-04 21:04:29.328 ERROR APP (Main): Error: Unit [AH-64D_BLK_II]: Corrupt damage model. Line 1587: 2023-02-04 21:11:44.806 ERROR APP (Main): Error: Unit [AH-64D_BLK_II]: Corrupt damage model. Line 1919: 2023-02-04 21:48:22.416 ERROR APP (Main): Error: Unit [AH-64D_BLK_II]: Corrupt damage model. Line 1944: 2023-02-04 21:49:59.869 ERROR APP (Main): Error: Unit [AH-64D_BLK_II]: Corrupt damage model. Line 2113: 2023-02-04 22:01:42.332 ERROR APP (Main): Error: Unit [AH-64D_BLK_II]: Corrupt damage model. Line 2128: 2023-02-04 22:04:10.495 ERROR APP (Main): Error: Unit [AH-64D_BLK_II]: Corrupt damage model. Line 2186: 2023-02-04 22:11:49.101 ERROR APP (Main): Error: Unit [AH-64D_BLK_II]: Corrupt damage model. Line 2198: 2023-02-04 22:12:50.043 ERROR EDCORE (Main): Can't open file: /textures/liveries/ah-64d_blk_ii/egyptian air force/description.lua.
  13. Can you try this after turning off lens effects? (dirt and flare off) I don't see this since I don't use those. They look horrible in VR. Edit: False alarm, I have SSAO turned off apparently. And indeed with that on it shows the same artifact you show.
  14. It is not LOD. DCS has cascaded shadows. So from 2cm in front of your face to 7km the distance is logarithmically divided in 5 zones. And there is a shadow map for each zone. Resolution of this shadow map decides the fine detail level of the shadow. Low resolution causes the situation you see.
  15. It's another DCS quirk. Shadow quality is not only adjusted by shadows quality setting in game: Viewing distance: Adjusts shadow bitmap resolution per cascade. Low being 1024 and extreme being 8K. For small object shadows you need to reduce the first cascade distance or increase the resolution there to get more shadow density which can be done in shadows.lua file which will immediately break the integrity check for multiplayer. Or you increase viewing distance which also adjust the shadow map resolution. So put it at least ultra. If your fps cannot handle this viewing distances. you can copy your preferred viewing distance settings in graphics lua file under extreme. Then in game you choose extreme. You will get your normal previous viewing distance settings but shadows will be highest quality. Or you can only fly in nevada because map also dictates shadow qualities. Nevada has 2x shadow quality per setting compared to all other maps (yes also for the cockpit) After MT and DLSS gets released and all big issues are solved I'm planning to start nagging about ED making clear shadow settings in game UI just like any other games. Current state of shadows are just a cacophony. I could not believe my eyes when I figured out how it worked. Cheers, Edit: When you copy your preferred settings under extreme do not forget the viewing distance multiplier setting which is separate in the same graphics lua. Otherwise you will still have performance degradation.
  16. Wow. Since open xr native applications can switch in between vr and 2d dynamically without restarting the game can you please tell us what keybinding or hot key do you use in DCS to do the switch? Thanks for openXR.
  17. Wonderful!!! Do you have any interest in WW2 or Korean war?
  18. Thanks for this brilliant idea. My own vote goes for this instead of original post. This will be even less for the resources and better for immersion.
  19. Hell yes. That's the most elegant and light on resources solution. Oh please. This will even enrich the immersion.
  20. Posting on behalf of reddit user https://www.reddit.com/user/NotKalashnikov/ since he needs to wait 24 hours to post it as a new DCS forum user. Original post here: Feature concept: transparent pilot model around cursor. I don't use pilot body because it prevents me from seeing switches I want to press. It could be also applied to stick and throttle if it's in the way of buttons.
  21. Why does P-51 have night vision googles?
  22. Hi @Raz_Specter, Thanks for the good news with the VRAM usage. I have also acquired a 4090 and got it at the same time as the last patch. I can not reliably test the VRAM usage anymore and I cannot see that splat texture blending distance performance hit. IT was either your intervention, or my horsepower and VRAM increase. We need 8gb card users to test it. If you can implement those LODs like that for all of the map assets I do believe that this will be one of the best performing maps in DCS.
×
×
  • Create New...