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Falcon_S

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Everything posted by Falcon_S

  1. Falcon_S

    Kill/ratio

    :megalol:
  2. Wow! This. Work perfect, thank you Mr.W :thumbup: About this radio software, is very very good and we still investigating and trying to use it properly.
  3. I confirm TS crashes sometimes. Can I ask how to join (start) DCS without Aries if is installed and be on TS with friends?
  4. 0:25 :thumbup: Two brothers, history... must have that bird. It's strange to me that has not already been modeled yet in DCS although is complex. Any news, hopes... ? Mmmmmmultiplayer, can you imagine?
  5. Totaly agree with OP. I experienced same problems. I think main problem is trim mechanism in DCS Su27 wich give us very bad results in listed situations and main reason for extreme losing speed (to fast) at high AoA. My conclusion: We are bad trimed always in our flights because trim system is very bad in Su27. I can`t believe that trim is in RL Su27 very bad as in DCS. I saw many cockpit videos about Su27 and never see pilot that triming plane constantly. In DCS after every move we lose a bit speed and must trim, again and again... If not change trim we have results from OP observations.
  6. In this sim - Extremely Important.
  7. Yes, that`s one of solutions but you can`t join on some servers. Right?
  8. Guys, I think Shapes folders don`t need to be in Integrity Check list or must be optimised for better performances. Why? Because that folder (no ED`s standard of level of details for 3rd devs i think) isn`t important to 3rdParty model developers anyway and if some 3d modelers can make 3 EDM versions of details and in same time some modelers make 5 versions of model details why that folder is important only to us (players) and we are forced to lose performaces because our PC render some high detailed models far away in 3d space = LAGG (players, servers) BTW core mods Shapes folders are not Integrity Checked - can some cheat or play unfair with that models? So, why IC only DCS/Bazar/World/Shapes then? Main problem is because some models are rendered far away (ex.50km) with high LoD`s. Do you see visual that model? Imagine 10 high model LoD`s airplanes in 3d world at +50Km and same model you render at 1000m but what if in that range jump +10 high detailed Su27, F15c, MiG, some armor units - chaos begin. Thath`s for me memory LEAK and very difficult job for NASA computer, not only ours. All I wanted to say is next: - All models must be rendered on same way (in ranges), fix it or let us to make some tweaks here, look this: model={ lods={ {"Hawk.edm",30.0}; {"Hawk_LOD1.edm",70.0}; {"Hawk_LOD2.edm",100000.0}; [color=Red]<<< almost 4MB model rendered at 100Km from you[/color] }; collision_shell="hawk-collision.edm"; } model = { lods = { {"su-27.edm",75.000000}, {"su-27_lod1.edm",150.000000}, {"su-27_lod2.edm",1000.000000}, {"su-27_lod3.edm",2500.000000}, {"su-27_lod4.edm",50000.000000}; [color=Red]<<< 147KB model renderd at 50Km[/color] }; collision_shell = "su-27-collision.edm"; } model = { lods = { {"mig-21.edm",25.000000}; {"mig-21_lod1.edm",45.000000}, {"mig-21_lod2.edm",120.000000}, {"mig-21_lod3.edm",1000.000000}, {"mig-21_lod4.edm",20000.000000}, }; collision_shell = "mig-21-collision.edm"; model={ lods={ {"C-101EB.edm",50.0}; [color=Red]<<< 15MB model 50m[/color] {"C-101EBL01.edm",100.0}; [color=Red]<<< 15MB model 100m[/color] {"C-101EBL02.edm",2500.0}; [color=Red]<<< 15MB model 2500m[/color] {"C-101EBL03.edm",10000.0}; [color=Red]<<< 15MB model 10Km[/color] (this is same model but just called EDM, 1, 2, 3 i think) }; collision_shell="C-101EB-COLLISION.edm"; model={ lods={ {"MI-8MT_lod0.edm",100.000000}, {"MI-8MT_lod1.edm",250.000000}, {"MI-8MT_lod2.edm",400.000000}, {"MI-8MT_lod3.edm",600.000000}, {"MI-8MT_lod5.edm",800.000000}, {"MI-8MT_lod5.edm",50000.000000}, [color=Red]We see MI-8 at 50km???[/color] }; collision_shell="Mi-8MTV2_collision.edm"The mentioned models are just a few and there are many. Just imagine that chaos. Regards.
  9. I don`t know is it funny or sad... shame :doh: Russian anthem FAIL during Putin's visit to Egypt
  10. Case is BACK! :)
  11. If you lock target in ECM you cant have that data because ECM hide that target and interfere your system
  12. Agree. Too little light.
  13. Falcon_S

    GOOD KILL

    +1
  14. Agree but some experts don`t. :)
  15. Some DCS experts in another forum are concluded it`s fake. :argue:
  16. All about SweetFX you will find here http://forums.eagle.ru/showthread.php?t=120718&highlight=sweetfx This is Cloud and Sky mod and work well without sweetfx but you can use it together.
  17. Saitek X52pro - you will be very impressed. Don`t worry, it worth all money you spent on it.
  18. Well-known brand flankertraining.com .:thumbup: I know you recently re-activated again, now in DCS environment and it's nice to again have your tutorials that are welcome as always. WB. S!
  19. =238.lbae= Serbian V.F. Squadron DCS Server join to public testing IASGATG DCS Missile Mod. We install it on server. Tacview recording is allowed. Anyone who want join us to testing, download mod from here: http://forums.eagle.ru/showthread.php?t=131806 Integrity Check for missliles_data.lua before entering on server - Must be same as in MOD!!! S!
  20. =238.lbae= Serbian V.F. Squadron DCS Server join to public testing IASGATG DCS Missile Mod. We install it on server. Tacview recording is allowed. Anyone who want join us to testing, download mod from here: http://forums.eagle.ru/showthread.php?t=131806 Integrity Check for missliles_data.lua before entering on server - Must be same as in MOD!!! S!
  21. One more of the problems (maybe main problem) and we don`t talk about it is the R27ER speed. Many sources say max speed is 4.5 mach for R27ER. That make sense because many sources say this too: That mean R27ER LA is possible for targets up to 3500 km/h (''...целям со скоростями до 3500 км/ч'') - this is not R27ER max speed but in DCS it is (+- some hundred) around 3500km/h. ER can`t achieve 4.5M in DCS! - Why?
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