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Everything posted by Falcon_S
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1.2.16 Very difficult to load the Su27 cockpit textures
Falcon_S replied to Falcon_S's topic in Su-27 for DCS World
Thanks guys but not helped :mad: How that Frankenstein looks in few pics: "Wow... WTF - Where I`m???" After 5-10sec: "That must be my plane!'' +few sec: Black. :mad: Black here too... Oho! Progress!!! "I see right wing!!! I see right wing!!! Thanks. Can I now have my cockpit?" -YES ... but after loading all that trash modules first! -
1.2.16 Very difficult to load the Su27 cockpit textures
Falcon_S replied to Falcon_S's topic in Su-27 for DCS World
System spec: Q9400 @ 3.6, 8GB RAM, GTX550Ti Where is that folder? Thanks. -
Hi gents! After last update i have very frustrate problem as i said in title. When i join in my Su27 i have feeling i`m outside of my cockpit because texture are not loaded, after 5-10sec i`m in black space that looks like cockpit because no textures loaded yet... 30-40sec not loaded for sure. :mad: Anyone have similar problem? Regards
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Is not complicated to install it. Unpack, "ReShade 0.15.0 Public Beta with SweetFX 2.0 Preview 5" folder contents copy in DCSWorld/bin and rename ReShade64.dll to d3d9.dll. SweetFX settings.txt are in now in SweetFX folder (play with values or download some for this version SFX) EDIT: Make it JSGME compatibile: 1. Unpack; 2. Make new folder and call it whatever (ex. DCS_SweetFX 2.0); 3. Inside that DCS_SweetFX 2.0 make new folder and call it bin 4. "ReShade 0.15.0 Public Beta with SweetFX 2.0 Preview 5" folder contents copy in that bin folder; 5. Now you are ready for JSGME. Drag DCS_SweetFX 2.0 into JSGME and install. Just dont forget rename ReShade64.dll to d3d9.dll after all
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http://reshade.me/ Download ReShade 0.15.0 + SweetFX 2.0 from here . Work perfect in DCS :thumbup: Much more settings, options and much better performance. I did not notice it was launched topics about SweetFX 2.0 in this forum. Enjoy
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Also, check your graphic card 3d settings (control panel) and check Ansiotropic filtering, set it to Aplication controled. Ansiotropic filtering is one of high FPS killer. Maybe you find more high settings there... try lower values.
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Latency Compensating Client/Server - How that work in DCS?
Falcon_S replied to Falcon_S's topic in Multiplayer
Agree and understand. Just as i said, wanna to know: "How do these things work in the DCS?" -
Latency Compensating Client/Server - How that work in DCS?
Falcon_S replied to Falcon_S's topic in Multiplayer
Big NO! They kill me on half circle RWR Beryoza ''countdown'' = Delay on my side i think or server/client related. ??? I don`t understand that. -
We know, lag is big problem for us. - Many times i ask myself how that missile hit me that ''fast''? - Why my RWR screaming although i`m destroy primary threat 5+ sec after? - How is possible that some semi-active (for ex. R27-ER) missile going on me and hit me although i destroy their launch platform, so, without any guidance few sec and hit me? Definitely in given moments, I as a client, I was in the past. Is it possible to somehow compensate this delay? How do these things work in the DCS? 100ms ping is high latency i think. What about 400??? It is difficult to synchronize this. In fact, it is possible? Will be better in DCS 2.0? Interesting article on this topic: https://developer.valvesoftware.com/wiki/Latency_Compensating_Methods_in_Client/Server_In-game_Protocol_Design_and_Optimization#fnote1
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Wow! This. Work perfect, thank you Mr.W :thumbup: About this radio software, is very very good and we still investigating and trying to use it properly.
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I confirm TS crashes sometimes. Can I ask how to join (start) DCS without Aries if is installed and be on TS with friends?
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Congrats!
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0:25 :thumbup: Two brothers, history... must have that bird. It's strange to me that has not already been modeled yet in DCS although is complex. Any news, hopes... ? Mmmmmmultiplayer, can you imagine?
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Totaly agree with OP. I experienced same problems. I think main problem is trim mechanism in DCS Su27 wich give us very bad results in listed situations and main reason for extreme losing speed (to fast) at high AoA. My conclusion: We are bad trimed always in our flights because trim system is very bad in Su27. I can`t believe that trim is in RL Su27 very bad as in DCS. I saw many cockpit videos about Su27 and never see pilot that triming plane constantly. In DCS after every move we lose a bit speed and must trim, again and again... If not change trim we have results from OP observations.
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In this sim - Extremely Important.
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Model Level Of Details (Model_LODs) and Sahape folder IC
Falcon_S replied to Falcon_S's topic in Multiplayer
Yes, that`s one of solutions but you can`t join on some servers. Right? -
Guys, I think Shapes folders don`t need to be in Integrity Check list or must be optimised for better performances. Why? Because that folder (no ED`s standard of level of details for 3rd devs i think) isn`t important to 3rdParty model developers anyway and if some 3d modelers can make 3 EDM versions of details and in same time some modelers make 5 versions of model details why that folder is important only to us (players) and we are forced to lose performaces because our PC render some high detailed models far away in 3d space = LAGG (players, servers) BTW core mods Shapes folders are not Integrity Checked - can some cheat or play unfair with that models? So, why IC only DCS/Bazar/World/Shapes then? Main problem is because some models are rendered far away (ex.50km) with high LoD`s. Do you see visual that model? Imagine 10 high model LoD`s airplanes in 3d world at +50Km and same model you render at 1000m but what if in that range jump +10 high detailed Su27, F15c, MiG, some armor units - chaos begin. Thath`s for me memory LEAK and very difficult job for NASA computer, not only ours. All I wanted to say is next: - All models must be rendered on same way (in ranges), fix it or let us to make some tweaks here, look this: model={ lods={ {"Hawk.edm",30.0}; {"Hawk_LOD1.edm",70.0}; {"Hawk_LOD2.edm",100000.0}; [color=Red]<<< almost 4MB model rendered at 100Km from you[/color] }; collision_shell="hawk-collision.edm"; } model = { lods = { {"su-27.edm",75.000000}, {"su-27_lod1.edm",150.000000}, {"su-27_lod2.edm",1000.000000}, {"su-27_lod3.edm",2500.000000}, {"su-27_lod4.edm",50000.000000}; [color=Red]<<< 147KB model renderd at 50Km[/color] }; collision_shell = "su-27-collision.edm"; } model = { lods = { {"mig-21.edm",25.000000}; {"mig-21_lod1.edm",45.000000}, {"mig-21_lod2.edm",120.000000}, {"mig-21_lod3.edm",1000.000000}, {"mig-21_lod4.edm",20000.000000}, }; collision_shell = "mig-21-collision.edm"; model={ lods={ {"C-101EB.edm",50.0}; [color=Red]<<< 15MB model 50m[/color] {"C-101EBL01.edm",100.0}; [color=Red]<<< 15MB model 100m[/color] {"C-101EBL02.edm",2500.0}; [color=Red]<<< 15MB model 2500m[/color] {"C-101EBL03.edm",10000.0}; [color=Red]<<< 15MB model 10Km[/color] (this is same model but just called EDM, 1, 2, 3 i think) }; collision_shell="C-101EB-COLLISION.edm"; model={ lods={ {"MI-8MT_lod0.edm",100.000000}, {"MI-8MT_lod1.edm",250.000000}, {"MI-8MT_lod2.edm",400.000000}, {"MI-8MT_lod3.edm",600.000000}, {"MI-8MT_lod5.edm",800.000000}, {"MI-8MT_lod5.edm",50000.000000}, [color=Red]We see MI-8 at 50km???[/color] }; collision_shell="Mi-8MTV2_collision.edm"The mentioned models are just a few and there are many. Just imagine that chaos. Regards.
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I don`t know is it funny or sad... shame :doh: Russian anthem FAIL during Putin's visit to Egypt
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Case is BACK! :)
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If you lock target in ECM you cant have that data because ECM hide that target and interfere your system
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Agree. Too little light.
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Agree but some experts don`t. :)