

ASAP
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Everything posted by ASAP
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You are absolutely correct. I didn't bring it up because an FCF flight is an entirely different situation and is not normal operating procedure. the point of those flights is more or less to flip every switch, press every button and verify that every system on the jet is working correctly throughout all their normal operating ranges. The fuel pumps get tested because EVERYTHING is getting tested to include shutting down and restarting engines (depending on the scope of the FCF of course).
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The only fuel pump check the pilot does is verifying the DC fuel pump is operational by checking the Left Main Pump light is out after APU start. There is no other procedure for the pilots to check the fuel pumps, and nothing that involves turning the pumps off. The only time those switches should be set to off is if the pilot is trying to correct a fuel imbalance.
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correct as is Aircraft won't turn when ALT Hold is engaged
ASAP replied to JackFlash's topic in Bugs and Problems
Talking to an A-10 pilot that actually is how ALT HOLD works. DCS has never done this right as far as I'm aware. -
Not sure. It probably just won’t do anything
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It is essentially the same argument as PS4 vs Xbox One. They are both capable, but they each have slight strengths and weaknesses when you compare them against eachother. The training they'd get would be pretty much a slide show highlighting what the differences are and how to get the sensor to do the exact same thing that the other sensor does. The HOTAS would be pretty much identical, the differences come down to the different menu options from what I understand.
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I might be wrong, but I'm pretty sure the A-10 has been able to carry the sniper pod for as long as it could carry the lightning. The lightning and sniper are comparable products just made by different companies. Which one they carry is mostly a matter of what inventory the squadron has allocated to it.
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yup, that behavior is realistic.
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Comm switch replaced Load switch on the left MFD on default
ASAP replied to weijas's topic in Bugs and Problems
press and hold the comm button down (or any of the other bottom buttons). It will switch to a page where you can select the pages you want and then assign them to one of the bottom buttons. In your case you'd find the OSB next to "Load" and then press the OSB below "COMM". The "COMM" should change to "Load" and from there you can select the load page and do what you need to do. -
Is the stick force affected by speed in the real A10?
ASAP replied to EAF51_Jimmi's topic in Controller Questions and Bugs
So pedantic! (JK) I think we agree fundamentally that it means you feel what the airplane is doing vs reading it off an instrument (great way to die when flying in instrument conditions BTW). I was offering just one example of how that would present itself in a modern military jet, and how the A-10 was different WRT stick throw/airspeed which was the original point of the post. -
Is the stick force affected by speed in the real A10?
ASAP replied to EAF51_Jimmi's topic in Controller Questions and Bugs
That's all correct as far as I'm aware. Going faster wont make you have to pull harder on the stick. The thing that changes with speed is how much G's you'll get for a given stick throw, and how much stick throw you have before you get into the steady and chopped tones, which is telling you where you are in relation to the edges of the flight envelope. If you go fast you can pull more before you hit peak performance or an accelerated stall (which is what those tones are telling you). Using those tones is absolutely critical to flying the aircraft properly from everything I've heard, and a lot of the time the steady tone is a very small region in terms of stick position. That's the part that requires finesse and some of the flying by the seat of the pants feeling that people talk about. side note: The term flying by the seat of your pants refers to a lot of other airplanes tendencies to buffet and shake as its being maneuvered aggressively. Pilots will "pull until they get a light tickle" over the wings vs "elephants on the wings" indicating an accelerated stall. The shape of the A-10 wing doesn't lend itself to causing that buffet so the tones are used to relay essentially the same info to the pilot. -
I’d recommend a different approach. Drive straight and Ignore the boom entirely. You should be attempting to fly close trail on the airplane. Put the engines just above the G meter/compass. And hold them there. That fixes up/down/left/right. Drive straight ahead with very little closure. When the boom starts moving to plug you start to smoothly arrest your closure. For keeping your position in/out (forward backward)once you are connected, use the boom (I know, I know, I just said to ignore it) there are colors on the boom. Keep the part where it goes into the knuckle in the green. But remember you are flying in relation to the aircraft not the boom. If you fly the jet too the boom,the problem is that the boom is also trying to fly to you, so you really easily get into an oscillating dance with the boom and it never works out well
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F1433 I’m pretty sure means the E-3 you have hooked has 143,000 lbs of fuel remaining the G2A4B+R is the weapons load out that it is reporting over the link. I rarely look at it so I’m a little fuzzy on what the letters mean. I think it’s something like Gun, 2 A/A missiles, 4 bombs, rockets. But I could be wrong about what exactly they break out to.
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They’d also have their formation lights, nose lights and taxi lights on so they’d be lit up like a Christmas tree and be pretty hard to miss.
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Based on everything I’ve read/heard/seen for military aircraft: position lights flash and strobe off on the ground, steady and strobes on right before taking the runway, back to flash and strobe off after landing.
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Yup, It’s literally just a transparent amber piece of glass/plastic that slides in front of the HUD projector. I’d expect it would be dimmer if anything, but if you’re flying at night you’d also run the HUD intensity down when flying at night. The only time I’ve used it is if the hud gets really washed out in the clouds during the day. which probably isn’t realistic
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It’s NVG compatible, just doesn’t show up as well from what I heard. The filter is easily damaged by direct sunlight though.
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I’m not sure there’s any error at all. Doing low angle bombing like the OP is doing in the video is already inherently very sensitive to elevation error, pickle placement and release timing. The bombs didn’t miss by much. If anything I think the problem is that the terrain is rapidly changing in that area. The DTS doesn’t have every square foot of the earth mapped out, it is calculating an average elevation based on “stakes” in the ground around the target coordinates. So some error will exist in elevation which makes for some inaccuracies. Use the elevation in the targeting pod and/or drop at a higher angle where the elevation errors will impact accuracy less.
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I’m not sure how DCS does birdstrikes but that’s not what I’d expect from one. I would think you would get some other bad stuff along with it, possible fire indications, high ITT, rapid rpm drop, rpm freezing. In general a bunch of bad indications, not just the engine flaming out and winding down peacefully. That is what I’d expect from fuel starvation, like pulling the fire handle or something like if you left the boost pumps off and did some aggressive negative Gs (although they suction feed just fine unless you do some real hiyaka maneuvers). I’d start with checking engine, fire handle and fuel/air control bindings to make sure it’s not your controls.
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The only timer is the fuel totalizer. was the engine failure preceded by anything? Master caution, low oil pressure, high ITT, etc… do you have the fire handle mapped to anything? Accidentally hitting that will kill an engine.
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reported Load DSMS locks out ground override
ASAP replied to GreyVulpine's topic in Bugs and Problems
Well DSMS load shouldn't stop a physical switch from switching, so it definitely sounds like a bug... but I'm even more curious now, how do you incorporate it into your ground ops? I mean what are you checking by flipping that switch? and how does it stop a takeoff roll? I thought that switch was there pretty much exclusively for a maintenance function. -
correct as-is Maverick space stabilization not working correctly?
ASAP replied to Basilone's topic in Bugs and Problems
Steps should be, 1) make mav SOI, 2) hold DMS up, 3) slew to target ,lock and fire -
I agree it’d be really cool. But… No operational A-10 has them. And they can’t carry them yet. That’s a picture of test just meant to verify the aircraft can safely carry them without it causing any issues to the airframe. eagle dynamics has been working on an existing radio for years. I doubt they will get the newest weapon the A-10 doesn’t even have yet to us before the operational aircraft.
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Ripple Pairs releases like Ripple Single
ASAP replied to dmatt76's topic in DCS: A-10C II Tank Killer
Not it shouldn’t if you set QTY 3 you’ll get three bombs. System is working correctly. If you want 6 bombs select rip pairs / QTY 6 the quantity is the quantity of bombs not the quantity of pairs of bombs. RIP pairs just means it will release two at a time, wait a few milliseconds and then release a another pair, wait, release, etc… In your case it performed correctly. it dropped the first two at the same time, one from each TER, and the third a few milliseconds later. When bombs fall off TERs they alternate between symmetrical TERS (not stations 5/7). So if TERs are on 4/8 and you rip pairs you’d get the center bombs from both TERS. Then the next pair you’d get the left bombs, and finally the right bombs. If you dropped rip single you’d get 4 center, 8 center, 4, left, 8 left, 4 right, 8 right. -
The markpoint shows up in the waypoint page. So just press the number of the waypoint you want and then press the top left LSK should jump back to it