ASAP
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				Trimming the Aircraft with Targeting Pod Mounted
ASAP replied to brucewhf's topic in DCS: F-16C Viper
With asymetric stores the most likely culprit isn't roll trim, its rudder trim. Trim the rudder and make sure the ball is centered, then evaluate if you even need roll trim. A lot of time the rudder being out of trim will cause a slight rolling motion, using roll trim to correct it will just start making you more uncordinated. - 
	As the pedals move forward and backward when you use the adjustment handle (opposite the alternate gear extension handle) an arrow moves up and down that scale to tell you the position of the pedals. It’s just so the pilot can quickly set them to the same spot every time in every jet they fly for consistency sake. It’s important for muscle memory and repeatable habit patterns I guess
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	Mil power is probably what they use single ship and VFR the vast majority of the time. If they are doing a trail departure through the weather everyone would set FTIT at 750 degrees so they are all getting identical engine performance. Or if the lead needs to give wingmen an energy advantage. Otherwise everything you said sounds correct as I understand it.
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	Yeah but Ukrainians are successfully employing the SU-25 in Ukraine and that’s a worse attempt at making an A-10 type capability. Russians still haven’t achieved air superiority.
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	Doctrinally air superiority also doesn’t mean a completely permissive environment with no threats. The A-10 needs local air superiority where it’s operating for the time it’s operating. That means SEAD and air cover to give it the time and space it needs to get in and do it’s job which could only be a few minutes before it gets back behind friendly lines and out of range of short range SAMS. The A-10 was built for a relatively high threat environment but the Air Force is designed around force packaging with lots of other support assets.
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	The night switch just slides a red filter over the HUD projector. It's function is to make the HUD symbology easier on the Mark 1 eyeball. For the NVGs it should be left in day mode. Real world it works just fine with the NVGs automatically, the only issue is that the NVGs gain up and down based on ambient light and as it does that the pilot has to adjust the intensity of the HUD because it is either too dim and unreadable or too bright and makes it difficult to see whats behind it (i.e. the target). In the I think its too bright so I lower the intensity at night, but to each their own.
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	The intensity rocker is on the bottom right side of the UFC. That said there are a number of brightness issues and NVG compatibility issues with night flying in the DCS HAWG right now….
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	You should offset your flight path slightly into the wind and crab to keep your ground track parallel to the runway. Goal is to find a perch point that allows you to be able fly the same final turn mech. So if you are landing on runway 01 with a left hand pattern and the wind is coming from 100 at 20 (right to left when your coming up initial/on final), you’d want to fly a tighter pattern closer to the runway because the wind will be blowing you away from the runway while you are in the final turn (undershooting wind), if the wind was 280@20 you want to fly wider spacing because you’ll be getting pushed closer to the runway (overshooting winds), in actuality you’d want to do that to account for headwind/tailwinds if they are strong enough by moving your perch point into the wind as well. As far as how much to move into the wind and what that looks like… I recommend using the wingtip missile rail. For No wind I’d put it on the runway, overshooting winds I’d put the rail just outside the wing, for undershooting just inside the rail.
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	I have no idea how much each ballast plate weighs but they sure look pretty heavy. Although… they are far forward of where the ammo drum is (in the nose gear well vs the ammo drum aft of the seat) so I’d guess that probably lets them get away with the ballast being lighter than the ammo and still keep the CG in limits. So I dunno.
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	It’s the same gross weight. The only thing they did was add in a lot of wiring and replaced some of cockpit components with computers. Whatever weight difference is negligible. Engines didn’t change at all. the aircraft cannot fly without the gun, they can fly without bullets but they add in ballast plates in the nose to compensate so there’s not much of a difference in gross weight either. the interesting part of the demo video is the pilots first ops check when he calls out he’s only got like 3000 lbs of fuel. That’s why he’s so much more maneuverable and has so much G available.
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	You’re not wrong, but if your a MALD truck that probably means it’s a high end fight and you don’t want to ditch your defensive counter measures. Especially since your probably also the primary for CSAR. Even if you’re down to just 7 or 8 pylons each A-10 is individually freeing up a 4 ship worth of vipers to do other stuff.
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	You can’t use station 6 if you have something on 5 and 7. So you only have 10 useable stations. Although Really you only have 7 or 8 for A/G weapons if you bring TGP, ECM pod and Aim-9s
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				Altimeter Incorrect at multiple Airfields On Syria Map
ASAP replied to MatzWarhog's topic in DCS: A-10C II Tank Killer
^ this is spot on. This is not at all technique where pilots can pick and choose how they want to do it in real life. A correct altimeter setting is 100% procedure. The jet compares GPS derived altitude and your barometric altitude to do a lot of the background calculations for weapons delivery. Obviously this is a video game so do what you want but if you like realism… Your altimeter should be set to QNH because that’s the way the airplane is designed to operate and that’s the way the flying world does it. When tactically employing weapons it should be QNH. In real life any time you are in a MOA or on a range or in combat every aircraft is on the same altimeter setting and it’s local QNH. The only time you shouldn’t be using QNH is on a cross cross country flight and your above the transition level where everyone is using 29.92. You set it back to QNH as soon as you descend below the transition level. in real life you get the local altimeter setting from the ATIS, ATC, or even the JTAC when you get routing & safety of flight info when you check in with them. To get the next best thing for DCS make sure your altimeter is reading the same as the runways touchdown zone elevation when you are lined up for takeoff. Fortunately that works across the AO. - 
	
	
				Altimeter Incorrect at multiple Airfields On Syria Map
ASAP replied to MatzWarhog's topic in DCS: A-10C II Tank Killer
QFE is what I meant to say every time I said QNE in my last post. My bad mixing up the terms. To the best of my knowledge Russia is the only one I know of that uses QFE. - 
	
	
				Altimeter Incorrect at multiple Airfields On Syria Map
ASAP replied to MatzWarhog's topic in DCS: A-10C II Tank Killer
Real world flying procedures for the A-10 is use QNH always. In the US that’s the way instrument procedures are designed. I know some places around the world they use QNE, but I’m pretty sure if US jets will be operating out of those bases the pilots have to either be specially trained to use QNE approaches (because by default they are not) or the Air Force will make its own approaches for their jets. When you takeoff your altimeter should be showing you your MSL altitude. There’s lots of reasons why that is important in the A-10 the IFFCCE and LASTE system Using it for weapons delivery calculations being a big one. The altitude Yurgon talked about where everyone sets 29.92 is called the transition altitude and in the US it defaults to 18000 feet. In Other places around the world it can vary based on location - 
	I don’t know, this is purely a guess… but I’d guess cost, complexity, and the “worth it” factor came into play when they were designing the jet. Of the trimming a pilot does 95% is elevator trim, 4% is roll, and 1% is rudder. Those numbers are totally made up, but my point is they probably didn’t bother with it because it’s not that big a deal to give a few clicks of roll trim after weapons release vs elevator trim which is a near constant process especially in a jet that’s designed to be aerodynamically unstable.
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	I’d be surprised if we get the comm Page on the MFDs. The ARC-210 doesn’t really tie in with that. The comm page is more IFF and datalink related than comm ironically
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				[FIXED INTERNALLY] Wheels spin for ever while gear up
ASAP replied to aldox's topic in Bugs and Problems
Partially correct. The wheels actually cannot move freely in flight. The hydraulic system that raises the gear applies the break on the way up to stop them. Then in the gear well there is a spring loaded brace mechanism that holds them firmly enough to prevent rotation due to aerodynamic drag. That brace is week enough that wheels will still be able to turn freely if the jet lands gear up. - 
	
	
				correct as is Realistic A-10C radio communications
ASAP replied to Jascha's topic in Bugs and Problems
No. The intercom letting you talk on all the radios is not accurate. That’s a bug or at least incorrectly modeled. So my understanding of real life procedures is to always have the wafer switch set to VHF. That way pushing the button forward is always for the front radio, mid for the UHF and aft for the aft radio. The intercom and hot mic nobs are used together, either both on or both off. Pull both up and you’ll talk to your crew chief or tanker boom operator without having to press any buttons. They’d also do that if they want the HUD tape to record their voices. Especially with arc-210 radios (which we should supposedly get some day) the wafer switch is kinda an unnecessary hold over from the A model so they don’t mess with it. side note. Pilots talk to the crew chief a ton during normal ops. They need to communicate with them for all the ground checks and before starting engines or moving any control surface. Same with their arming/dearming crews. When the ground crews are working under the aircraft pulling pins or putting in chocks or looking at stuff the pilot should have his hands away from the controls so they want to be able to talk to them without touching the throttle. - 
	
	
				correct as-is HUD Attitude indicator is offset
ASAP replied to Waffi's topic in DCS: A-10C II Tank Killer
You have a left to right crosswind in that image (which is perfectly normal), or you are flying uncoordinated with a whole boot of left rudder. Look at the CDU steerpoint page and it will tell you the winds in the bottom left. Also look at the slip indicator to make sure it is lined up. - 
	I remember reading somewhere that If flaps are DN the flaps should retract to something less than like 10-15 degrees due purely to aerodynamic forces. Starting from 20 degrees in the full down position them only moving 4 degrees up seems at least close to realistic. They won’t retract all the way. Once you turned emergency retract back off hydraulic power was restored which allowed them to retract normally.
 
