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Everything posted by MadKreator
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Hey Baron! I have a Chinese black/yellow 500x700 60 watt C02, an Omtech 30 watt fiber, and another Omtech 100watt 500x700 on the way. They are pretty large machines. The 500x700’s are 1200mm wide 870mm deep and 920mm tall. For your purposes as others have said the K-40 will probably fit the bill nicely. You’ll be able to engrave fine, and cutting you should be good up to about 3/16” with a couple/few passes. K-40 has a good community following too for mods/upgrades. What I highly , highly recommend is getting the k-40 version ( or any other laser) that has the control board that is compatible with LightBurn software. You can design in any program you want but LightBurn is the best(imo) software to run the lasers. It is Mac compatible however not native M1,2,3chip compatible (yet?) it will run Rosetta in the background on those. My wife does all her designing on her iMac M2 with LightBurn. Exhaust/fume extraction/ air purification is a must as well. Also cooling solutions for the laser tube. From a fish tank pump in a bucket of water to a cw-3000 radiant cooler( only cools to ambient temp) to a cw-5000 (or larger) refrigerated water cooler to keep the temps wherever you want them to be. Expect some tinkering with any of them. Mirror alignment, finding true focal length, belt tension, gantry squareness etc etc, and some laser start/stop delay calibrations for various speeds.
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Here's the most boring track you'll probably ever watch. Refuel wait .trk ... of course it doesn't show the re-arm menu and what I clicked on
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So, a really annoying instance where this option would be nice.. Take the f-15e on a “ready for takeoff” mission( SA for the example) . It starts with bags on. Go to re-arm-refuel.. fuel percentage says 85%. Lets say you don’t want the bags on so you take them off. You load some bombs, missiles etc. and don’t touch the fuel percentage, hit okay. Well now you sit there for 5 minutes while it fills the bags up, only to take them right off as soon as its done. On the flip side of that (more f-15e specific, or at least thats where I notice it). Say you do land to refuel, for whatever reason, and you don’t touch your weapons at all. It seems to re-load them anyway. Never noticed on any other jet because the f-15e is the only one you have to manually assign munitions to each station… You already have them setup, all you wanted was fuel (yes i know it’s next to impossible to run out in the F-15e) and no re-arming necessary, but it seems to re-load whatever you had on there anyway, because now you have to set them all up in the jet again The re-arm logic seems to only affect the f-15e due to its PACS system (minor annoyance) . Seems to me a logical option, maybe at very least, would be to make it re-arm first to take into account added or removed bags, then refuel after. Why am I sitting waiting for a jet to refuel bags that are coming off in the next step Still advocating for the ability to choose one or the other
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not a bug Autostart does not switch to NAV after INS alignment
MadKreator replied to MadKreator's topic in Bugs and Problems
Thank for the clarification. I have since reminded myself the full start procedure lol It was never a game breaker, I just never knew exactly why. -
not a bug Autostart does not switch to NAV after INS alignment
MadKreator replied to MadKreator's topic in Bugs and Problems
Ahh that make sense. I see it says ready at about 4 minutes.. shortly after that the autostart sequence ends. I figured it did a short or SH alignment with autostart.. I will have to watch it and see if it still counts down (up?) after auto start ends. That would make sense why it doesn’t, so you can do a full alignment if you choose to. -
Title says it all. Not a huge issue for me but probably for a newer player. I normally do a regular cold start but its been so long since I’ve flown the viper I couldn’t remember how to do it. So autostart it was. Took a few restarts and trying to figure out why my navigation wasn’t cooperating at all…. Low and behold yes, that’s right, autostart doesn’t do the very last thing needed… turning the INS knob to NAV after alignment …. Is this intentional?
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Graphics Card Upgrade Opinion Wanted
MadKreator replied to Jetguy06's topic in PC Hardware and Related Software
Don't discount a 4080 too. I went from a 3080 to 4080 and its a big step up. I think the 4080 beats out the 3090 even performance wise except for vram (16 vs24), so claims userbenchmarks.com ..I’ve never used close to my full vram….. I also don’t have pimax crystal or aero or the likes so take that with a grain of salt.. But for 2d and something about like a Q3 it doesn’t really try that hard. And a 4080 FE is cheaper than a 3090 $1200 vs $1500 ish( of course keep watch for those sales) I think you would be happy with both.. Just a heads up the 40xx cards are BIG. 3 slots thick and about a foot long. 30xx’s are pretty good size too but only 2 slots thick. … My opinion on the whole thing -
MFD’s on screen in Alt-F1 view
MadKreator replied to MadKreator's topic in DCS: A-10C II Tank Killer
Thanks guys, I will take a look at it. I would rather have one that is more current. -
MFD’s on screen in Alt-F1 view
MadKreator replied to MadKreator's topic in DCS: A-10C II Tank Killer
Quick side-track here… Do you like Open Mod Manager better than OVGME? -
I’ve see many posts on VR having the most issues with it. I don’t play in VR much but I did notice the stuttering had gotten worse for me too with no settings changed between 2.8 and 2.9. Now I did manage to pretty much get rid of all the very small micro-stutters in 2D by enabling G-sync in nvidia and v-sync in game ( which I normally have on anyway). My monitor isn’t a true g-sync monitor but “compatible” and turning it on, for me, every flight is smooth as can be now, so it seems. Some people have issues running both, but my system seems to like it.
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MFD’s on screen in Alt-F1 view
MadKreator replied to MadKreator's topic in DCS: A-10C II Tank Killer
Now that, I have no idea. I wouldn’t even know where to begin -
I’m all in for a P-38! Take my money!
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MFD’s on screen in Alt-F1 view
MadKreator replied to MadKreator's topic in DCS: A-10C II Tank Killer
Wouldn’t that be nice! -
MFD’s on screen in Alt-F1 view
MadKreator replied to MadKreator's topic in DCS: A-10C II Tank Killer
Truth be told it was a wild guess. I started clicking on each folder and opening every .init file until I saw anything related to render.purpose_GENERAL -
MFD’s on screen in Alt-F1 view
MadKreator replied to MadKreator's topic in DCS: A-10C II Tank Killer
seems if you use both this AND the viewporthandling one together, it also removes the in-cockpit mdfs -
MFD’s on screen in Alt-F1 view
MadKreator replied to MadKreator's topic in DCS: A-10C II Tank Killer
Actually, commenting the whole line does the same too. -
MFD’s on screen in Alt-F1 view
MadKreator replied to MadKreator's topic in DCS: A-10C II Tank Killer
@Wrecking Crew @MAXsenna @lesthegrngo in the screenshot, commenting out this partial section ( line 4 ) DOES remove the MFDS from the Alt-F1 view in the A-10c2. See top of screenshot for full file path. Its in ....MFCD\indicator\BAKE\init.lua -
MFD’s on screen in Alt-F1 view
MadKreator replied to MadKreator's topic in DCS: A-10C II Tank Killer
This is my viewporthandling.lua for removing mfd’s from the in-game cockpit… just doesn’t work on a-10 -
MFD’s on screen in Alt-F1 view
MadKreator replied to MadKreator's topic in DCS: A-10C II Tank Killer
@MAXsenna @lesthegrngo As I responded on discord, You can do this exact same thing in the viewporthandling.lua and it will turn off the in-cockpit mfd’s for every plane ( that I have) except for the a-10. The a-10 must follow a different set of rules that other aircraft. -
I think I remember someone saying they was a keybind(s) you could do on FC3, not in the menu
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MFD’s on screen in Alt-F1 view
MadKreator replied to MadKreator's topic in DCS: A-10C II Tank Killer
@MAXsenna I know he was working on it. Was chatting with him this morning (my morning) on discord about it. Haven’t heard back from him yet. Thats actually what prompted me to ask on here -
Don’t the FC3 modules have that option as well? You can request one or the other? Maybe it is Viacom I’m thinking of
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This 100%! I wholeheartedly agree there should be options to choose whether to re-arm and/or re-fuel separately, or not at all for just changing liveries or chaff/flare loadout.
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Do the MFD’s pop-up on everyone’s screen using the Alt-F1 (Hud-Only) view? Just wondering if that baked into the game or if its some bug/artifact of exporting displays. Does it happen for everyone using a single screen and no exported displays? Its quite bothersome lol An option to not have those would be nice… I mean it is HUD-Only view, not HUD+MFD View.