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uri_ba

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Everything posted by uri_ba

  1. Lol, apearantly the media had found this skin too.. https://theaviationgeekclub.com/heres-why-if-israel-picked-the-f-14-over-the-f-15-the-tomcat-would-probably-still-be-in-service-with-the-us-navy/amp/
  2. Hound 0.2.1 is up
  3. Congrats Had one of those myself this year.. I never dug into the output of DCS as it comes to DED. maybe it contains some wierd chars? UTF8 rather then ASCII maybe?
  4. @fusion your wish is my command JK, when I designed the DEDuino font I compacted it as best as I could including a bunch of substitutions. All of those were desiged to run on the PC side (via the connector app) as PC cpu cycles are much less "expensive" then arduino CPU cycles. You can dig around my code in github and see the order. Or look at the TTF version of the font in the DEDuino repo and see where is everything. Keep in mind that everything goes into the Memory space of the arduino, even blank chars. And the minimum you can get away with for DED refresh is 125 bytes over serial connection which is painful. You need to enable 16bit mode in the u8g2 library to use the entire screen. It's a simple uncomment in the library code.
  5. @Toumal thanks! you've found a bug when using only static platforms I'll try and push a proper fix next week.
  6. It seems that I've found the debugger flag great! Hound needs a couple of data points to locate a radar. so if you only have one platform, and the radar was on only briefly, system may not have a fix on it. if you have multiple towers added. and they all have LOS, you should have seen a fix of sorts. system seems to be working as you have a number of contacts detected. can you post a screen shot of the map view? just so that I can get an idea on what you have placed where? if possible, with the hound map markers. to get a visual on what was detected and where the system things it it. thanks
  7. I personally am waiting for the API access they had promised. Mostly the TTS engine. Allowing us as script/mod developers to at least provide VoiceChat as an option, allowing mission developers the choice. For Hound I know that having VoiceChat integrated will lower the complexity involved allowing more people to integrate it into more missions. But unfortunately, was are all fimiliar with delays in low priority components in DCS.
  8. Hi Foogle. I'm looking into it. according the docs I can find, put does not have any ELINT capability. but the ranging function in the Jet suggests otherwise. not sure if it's Deka being over enthusiastic or it's a feature I've yet to find documentation for. Regardless I'll add it to my local development version soon and Hopfully I'll add it to the next bugfix version (whenever that will be). I'll also be adding the H-6J. Not sure if this specific Chinese variant is ELINT capable, But other Tu-16 variants are equipped with the Fantasmagoria pod (same as the Su-25T) and were used in Naval ELINT capacity.
  9. Thanks! I've added SA-5 support in one of the hotfixes for 0.1.2 you can look at the releases page in github for the correct 0.1.2.2 link. Regardless, 0.2.0 was released today and Added tons of new features (in addition to SA-5 support ).. So check it out! https://github.com/uriba107/DCS-Hound/releases/tag/v0.2.0
  10. Hi everyone! A new version of Hound is in it's final stages of testing. I have a Demo mission running on my server for everyone interested in checking the system out. Server name is "108vfs dedicated", mission details are in the briefing. Have fun! If nothing "interesting" happens. This version will be released sometime next week. For any questions feel free to ping (here or on the project discord)
  11. in scripting. * allow table of point to be passed to trigger.action.markupToAll rather then specifying each and every points. * Allow to get all the equipment loaded only a unit (incl. pods and fuel tanks) not just weapons. * allow menu item to signal (somehow) which user clicked it. allow to target response per unit on say coalition menu. * Add new Icon mark to scripting API
  12. Have you left your computer unlocked next to a troll? because I've "seen" things "happen" when you do that... but legit, I have no Idea. if you replace the background does it go away?
  13. It's not what you asked for. But this might do some of the functionality you intended (I think) https://forums.eagle.ru/topic/273847-hound-elint-system-for-missions-bulders/
  14. That's actually possible. not sure I'll implement it exactly like this. but an awesome Idea! Thanks!
  15. New Version with features, bug fixes and generally more fun! https://github.com/uriba107/DCS-Hound/releases/tag/0.1.2
  16. I wonder if HB will play along with the old EF2000 feature of playing a cd rather then the game sound track My drive had been having trouble with cds, so i had one that was working stay there.. every mission started with "time what is time" by blind guardian... I was lucky enough to be "stuck" with "somewhere far beyond"
  17. I'm learning new things 1. IDX does not have to be consecutive, just unique. 2. it seems that the user added markpoints are in the 251,000,000+ region. so unless you think you are going to add a few millions, it's safe to start at a lower number. try not to start at 1 (as MOOSE starts there), and give yourself some headroom. I've started at 100k, you can start at 1M. and if more frameworks would join, we can do 1M, 2M, 3M etc.. I don't thing anyone will add more then a million markers over the course of a mission.
  18. Hi, it's a fairly new function. You have lines, circles, arrows and quads. (And it's red because it was blue coalition system. The other side will have blue circles ;)) https://wiki.hoggitworld.com/view/DCS_func_markupToAll
  19. Hi all, Other then finding the max idx in world.getMarkPanels() is there a cleaner way to get the next idx? As if there is no marker, the output is empty and you have to guess the next idx and hope you got it right (or no marker for you) Thanks! Update - another interesting tid bit. Whichever method i will implement will break MOOSE and alike. I've looked at their implementation, it's based on a static running id counter. For that matter, even if i add a manual marker with moosearkers running it might "break" moose (it'll skip a few markers till it gets a proper number. So we must be able to get a current/next id from the base DCS classes to be able to play together nicely. Something like world.getMarkID() which will give you a ready to use ID number and handle conflicts.
  20. thanks! I'll play around with it and see how it handles
  21. so distance form center point of circular zone or mist.pointInPolygon() which gets waypoints of a unit (like borders in MOOSE). how should I handle the new rectangle zones?
  22. A-1 would be an awesome addition to DCS. it's kina 1946 WWII naval strike aircraft (it was entered USN evaluation program in april 1945, but war ended in August, so it was not rushed into production). so it can be considered WWII. it served in Korea and was a very effective CAS/CSAR platform in Vietnam with both Navy and USAF (Navy retired them during Vietnam to convert AVGAS tanks to Jet fuel)
  23. I there a way to pass a zone and point and get bool of if point is in zone or not? either Vanilla functions or MIST would be preferable. thanks!
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