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uri_ba

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Everything posted by uri_ba

  1. Personally, I would wait. You no longer get the early bird discount nor sale discounts.so no reason to jump on it now. Don't get me wrong I bought it, but I wouldn't again. There are so many deal breakers as far as I care I don't even go near it. And it's the small things that get me frustrated The lack of a gunsight, the radar ANT ELEV not working properly and of course the lack of a damage model (even though I did see a wing fall of in a recent GR video, so we're getting somewhere).
  2. As long as no other modes are modeled. It should IMHO cycle through what exists. Not add none valid options like STRF. That's negative training.
  3. Saw that too. No tracer viper shot me in an F-15C. Saw tracers headed towards me. (He saw nothing)
  4. The bug here is actually the ability to MSL STEP to gun. It should be CCRP->CCIP->DT->MAN->CCRP
  5. It's probably a known issue, buried in this forum somewhere. when spawning with (or as) a RIO on a CV in MP. the RIO position is not synced with the boat, causing the aircraft to move all around you. on screen it's probably annoying. but in VR it's a very not pleasant experience. does anyone knows of any workarounds? (like the Hornet's chocks to solve pitching decks on land). I've Actually tried as a RIO and as a pilot to request chocks to see if that will work. but GC did nothing about it. please advise. Uri
  6. F-16 FLCS is not linear. It has a response curve. (Multiple, gain dependent). If ED has done their job, the linear input from your stick will translate to the correct rate command from the FLCS. However, real FLCS has different forces required to reach those 100% values. I don't know if ED is taking inputs literraly, or translate them. My personal FCC3 is running a custom controller to emulate the different forces required, and from the little I tested it seems that the ED FLCS is taking in raw values and computing rate commands as expected. So 0 curve should give you correct rates.
  7. https://www.thingiverse.com/thing:3163168
  8. Unless that is the bug :)
  9. When engine spools up rapidly, the interia from the engine should induce a roll left and Pretty aggressive one too. Maybe this is modeled, but not tied into fan acceleration/deceleration but rather to RPM. (Constant RPM is neutral)
  10. I 3d printed the friction detent mod. You can shave down the original one to achieve the same option. I cannot recommend anything more. It's about 30min print if you have a buddy with a 3d printer.
  11. Could it be a reflection of internal lighting off the canopy?
  12. it's a lot of wording issues. some switches work as "then else" switches. others labled the same are only "then" functionality. in the 'Cat, they are labeled clearly so it's easy to spot them.
  13. Answer is naturally all subjective. However, 1. As far as the level of execution of this module - it's the best you can imagine. 2. is it fun to fly? - yes, very much. it's a wild bronco. it's just so alive and fun, but very challenging to master. 3. depending on what you do in SP, it can be very fun even with the limited JESTER you have today. (I.e "Cage the bear" campaign is wonderful). 4. in MP you have even more challanges as you can get a human RIO (or a human pilot) and really really have fun.. Landing on a carrier with a buddy is an experience for the RIO. especially in VR. 5. if you fly VR - This module is almost a must, it's really really immersive. (unless you are biased towards pilot body like westr up there :))
  14. correct, that is why it's momentary. as the lable changes from open to close (or the other way around). However, there is no relative "in between" position as some still believe. indicator tells you that the speed breaks are either closed, not closed, or that the indicator isn't indicating.
  15. It is literally a split second. The indicator is a spring loaded "drum" with 3 lables on it. Closed "Barber pole" 9 dots. The drum is magneticly held in one of two positions, up or down. Which will expose, closed or dots. When no power is sent to the indicator, no electromagnet is working. So the spring then centers the drum on the barber pole. So in order to move from open to closed inicatuon, the drum rotates, revealing the barber pole for that split second it takes to rotate the drum. It's almost instantaneous, but I have no idea how fast it really does move. (Very very fast is best estimate I can give). Couldn't find a reference video, so I'm putting I. Something similar in concept. This is a magneticly held switch. Which has more mass then the SB indicator drum. Just see how fast it jumps back to the spring loaded position. This is roughly how much time the barber pole will show up when drum is rotating.
  16. old FLCS (up to blk 30/32 had different calibration. it was AFAIK, 180N (40lbf\18kgf) aft pitch and 80N (~8kgf\18lbf) for everything else
  17. +1 on CAT, laser in addition, CUTOFF else IDLE would be great (for WH cutoff detent).
  18. roll should be light. but I don't know how they implemented it.. in Digital FLCS (which blk50 has) full AFT (+10G) is 25lbf full FWD (-4G) is 16lbf and full roll is 17lbf. regardless, anything they implement in an F-16 is made up... no stick forces as the stick doesn't move :)
  19. I stand corrected. there is definatly a bug. the ANT ELEV axis is relative rather then absolute. i.e in EVERY other DCS module, the antena position is absolute in relation to the position of the axis. if it's in the middle, RDR is middle. if it's up radar is up. In 3/10 viper, ANT is Relative. as long as axis is center the RDR stay where it is. if you move the axis up, RDR will move up till it hits the gimble or you center the axis again. That is defiantly not consistent with any other implementation of radar elevation anywhere. Whichever mod doing the house keeping, other threads on the same thing https://forums.eagle.ru/showthread.php?t=250866 https://forums.eagle.ru/showthread.php?t=250893
  20. It's not instant movement as we are used too from any other module in DCS. Once you move the axis give it a second It's a bit lazy, like the afterburner.. It's probably a bug, but only a Driver will know
  21. Free flight (at least in Caucasian male) is with two 370gal bags. When you are full of fuel, and at 30kft@M0.8 in full MIL is somewhat logical. From some reason, this entire forum expects the Viper to be it's BSG namesake.
  22. IIRC, HMD toggle should be DMS aft long. But that might be down to software block
  23. I've set screens to 1024 (was 512) but MFDs are too pixelated to read. It's to the point I can't see radar scale or see what the selected MFD display is (by looking at the bottom) No problem reading the DED/HUD or the much smaller fonts on the M2K or F-14 radar screens Vive, 225% SS via steamVR (equiv to PD1.5). In game PD1.0
  24. OK, definitely add CUTOFF detent option like for AB. I want to have cutoff on my throttle axis.. worked hard on that throttle arm of mine :)
  25. Microstick you might be able to get from TM, but the supplier has stopped making them, so they might have run out of those. As for the topic of this thread, there is in addition to TUSBA, there is an Arduino based open-source project, which I wrote, that does almost the same thing (As the TUSBA R1) for parts that will cost you about 20USD or less. I'll shamelessly link to github https://github.com/uriba107/cougar_tqs_adapter :running of to post the link in my sig too:
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