Jump to content

okopanja

Members
  • Posts

    2070
  • Joined

  • Last visited

Everything posted by okopanja

  1. The same SA-3 that scored against F-117A and F-16CG was targeted with no less than 23 confirmed HARMs during war in 1999 (you can check total number fired - it's astonishing). None if this did hit the SAM directly and only in one case fin of the missile and the cable leading to the launcher was damaged. During the downing of F-16CG (lead of 4 ship DEAD enter the KZ with ALE-50) the SEAD group launched 2 HARMS which missed the target entirely. By the time missiles arrived the crew turned to the equivalent mode. SAM crew competency plays a large role than the generation of the SAM being used. Also: if you know precise location you do not use the HARM, but rather a cruise missile instead.
  2. Yes, this is because the BS3 v2011 has a different ID from BS2. In theory you can try to hand-edit the miz file and it should work. I personally kept BS2 since in some cases all slots for BS3 are taken, and BS2 is good enough for me. What bothers me is that both BS2/BS3 became really sluggish to fly after the preparation phase that occurred prior to BS3 release. So the BS3 got significant changes compared to the time the missions were made from: - got somewhat lower contrast SHKVAL - lower turn performance - lower climb performance - you feel this at take off, (for coaxial rotor!) - lost it's sling hook (unsure if it was used in missions) - got shake at around 60-70km/h and high speed. This is still actually fine. - became way easier to ingest the smoke from rockets - did not get the target point properly implemented when entering them manually and not through ME (which in turn provides to precise coordinates) - got a higher price to match Apache In turn it got: - simulated INS - anti-missile warning system (but did not get laser dazzlers, turrets are still visible in the model) - 4xIgla - ability to open maintenance hatches. Still I am glad I upgraded to BS3, since I did it for penny money.
  3. Swedish cockpit video is recorded in color. For that you needed a color camera small enough to fit inside cockpit and be operated by a pilot. Obviously the camera had to exist before, so the video could exist only after. It should be observed that the Draken performs this at high altitude, which is very much different from the conditions Pugachev Cobra is executed at. It would be cool for a Draken pilot to attempt that at same conditions. When the Pugachev Cobra was first performed in public, this very soon caused many pilots to attempt to replicate it with more or less success. These aircrafts were mostly designed in 60s and 70s, but that does not mean that this was regular and safe practice. This became widely more possible after more aircrafts with TVC were available, but to be honest I am not sure if we even should call TVC manouvers Pugachev Cobra.
  4. And as we know it was Swedes who performed these maneuvers with Draken on pretty much every air show... BTW: pretty interesting history that article you quoted has. Here is where: the Draken video appeared, and where it got mainly credited to the Swedes: https://en.wikipedia.org/w/index.php?title=Cobra_maneuver&oldid=1012108655 Sweden introduced by the same user: https://en.wikipedia.org/w/index.php?title=Cobra_maneuver&oldid=922153979
  5. I gather the Max FPS is capping you at 40 FPS for some reason known to you already? You might want to check all of prior advice's, but since 2.9 several of people I played with dropped out due to the low performance hardware. You might want to: - try ST vs MT variant (one of those guys who was really heading for exist, actually prolonged his playing with going single-threaded, he also had 4 cores) - control the CPU/GPU overheating (e.g. GPU-Z) (I am guessing: but I think you are probably CPU bound) Otherwise: its probably time to consider your next HW major upgrade (sorry for stating this)
  6. BTW: some things I do not like on STECS: - white button next to modal switch (used combined with modal to change profile) is membrane based and produce rather ugly sound. - I do not understand why the detent set has to force the reload of whole device. Would be nice to know technical reason for this and if this can be done without reboot of device.
  7. It would help if you could provide: - specification of your hardware - screenshot your settings - more information on which mode of play you use
  8. I found out yesterday that you do not even need the adapter. Also, it is possible to have more detent sets than five. Got from ther discord following advice: note you can set detent sets 6-10 only from AP.
  9. @Schlomo1933I will try your advice, but it appears that BS became much stiffer since BS2 modification (the green Halloween screen. Two major changes were introduced: - yaw became stiff as hello, no matter what you do - 2 second firing delay was introduced. The problem I see is I can not turn as fast as the video suggests it should be possible. Did anyone manage to turn as fast and nimble as in video?
  10. I would need to take a look. I installed the mode once for the co-op mission and got surprised at the level of details of the mod. If the mod implemented the key entry it should be fairly easy. A developer can even do this for arbitrary module on his/her own: https://github.com/okopanja/SharkPlanner/tree/main/Development I would state that by far ABRIS is the weirdest input device in whole DCS. It can have very complex states especially when it comes to the selected items inside menu (it sadly remembers the positions of them, so each time I use them I need to return them to original state for subsequent use). Waypoints are auto-numbered. In PVI-800 they are designated with numbers and there can be up to 6 of them, hence I limited the entry of max 6 of them. Since they are auto-numbered there is not much point into designating them as text. Each waypoint can be also edited with planned speed, altitude and wind information. However it is is possible to enter the annotation "objects" and they can be named in ABRIS. Here I face the problem that the entry is done via dials which are finicky, and already now this is not 100% reliable due to: - non-deterministic time needed for UI to update - inability to always determine if there is already an object surface covered with designation ABRIS cursor. - inability to query the exact state of the UI of ABRIS device (more or less it's a blind entry, although I did hard effort to utilize what little information it provides) Also I would need to fix the following issue first: https://github.com/okopanja/SharkPlanner/issues/108 Even then I can not promis anything and at best the feature may get added as Experimental (non-active by default) since ti can affect the stability of entry.
  11. Clearly Mig-23 or bust!
  12. Just attach it. I can not reproduce it reliably
  13. In a separate topic related to the F-15E it was stated that Red does not have the same accuracy if this option is not enabled. And btw, I am not sure what you are trying to tell me here. Also note that there were some changes with weapons on JF-17 with last release (+ patches) that I have not yet tested.
  14. Any news on this topic?
  15. I understood it as: "govorit radio Moskva". Great effort btw.
  16. Disable local tacview recordings...
  17. There is an updated version Chuck's manual. He must have done this in the past 6-9 months, since tablet was included. There you can find some information on what you can do with the NADIR: https://chucksguides.com/aircraft/dcs/sa-342/#pffe As for RL manual: I am pretty sure that Polychop dudes have it. You might want to check with them directly on discord (do not post it publicly, since it may still have some classified parts). Aside from HSI needle that shows direction and distance, there is a vertical gray bar on the ADI, which can be also used to show direction to navpoint, provided that you have switched the selector to DOP. You can also use NADIR to display remaining flight time. Until now I have not played with wind settings for any of the modules, but I assume that wind conditions affect both trimming and possibly autopilot (not sure here).
  18. Probably you wish the feedback from the authors of module, but I hope I can share this from my modding experience. I gather you are using the module documentation and not the IRL manual or similar thing? It's being awhile since I implemented the automatic entry for Gazelle in my mode, but you can find my sequences here: 1. Covers entry into BUT mode, entry of multiple waypoints and optional selection of waypoint 1 (otherwise last entered): https://github.com/okopanja/SharkPlanner/blob/e46db5f85c8dbe01b3295e2170e0a01ceb5e54eb/SharkPlanner/Modules/SA342Gazelle/GazelleCommandGenerator.lua#L42-L47 2. Loops over waypoints https://github.com/okopanja/SharkPlanner/blob/e46db5f85c8dbe01b3295e2170e0a01ceb5e54eb/SharkPlanner/Modules/SA342Gazelle/GazelleCommandGenerator.lua#L55-L59 3. Entry of specific waypoint https://github.com/okopanja/SharkPlanner/blob/e46db5f85c8dbe01b3295e2170e0a01ceb5e54eb/SharkPlanner/Modules/SA342Gazelle/GazelleCommandGenerator.lua#L61-L101 The actual key-presses you can find here: https://github.com/okopanja/SharkPlanner/blob/e46db5f85c8dbe01b3295e2170e0a01ceb5e54eb/SharkPlanner/Modules/SA342Gazelle/GazelleCommandGenerator.lua#L103-L123 Note: NOP command was used to introduced delay between making another keypress in some cases. I never played with fix, so I am interested if you make further discoveries what can be done with NADIR. At present I found it useful for navigation and to keep track of the engagement envelope of SAMs.
  19. @Mootmoot I have VKB Gladitor Evo and no throttle, so I use Nintend Pro controller. Preparations The starting point is to make sure you do not have conflicting bindings. Each DCS action can be bound by 0 or more controllers! 1. Observe the control bindings. You need to verify both Pilot and Copilot for each variant of Gazelle. 2. Select Axis Commands to get the Actions that are of Axis type. 3. In my case I had the Flight controls bound to both Gladiator and Wireless Gamepad (Nintento Pro), so I right clicked on the fields of Wireless Gamepad cells and cleared them! 4. Assign selected Actions of VKB Gladiator the way I did it here 5. Switch to All but Axis Commands 6. Search for Trimmer 7. Assign the gray pinky button on the stick Instructions 1. RCTRL+ENTER to activate the Axis indicator 2. While holding Trim button (pinky), move stick so the small caret moved left and down as in video. You position it touch and slightly cross the center lines 3. Release the Trim button. 4. Use Yaw (pedals) to move the red line at 35-40% to the right 5. Apply the Flight Control Collective so you start climbing (too little will lead to problems, so better to give more than less) 6. Try to stabilize and hover (sorry this you will have to do several times until you figure out the tendencies of the helicopter) Next you need to bind the Trim button. I recommend the pinky gray button at the buttom of the stick.
  20. Unlike Ka-50 which is balanced, the helicopters with vertical rotor in order to counter the main rotor. If I recall correctly you have to "trim" partially and partially twist in another direction (I got Gladiator Evo). Since I did not fly it 5-6 months I need to try it myself before telling you exactly what to do.
  21. Finally realized you were talking about the access to original cockpits.
  22. Presently they aim for this: "Our MiG-29A, NATO codename Fulcrum, will be the export modification of the “A” version that was supplied to Warsaw Pact countries." https://www.digitalcombatsimulator.com/en/news/newsletters/8a53b9baafb8473116ad05970cd8a761/ As for: Romania: they ditched their 29s in favor of upgrade Mig-21 (yes you read this correctly) Moldova: they sold majority of their birds to the USA and kept minimal number for themselves.
×
×
  • Create New...