-
Posts
1952 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by okopanja
-
KA-50 ABRIS - map not scaling with symbology
okopanja replied to MortalMando's topic in Bugs and Problems
@MortalMando I starting testing: 1. installed 2.7.18.30765 in parallel and tried BS2 with mission where I had issues with delay: no delay at all. (in this version there is only BS2, but I do not recall BS3 was ever smooth. 2. played same mission with 2.8.8.43704 and delay occurred occasionally, but later could not reproduce or was barely noticeable 3. tried your trk file, the delay was barely noticeable. I suspect on your side this was very visible? Now I am thinking how to assemble missions that will be reproducible 100% of the time... Not sure if you got BS2, ideally reproducible BS2 would allow me to move version by version and figure out when exactly the delay is introduced... -
MIG-29A/MIG-23/Su-27SM/MIG-31,Mig-25
-
I believe this might be related to turning them in such way that optics are not exposed to debris, insects and similar things. during landing and take off?
-
Shark Planner: waypoint entry into Ka-50 ABRIS and PVI-800 from F10
okopanja replied to okopanja's topic in DCS Modding
Yes I noticed this myself. I did not clean the disk space yet, but plan to reproduce that problem. Since I was tinkering with entry in ABRIS, I think I recall that once upon a time there was no delay. Bare in mind: ABRIS entry is based on dials, state of sub-menus (which can not be queried, but only assumed) and is timing sensitive. This means that it may not always work 100% correct. At the moment target point entry is not something I would call rock solid. In some cases it will make mistakes, and afterward entry will not work correctly. -
Would a raspberry pi 5 run a DCS server?
okopanja replied to Dirt__'s topic in Multiplayer Server Administration
Nuc can do it, but intel did decide do discontinue. -
reported internally R-3R is not giving launch warnings to its target
okopanja replied to Sarowa's topic in Weapon Bugs
Yes there is, it has so much less power and range, that probably EWRs which transmit in hundred of kW and MW are received by RWRs as way stronger source of signal. -
KA-50 ABRIS - map not scaling with symbology
okopanja replied to MortalMando's topic in Bugs and Problems
ABRIS updates are supposed to be with no delays when zooming in/out. My suspicion is that this started happening with one of the last 2.7 releases or early 2.8 release in October, when BS2 was reworked (it got greenish screen, became more sluggish when handling). The next major change occurred on BS3 release on Christmas. From that time we actually have 3 black sharks (at least us who bought it before): BS2, BS3 v2008 and BS3v2022. I will check if I have enough disk space to revert to one of prior versions. Changelogs: https://www.digitalcombatsimulator.com/en/news/changelog/ -
KA-50 ABRIS - map not scaling with symbology
okopanja replied to MortalMando's topic in Bugs and Problems
@MortalMando see my last comment and pleas try to zoom in ABRIS so you do not see outside of cockpit. What is your FPS, resolutin and machine? On my side 3440x1440 + i7 10750H + RTX 2070 Super + 64GB RAM (Dell G7 7700)? -
Will miss you, especially the video with banner message being towed...
-
KA-50 ABRIS - map not scaling with symbology
okopanja replied to MortalMando's topic in Bugs and Problems
Hi All, I have padlock on (did not even know what it is) and I observed following: - got rid of all mods, including my own and FC3 clickable cockpit. - loaded simple mission I used before - spawned into running hot Ka-50 on ground I observed 2 use cases: Use case 1: I zoom in view onto ABRIS. The zoom in, zoom out works with almost no noticeable delay. FPS is ~ 110-140 FPS Use case 2: I zoom out so not only cockpit, but outside is visible. Zoom in, zoom out suffers from noticeable delays before rendering map (updates delayed) and objects (updates fast). Observed FPS is ~ 90FPS. So clearly, it may be dependent on PC performance and how much it needs to work (wider scene requires rendering of not only ABRIS and cockpit but also terrain). -
Shark Planner: waypoint entry into Ka-50 ABRIS and PVI-800 from F10
okopanja replied to okopanja's topic in DCS Modding
v1.4.0 After longer absence from DCS(6 weeks) I resumed work and are happy to announce a new release with some features that were missing from SharkPlanner. What's Changed Implemented experimental entry of target points into ABRIS Implemented configuration option panel SharkPlanner has now it's own configuration file located here: %USERPROFILE%\Saved Games\DCS.openbeta\Config\SharkPlanner.json (the file will be generated on first run) Improved Logging facilities. It is possible to change verbosity of SharkPlanner.log in runtime Bugfixes Fixed issue with ABRIS and Ka-50 BS2 by @okopanja in #69 Fixed issue where Logging would not filter out messages based on verbosity level Entry of targets points With 1.4.0 experimental entry of target points into ABRIS was added but is disabled by default. The target entry into ABRIS has following limitations Since it is not possible to distinguish the targets from existing map objects, entry will be skipped if existing map object is very close to target. You can address this by using ABRIS itself to remove existing object. The entry of targets is not 100% reliable. In some cases the entry will switch ABRIS into wrong sub modes. It is not clear why this occurs and weather it's possible achieve 100% reliable entry. If you notice odd behavior you may need to reload mission or reslot. Configuration panel allows you to disable this feature, but I kindly ask you to test and report problems. When reporting problems I kindly ask for following information: Short description of a problem If you are able please record a video and upload to e.g. youtube Attach configuration file: %USERPROFILE%\Saved Games\DCS.openbeta\Config\SharkPlanner.json Attach log file: %USERPROFILE%\Saved Games\DCS.openbeta\Logs\dcs.log Attach log file with DEBUG output enabled: %USERPROFILE%\Saved Games\DCS.openbeta\Logs\SharkPlanner.log Options dialog Options dialog can be access in following way: Activate SharkPlanner with CTR+SHIFT+SPACE Inside the control button area locate and click the following button Options will appear. Use the buttons to navigated to each section where you can modify options Each time you modify %USERPROFILE%\Saved Games\DCS.openbeta\SharkPlanner.json in Config folder will be saved Full Changelog: v1.3.0...v1.4.0 -
The number of votes is rather small, so you can not make the conclusions. In light of IRL events it seams plausable to add at least some of those modern weapons. By this I do not mean only a single side or country. Have in mind that at the end it is the mission designer(with some effort) who decides to include them or not.