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Everything posted by okopanja
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IC check - please exclude the ControlsIndicator.lua
okopanja replied to Qnnrad's topic in Multiplayer
Dear fellow mod developer, I wish you all well to persuade them to remove IC, but realistically I think this is not likely. Downsides of the proposed migration to export (either export.lua or Hooks/your_export.lua) would be you would need to switch to dxgui for the UI and re-implement the whole thing. On the other side you would have a mod that works in any module and does not break IC. (Hopefully this kick into the topic will bring more people to read it ) BR -
IC check - please exclude the ControlsIndicator.lua
okopanja replied to Qnnrad's topic in Multiplayer
I think it's a bad idea to modify the game files directly. Exports are better, but I would not recommend using the Export.lua, but rather Scripts/Hooks subfolder. This is at least how I did it in my own mod. It works great since users do not need to edit the export.lua (which they generally tend to screw up), but rather just drop the lua file in the folder: https://github.com/okopanja/SharkPlanner/blob/main/Hooks/SharkPlanner.lua -
@FlappieI think I already installed the modular server few months ago (I think around June), since not all the terrains are installed. I will be able to confirm this in the evening. BTW: when I run it from UI I get new splash screens (NVIDIA + ED). In this case there is no 100% usage and server proceeds to work. I used github actions so I can control the server remotely without the need to actively connect to it. By doing this I essentially have a service listed under Windows Service Manager. In this mode the DCS windows does not appear, and I suspect recent changes in the UI initialization of server are causing something to fail and loop, thus causing 100% usage. Clearly I am using the DCS server in a way that is not the way they envisioned, but this way of running a server is a very common thing and actual default windows way of doing it. I think I will try one of the traditional service wrappers to see if this happens with them as well (just to eliminate github actions as contributing factor). BTW: this article is related to the windows services, but this is more for ED developers: https://learn.microsoft.com/en-us/windows/win32/services/interactive-services
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I can fly from Tbilisi to Kutaisi and back with 400-500 left in the tank. Important is not to get caught by viper on return leg, since you will get shot in the backs. However if you shoot last round correctly he will be busy dodging that while in the meanwhile reinforcements will arrive.
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Yes it was broken even before and is broken even now. But I think this is important to bring to attention of ED with both positive and negative feedback. However, as you have seen, there are practical boundaries on what they can do. E.g. I optimized my monitor to provide what is considered to be more accurate picture, but someone may actually do the opposite the bring those features to be more visible at expensive of faithfulness of picture. Every single gaming monitor today offers you special mode for: e.g. seeing in darkness, having extra sharp contrast picture etc. VRs offer this on a whole new level.
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reported Game crash if set waypoint to FC3 modules while in the plane
okopanja replied to NuII's topic in Bugs and Problems
Make sure you run MT. 1. Take the Instant Action: Su-27 bomber run 2. Switch to F10, it already has several waypoints 3. Click on the airplane you control (Su-27, white), (CA dialogs will appear on lower part 4. Click on Set Path 5. Enter 4 waypoints in opposite direction (they should be read target marks, but sometimes green appear as well). 6. Click Set Path again, the new route will be displayed (old one is removed) 7. Switch to F10 8. Start cycling NAV modes with '1', and keep hitting the key until it crashes If this does not work, and you are indeed using the same version as we do, then likely your machine is doing things faster/slower than mine or Null's. In concurrent programming, situations such as this are called "race conditions". Due to the concurrent nature, on one machine execution thread can complete faster than on another even with entirely identical environment. On some occasions this will cause a crash, on some it will not. In this case the C++ code is trying to de-reference pointer to invalid location, which is causing the process to get killed. Please ask another reliable person to try to replicate. -
reported Game crash if set waypoint to FC3 modules while in the plane
okopanja replied to NuII's topic in Bugs and Problems
After completing slow repair the state is unchanged. The last zip file is therefore still valid. -
reported Game crash if set waypoint to FC3 modules while in the plane
okopanja replied to NuII's topic in Bugs and Problems
All mods are removed: it still crashes. Sometimes so fast that DCS does not manage to generate the zip file! SP does not crash. It should be noted that according to the dump, access violation occurs that crashes completely DCS. Here is the updated crash zip. dcs.log-20231108-085650.zip -
reported Game crash if set waypoint to FC3 modules while in the plane
okopanja replied to NuII's topic in Bugs and Problems
Attached: dcs.log-20231108-082953.zip I believe this is a feature of Combined Arms, am I correct? -
reported Game crash if set waypoint to FC3 modules while in the plane
okopanja replied to NuII's topic in Bugs and Problems
I can confirm that setting 3 navpoints is enough to reproduced the issue reliably. TRK file can not be produced since the game crashes. It would be nice to keep this feature and not solve the problem by removing it. -
My settings. E.g. I had DLSS enabled while you guys complained about dots, and was wondering why such a noise. IMHO: I am skeptical about the DOT thing, I would prefer this way less pronounced. Just go outside and observer high flying passenger plains flying across the sky. You will not se black dots/blocks there. In most cases you will know they are there, just because they contrail. Presently I think this is too pronounced and leads to off-bore shots all the time.
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You can find the discord server of Codename Flanker here: https://discord.gg/sbw8A5Mg75 And here is the link toward topic in this very forum: https://forum.dcs.world/topic/247098-dcs-su-30mmk-mod
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Codename Flanker is developing FF mod (not official module). They work on EFM, which will also include TVC. Note: things did progress since the video they have published https://www.youtube.com/watch?v=jpMFIPOTvPs
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dcs.world domain appears to have an invalid SSL certificate
okopanja replied to NytHawk's topic in Forum and Site Issues
The SSL section of server configured for dcs.world is improperly configured. With http://dcs.world it redirect to https://www.digitalcombatsimulator.com/de/ (fine) With https://dcs.world it uses wrong certificate, hence SSL connection is not established fully. null@silverdevil the source of your error is that you are typing just dcs.world. By default this will be completed with http:// prefix, which in turn means no SSL. This is why it works for you. The original poster is correct. -
Shark Planner: waypoint entry into Ka-50 ABRIS and PVI-800 from F10
okopanja replied to okopanja's topic in DCS Modding
Small update on Ka-50 target point in ABRIS being offset-ed: - affects only missions where the route is entered mission editor. I believe that ABRIS starts entry of targets with reference point set to the last waypoint. This in turn is causing the SharkPlanner to incorrectly set the target locations, since it makes assumption that starting point is co-located with airplane - missions with no waypoints in ME are not affected: targets are properly entered even if you define waypoints with SharkPlanner before. At this moment I am not sure how to distinguish between these 2 states. -
Just did Mach 1.61 with Jeff at 40k
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You have a single engine having way less thrust than viper. I am new to Jeff, but you can try the following: 1. remove 2xPLII 2. place 2xSD-10 3. attach Jammer. Climb to to 26kft with no afterburner, than climb to 40k with afterburner, level out, dive to 30kft at 15 degree, level out and climb back to 40k. You should end up with Mach 1.4 or a bit more. Fire your 2 missiles and run away.