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Everything posted by Wyvern
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lmao no Its the same 3d model as the old one, just with a few minor changes. The liveries are compatible, but you have to slightly edit them. I would know as I have already ported the old liveries and posted it, https://www.digitalcombatsimulator.com/en/files/3346966/ only the nose and engines are majorly changed, and a piece on Ext01 has been moved to a more comfortable to use position. If you like, throw me a DM, i can help porting a skin to the new one.
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Yes we are aware, We are just giving you the feedback. Just try to make sure we get those features without having to load the Mission Editor, and youll have nobody complaining: I agree, lets hope this is not the case
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My thinking is that the DRM is checking for a lot of files within the game, as in ALL the modules, since almost everything in DCS is a module.
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DCS has a DRM that load via a DLL at start up Funny enough, its second DLL, with the first one being edsound.dll, which is how most people bypass stuff to mess with the game, as they just make the game load a dll before the DRM dll gets loaded afaik i think it could be implemented, i dont see why it wouldnt work, though idk how that all works in detail either
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as a suggestion/guide on what most creators are asking for, here a small list of stuff we basically ask for: -Weather and Time Sliders -Generating Description.lua files -Ability to add stores to planes and select the livery for them (done through the "Scene tab" in MV) -FOV Tool -Ability to load multiple models at once -Viewing modes for: ->Diffuse ->Roughness ->Metallic ->Normals/DiffuseLight (normal filter has colors, diff light is greyscale) ->AO ->Cavity ->Self Illumination -Ability to load cockpits Used together with the next point: -ability to manipulate args This is mostly used by tutorial mission creators to trigger the next step of the tutorial after the correct switch has been flipped Livery Creators use it to extend the gear, move Control Surfaces, move engine nozzles, etc The one thing regarding the encryption that we would ask for, is to have the Livery folders, and the Texture folders de-encrypted, should encyption be implemented Everyone knows that it is extremely easy to rip textures out of a game, even if its all encrypted. The model is another story, but as for the Livery folders and Textures, it only punishes the Community, and doesnt change anything for people actually stealing assets. as for running it seperately, DCS doesnt really use much in the menu/encyclopedia, so i do believe that could be an option. Just as long as its not Mission editor. But the modelviewer is indeed is lighter, which is important for specifically heavy templates (tomcat, 8k hornets, my flanker temps) However, the modelviewer is also missing the entire anti piracy components, so i see why ED doesnt want to keep that. Overall, i think the main ask from the community in this regard is that Modelviewer doesnt get replaced or made obsolete, UNTIL it can can be replaced and/or gets added to the game with all its important functions. I personally would prefer if it simply becomes part of the game, maybe as a seperate menu called "Scene Viewer" or "Livery Creator" seperate from ME as Mission editor loads extra assets (like terrain textures for the map view) which can be too heavy.
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its your true speed Airspeed usally gets displayed in either indicated or true Indicated is how fast the air is flowing past your plane and that can change depending on your altitude. Its useful for maneuvering and such. True is how fast you are actually moving. so at around 30000ft your Indicated vs True speed is something like 500I vs 800T, The reason for that is because the air at higher altitude is generally thinner, meaning when your plane is measuring how much air is flowing past your plane, it will pick up less air and think youre going slower. (its a bit more complicated, but that is enough to understand the concept) Most planes do have the ability to calculate the actual speed (which also is why mach is not bound to your altitude) NOW, the reason why the Su-27 is showing your airspeed in True is because youre in BVR mode. You dont need to know how fast the air is moving around you, since youre likely moving rather fast already, and you need to know what your actual speed is, as that is also important for a missile launch (it also plays into closure rate to your enemy and and and) When you go into Nav, Vertical Scan, HMD, or HUD BFM, or ground mode, it will change to Indicated speed (123I), as you need to know how well you can maneuver.
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Any "how-to" on changeing map textures?
Wyvern replied to PeeJott17's topic in How To Mod for DCS World
I would be interested in helping Hit me up on discord, either through the link below, or just add me: @Wyvern613 Sent from my SM-N960F using Tapatalk -
[Hot Fix] joystick axis cannot move radar TDC up/down in TWS-EXP mode
Wyvern replied to uboats's topic in JF-17 Thunder
It might not I dont have the steam version installed anymore, but a friend might. Ill let you know if i find something out Sent from my SM-N960F using Tapatalk -
[Hot Fix] joystick axis cannot move radar TDC up/down in TWS-EXP mode
Wyvern replied to uboats's topic in JF-17 Thunder
did you install both the bin and the manifest? -
[Hot Fix] joystick axis cannot move radar TDC up/down in TWS-EXP mode
Wyvern replied to uboats's topic in JF-17 Thunder
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@uboatsdo you think you can take a look at this?? fix the alt view and maybe add sat view option
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MissionEditor: Goto Map Town and Village
Wyvern replied to uboats's topic in Texture/Map Mods for DCS World
Did you have fun playing oblivion? Haha xD Sent from my SM-N960F using Tapatalk -
If you use the taptalk app to use the forums on your phone, it adds that to your posts Same with my post: Sent from my SM-N960F using Tapatalk
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Afaik its up to the third party, and i believe they are not too interested
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I wonder if there also would be a possibility to have a "Sattelite" option
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aaaand bump "Raster Charts" seems to work fine While "Map Alt" seems to still have issues It only renders areas next to water, while the rest clips in occasionally.
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Ill laugh so hard whenever someone comes around with a ripped model of the new F-5 and other EDCE models, aswell as the MiG-29 when its out. Simply because then you'll have to explain what the point of this measure is. Whoever made the decision to implement this, does not understand that the moment the model is on a users screen, it WILL be ripped by someone. ED is unnecessarily starting a fight with its content creators. We have seen this with the modding community: First when 2.5.6 came out, a lot of the scripts got encrypted. Making modding a lot harder and limited. That wasn't this bad until FC2024 came around. FC2024 has killed a lot of mods, and only raised the entry bar, so only those that where actually doing their own stuff without mostly relying on FC3 would be able to make stuff. Some mods literally only work because people reverse engineered FC3. You've seen it with the F-5 livery comp. Nobody will actually make stuff anymore. Especially not high quality skins. The RCAF camo was the best entry, and even that was still far from being good. The creator himself said that he cant work like this. But hey Me and a few friends have an idea: We will make Liveries like this if ED will code the game in notepad from now on. Because that is essentially what you're telling us to do. There is a reason nobody believes you when you say that ED is trying to come up with a solution. The same thing was said back with 2.5.6 about the files for all the weapons and planes. And look where those are. Possibly its just me being pessimistic. But i dont see ED doing anything in this situation, because they simply dont care. Maybe thats why they keep thanking us for our "Passion and support", because the passion is slowly dying on their end. I wonder if Tishin (Rest his soul) would have allowed any of this.
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cant wait for it to be encrypted! If it is, I personally wont buy it I dont see a point of buying a plane i cant make liveries for. not if ED does the same stuff they did with the F-5 and encrypts all the textures and the EDM
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you can make them with simple rectangles
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@jack333 send me a DM on discord Im honestly just confused at this point my username is @wyvern613 Im geniunely confused about what is going on here
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Can you post a picture of the files open? not in the game, but the actual Glass_new.dds from each folder in paint.net,gimp, or photoshop
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it should be grey. This was broken since the FC2024 update
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after actually looking at the description.lua picture you sent (what a concept, i know), i think im right. try replacing the part with the glass with this: {"F16_bl50_GLASS", 0 , "F16_bl50_GLASS", false}; {"F16_bl50_GLASS", 14 , "F16_bl50_Glass_new", false}; {"F16_bl50_GLASS", 13 , "F16_bl50_Glass_RoughMet", false}; {"F16_bl50__GLASS_СLear", 0 , "F16_bl50_GLASS", false}; {"F16_bl50__GLASS_СLear", 14 , "F16_bl50_Glass_new", false}; {"F16_bl50__GLASS_СLear", 13 , "F16_bl50_Glass_RoughMet", false};
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hit me up on discord, I would like to take a closer look. -> @Wyvern613 To put it simple, I believe you two are using different settings in the F-16s "Special settings" tab. One of you seems to be using the "clear" option, while the other one has the "tinted" option This setting is reflected in multiplayer, and you can actually see who has what selected. You can replace the texture through the description.lua though, without changing the tint for the F1 view