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Flight Simulators
DCS, Aces High, Rise of Flight, X-Plane, MSFS
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Location
Sterling, Va
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Occupation
Weather Systems Tech.
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Well, that, and the Ka-50 is a DT&E asset, not an actual operational system.
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Ok, I got it working on my own. Though I needed to do a bare-bones install on a virtual machine running Windows in order to steal the options.lua file. Once I did that, ran the launcher, and saved settings, I had an options.lua I could import and make the appropriate changes to. Perhaps, as part of the install process, it could put a generic options.lua in place before the launcher runs, as a means of bypassing this issue for us penguins?
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Trying to follow along, and I'm getting far enough to get a black window popping up that it gets stuck on. I ASSUME that is the launcher that's not rendering or populating. Changing options.lua is not going to work as this is a fresh install and, as such, there is no options.lua file to change a value in. Any other tricks available?
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Mike Force Team started following Sealpup
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Also, is it just me, or is there nothing in the manual about the HUD/Sight specifically?
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3.10.1: In the 'Polarization Control' section, it's talking about 'light'. Should likely be talking about 'energy' or 'RF' or something along those lines.
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Any TACAN set can do air to air ranging. You just, as mentioned, need to have each aircraft on a channel where the transmit and receive are opposite each other. 06X and 69X is one example, but every TACAN channel has an 'opposite' that you can do this with.
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Definitely needed as a server-authoritative option. So that those using the Shark in multiplayer can actually make full use of it without needing to occupy ramp space for almost half an hour.
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F-4E Air to Air Weapons/Capabilities Discussion
Sealpup replied to Aussie_Mantis's topic in DCS: F-4E Phantom
This one is fairly easy to explain: The Magic series was designed to be Sidewinder compatible for NATO interoperability reasons. If it can carry a Sidewinder, it can carry a Magic, and vice versa. -
Its used for the same kind of navigating as the map plotter. Just with the navigator keeping track of map location manually.
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The HOJD/ATT version is for use with a toggle switch. It will be in one state when the input is on, and in the other state when off. The separate ATT and HOJD are for assigning them to individual push-buttons.
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Main problem with any Zero is going to be documentation. Not that it does not exist, but that it uses a specific technical-oriented dialect of Japanese of which few, if any, can still read or speak. Here's hoping they've found a solution to that one.
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Its purpose is providing a really big boom against bombers and the like. Not all that much more.
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Sealpup started following Cockpit texture fixes and More accurate EP08 - Mod
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I would give so much to be able to add my own map marks in-mission.
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Oh, you certainly can! Its just that, when you've come to a stop, you'll find the nose is STILL up in the air with the ground down remains of your turkey-feathers scattered in a trail along the runway behind you.