

Prophet_169th
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Everything posted by Prophet_169th
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A/A combat: No hope for me?? need urgent help
Prophet_169th replied to Stratos's topic in Lock On: Flaming Cliffs 1 & 2
The one thing I have learned recently: Use lots of chaff. Previously I would only drop like 5 chaff. I have had MUCH better success dropping 10-15 in a row. Also, with SARH learn to properly F-Pole, and always turn towards and up on the missle. So pretty much, if going head on with bandit having him locked. Launch when you get LA, then crank either direction about 45deg and brake. Fire another ER at about 70% range. When you get the launch warning again siginifying 120 is pitbull, then dump lots chaff and crank towards missle and up about 15-20deg at full burn. Of course I still die a lot =) -
Interesting Info on Migs vs. AMRAAMs
Prophet_169th replied to GGTharos's topic in Lock On: Flaming Cliffs 1 & 2
Its war, not the playground. Why would anyone want to talk about killing people? Not a very fab topic to those who have done it I am sure. -
Interesting Info on Migs vs. AMRAAMs
Prophet_169th replied to GGTharos's topic in Lock On: Flaming Cliffs 1 & 2
So you can be bombed by a successive strike? They should be applauded for having the bravery to stand and fight such odds. It may be suicide, but at least its better than strapping a bomb to your torso and letting go on a bus. -
169th Dedicated Server Mission: 6 Bases BVR
Prophet_169th replied to Ice's topic in Lock On: Flaming Cliffs 1 & 2
Great mission. Have seen 24 pilots in there without any issues. Start getting problems with the server when it runs for a long time, but thats just a LOMAC problem. Got 42 pages on the log in about 1 hour the other day. Great fun!!! -
have 2 versions on same hard drive?
Prophet_169th replied to diveplane's topic in Lock On: Flaming Cliffs 1 & 2
Ahh yes I see the problem. Stupid software =) -
OT: Ace Combat Zero: The Belkan War
Prophet_169th replied to a topic in Lock On: Flaming Cliffs 1 & 2
My friend has Ace Combat something for the PS2. And he has a HOTAS that looks exactly like the X45 but a few HATS are different. Its still gay though. -
have 2 versions on same hard drive?
Prophet_169th replied to diveplane's topic in Lock On: Flaming Cliffs 1 & 2
Why can you not just install to 2 different folders? -
Its in the works GG
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Also, dont assume that just because the clock is faster, that it is 'ahead' =)
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Not that I know of, it just blows. And you dont need to hit it with anything that large. And explodes for a while, very beautiful.
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xp64 bits drivers for track-ir 3 released
Prophet_169th replied to stefostef's topic in Lock On: Flaming Cliffs 1 & 2
I thought it was for cleaning, since they dont take bathes normally. If I could lick my crotch, I wouldnt. -
It was a mod called explosion_FPS_improvement It is under textures for the LoMan downloader. I still get a FPS drop, but it is normal and not a killer like before. Beware of the above mod.
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(De-)Classifying Skins&Weapons in 1.1-1
Prophet_169th replied to a topic in Lock On: Flaming Cliffs 1 & 2
Would be nice to be able to choose what is, and is not 'locked' when classified. -
I just installed vanilla 1.0, no stutter, no errors in log. So I am thinking there is some 'tweak' I am installing all the time that is screwing things up. Still would have been nice to see some official support, especially with the error.log posted. But I guess they are real busy with the patch.
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xp64 bits drivers for track-ir 3 released
Prophet_169th replied to stefostef's topic in Lock On: Flaming Cliffs 1 & 2
Ah just noticed, it is for TrackIR3 only. What a crock! My trackir2 is not even a year old. -
xp64 bits drivers for track-ir 3 released
Prophet_169th replied to stefostef's topic in Lock On: Flaming Cliffs 1 & 2
Sweet! TrackIR is good to go, X45 is good to go. So just waiting on 1.1. -
Wags - any news on the patch?
Prophet_169th replied to 33rd_bratpfanne.'s topic in Lock On: Flaming Cliffs 1 & 2
Cali, you wont be able to fly for 2 months, so it shouldnt matter anyways =) -
stuttering just wont go away?
Prophet_169th replied to diveplane's topic in Lock On: Flaming Cliffs 1 & 2
read the notes for 1.11, I think they are addressing that. -
I thought the MiG was a 2048x2048, which is higher than the others?
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Changing Loadouts/ordinance
Prophet_169th replied to S77th-Souless's topic in Lock On: Flaming Cliffs 1 & 2
I usually just wait until I get shot down the next time, and then instead of re-spawning, I quit. That way I dont get the loss. -
Really! I will have to try them all to see which one that is =) Do the Iglas squirm on the ground? Would be cool to see drivers and gunners and such jumping out of their rigs =) Or at least putting MOPP gear
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Is there a lower resolution skin available for the Su25T and MiG29?
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The main reason why I stopped playing on my 1280x720 HDTV.
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Should be 9.0c, and the DX errors in the log, do not appear related to the particle effect that isnt loading. But I havent seen a real good way to uninstall/reinstall. But like I said, I have reformatted before and still have the same issue. I am hesitant to really start ripping things out and stuff without some advice from ED on what the errors mean. Guess I will try reinstalling LOMAC...... again.
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So I cleared the error.log, loaded up LOMAC, turned effects to low, fired up a Su25T mission, lit the guns on the ground, then quit out. Here is the error.log contents (Had to edit for length, removed TrackIR info). It appears you are right Tracker, good job! Now, how to fix it? Maybe ED or someone with the knowledge could help me out? 9/13/2005 08:26 V502031740 ParticleEffectPlayer: couldn't load material 'PFXExplFire', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire2', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke2', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire2', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke2', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke2', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke2', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke2', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke2', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke2', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke2', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXDust', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXDust', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke2', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke2', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke2', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplSmoke', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire3', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXExplFire', falling back to compatibility path ... ParticleEffectPlayer: couldn't load material 'PFXGunSmoke', falling back to compatibility path ... Warning: (texture class Graphics::DXFontTexture) must be loaded to step 2, step 1 reported. DXDefTexture: failed to load knopki.tga, D3DXERR_INVALIDDATA. DXDefTexture: failed to load pribory-1-39.bmp, D3DXERR_INVALIDDATA. wHumanPlane::Init(InitData): New Flight Model of the Su-25T: Init starting... wHumanPlane::Init(InitData): New Flight Model Init finished. LuaExport::LuaExportStart: timeout LuaExport::LuaExportNextEvent: ./Config/Export/Export.lua:61: attempt to index global `c' (a nil value) LuaExport::LuaExportStop: ./Config/Export/Export.lua:38: attempt to index global `c' (a nil value) Warning: (texture class Graphics::DXFontTexture) must be loaded to step 2, step 1 reported. Warning: (texture class Graphics::DXFontTexture) must be loaded to step 2, step 1 reported.